mapmakingnoob
Chieftain
- Joined
- May 8, 2011
- Messages
- 4
I didn't think Civ 5 had a good team map like the four corners in Civ 4 so I decided to make an attempt at making one myself with working team placements. I decided to block off the corners to turn the map into a hexagon to suit the tile shape in civ 5 and then divided it with water or mountains to make six segments.
I tried to make it balanced but I didn't do a good job of it and there are probably lots of other problems with the script. If there is an interest in the idea I may try to improve it based on suggestions.
The main point of making this map was to have a team setting that worked like it did in civ4 so the script places teams together in the segments no matter how many segments are left empty 6 teams of 3 will have a team in each segment but 2 teams of 9 will have 4 empty segments and 9 players in 2 segments. If you play without teams it places an even number of players in each segment there should never be a segment with 2 teams more than any other segment when there are no teams. City states are placed with the defulat code so they aren't balanced in anyway that's one of the things I might change if there is any interest.
along with the standard options I added some other options
Buffer zones
Mountains segments are divided by mountains
Ocean Segments are divided by water
50/50 Some segments are divided by water and others by mountains
Centre size
none with this option selcted there is no land bridge in the middle
3-5 this is the number of tiles of land in the centre
an interesting game is mountain buffer zones with no centre it makes war very difficult but not imposible as there is no passive land between the segments
Climate
Centre polar edges tropical the centre of the map is artic with it getting warmer farther from the centre
Centre tropical edges polar the centre is tropical with it gettign colder farther from the centre
I tried to make it balanced but I didn't do a good job of it and there are probably lots of other problems with the script. If there is an interest in the idea I may try to improve it based on suggestions.
The main point of making this map was to have a team setting that worked like it did in civ4 so the script places teams together in the segments no matter how many segments are left empty 6 teams of 3 will have a team in each segment but 2 teams of 9 will have 4 empty segments and 9 players in 2 segments. If you play without teams it places an even number of players in each segment there should never be a segment with 2 teams more than any other segment when there are no teams. City states are placed with the defulat code so they aren't balanced in anyway that's one of the things I might change if there is any interest.
along with the standard options I added some other options
Buffer zones
Mountains segments are divided by mountains
Ocean Segments are divided by water
50/50 Some segments are divided by water and others by mountains
Centre size
none with this option selcted there is no land bridge in the middle
3-5 this is the number of tiles of land in the centre
an interesting game is mountain buffer zones with no centre it makes war very difficult but not imposible as there is no passive land between the segments
Climate
Centre polar edges tropical the centre of the map is artic with it getting warmer farther from the centre
Centre tropical edges polar the centre is tropical with it gettign colder farther from the centre