RidetheSpiral23
C2C Map Team
- Joined
- Feb 28, 2012
- Messages
- 389
Let me start off by saying that you could have easily posted this in the sticky thread about C2C ideas/discussions. Also if you haven't played the game since v22 why wouldn't you just play the new version and see how it has changed? Besides that let me go over some of your thoughts in case anyone cares 
1. Trade Routes
First off don't really see a problem with the current system but trade isn't really one of the things I personally really care about. That being said, it would be interesting to have different sized ports that could accept so many resources. Low level ports/trading posts could only handle receiving say 3 resources from another city at a time (but would still have access to all the resources within it's city radius). Pretty cool idea but probably too much micro-management for comfort.
2. Cultural Government System
I love the total war series and would love to see more aspects of that series in any civ game/mod! This however doesn't make any sense to do the way it is done in EB for Rome. Thunderbrd has discussed making a more realisitic "dynamic cultural diffusion" system of sorts which would, in effect, simulate this kind of effect. I personally would like to see more UU's and UB's for each culture first. Almost to the point where culture's get there own unique versions of almost every unit. But that's just me.
3. Resource Amounts
This issue has been discussed and the mod team has to prioritize things. Your production boost is interesting. I would personally prefer to see a system where you can only use the resource for so many units/buildings before you cannot build anymore. Obviously it would be necessary at that point to scale them by map size out of pure necessity.
4. Overhaul Espionage
I don't use espionage myself but from what I do know about it the current system isn't the best. I would put it way down the list of things to develop though.
5. AI Improvements
Of course as you add more stuff to a mod the AI needs to use it appropriately, Koshling does an awesome job with that stuff and I was really impressed with the newest update myself! AI development is always an ongoing thing. IT would be easier for Koshling if you would just play the game and give feedback
6. Embarking Units
I hate this idea!!!! What would be the point of boats/ships. I would be upset if they changed units to be able to embark. It would ruin everything!!!! Okay rant over.
Other:
I don't mind hex tiles but i don't care really.
I liked 1UPT personally, a lot.
I care more about getting nomad start, multi-maps at this point in time. I also do like the navigable rivers thing though. On a side note, how difficult is it to create new terrains?

1. Trade Routes
First off don't really see a problem with the current system but trade isn't really one of the things I personally really care about. That being said, it would be interesting to have different sized ports that could accept so many resources. Low level ports/trading posts could only handle receiving say 3 resources from another city at a time (but would still have access to all the resources within it's city radius). Pretty cool idea but probably too much micro-management for comfort.
2. Cultural Government System
I love the total war series and would love to see more aspects of that series in any civ game/mod! This however doesn't make any sense to do the way it is done in EB for Rome. Thunderbrd has discussed making a more realisitic "dynamic cultural diffusion" system of sorts which would, in effect, simulate this kind of effect. I personally would like to see more UU's and UB's for each culture first. Almost to the point where culture's get there own unique versions of almost every unit. But that's just me.
3. Resource Amounts
This issue has been discussed and the mod team has to prioritize things. Your production boost is interesting. I would personally prefer to see a system where you can only use the resource for so many units/buildings before you cannot build anymore. Obviously it would be necessary at that point to scale them by map size out of pure necessity.
4. Overhaul Espionage
I don't use espionage myself but from what I do know about it the current system isn't the best. I would put it way down the list of things to develop though.
5. AI Improvements
Of course as you add more stuff to a mod the AI needs to use it appropriately, Koshling does an awesome job with that stuff and I was really impressed with the newest update myself! AI development is always an ongoing thing. IT would be easier for Koshling if you would just play the game and give feedback

6. Embarking Units
I hate this idea!!!! What would be the point of boats/ships. I would be upset if they changed units to be able to embark. It would ruin everything!!!! Okay rant over.
Other:
I don't mind hex tiles but i don't care really.
I liked 1UPT personally, a lot.
I care more about getting nomad start, multi-maps at this point in time. I also do like the navigable rivers thing though. On a side note, how difficult is it to create new terrains?