slavery - how to use?

rafisher

Chieftain
Joined
May 18, 2001
Messages
82
Location
Minnesota
I switched to Slavery in my last game, but then realized I had no idea how to use it: how do you go about sacrificing population to finish building something? I went into the city but couldn't find a way to do this!

Thanks.
 
in the city screen next to the minimap are a bunch of buttons , slavery is second one down on the keft
 
rushing.jpg

Also see Zombie's Micromanagement is alive and well in Civ 4! article - the section 'Whip 'til your hands bleed' on really how to use Slavery.

Also, you must have sufficient population in your city to use the whip. Small cities with a large build in the queue will be unable to whip - the game will advise you of the required population when your mouse pointer hovers over the Slavery button.
 
Reading the title of the thread I thought that the question meant the tactic of sacreficing (when to do that, when not, etc.)

I think this is too expensive way of finishing a building, but there can be special situations. However apply this civic just from these situation (not mentioning that I always try discover code of laws, partly because of caste system).

Flóri
 
"this is too expensive way of finishing a building"

Cam_H said:
Small cities with a large build in the queue will be unable to whip

In other words, you'll do better if you whip small stuff.
 
Note that they've fixed the overflow bug mentioned in the Micromanagement article in Warlords, so Slavery, while still a good tactic, is much less powerful in Warlords then Vanilla.
 
Slavery can be useful when a city reaches a health or happiness cap -- just whip away those sick and unhappy workers. I often will whip a granary or a lighthouse, as the improved food supply will quickly grow back. It is also good for temples, markets, or coliseums in unhappy cities.

If possible, always whip at least two population; otherwise the unhappiness created might negate the positive effect of the newly produced item.
 
about how to whip, cam_h showed it well.
About what to whip, when to whip, here are my guidelines.

- working good tiles is a priority. Do you need a library more than the 8 cpt from a gold mine? I don't think so.
- whipping is only worth what you whip is worth. Here are 4 good whipping objects : granary, library, axe, catapult. Those objects all have in common that you can (at some point) whip them for 2 pop points, they also are amongst the most useful builds possible.
Other good candidates :
* caravels when you discover optics.
* Something that will give a bunch of overflow on the turn before you discover a tech opening a wonder.
* A defensive unit when you get backstabbed.
* the "special" buildings = those cheap ones you have because of your traits.
* a forge/temple/theater/market = happiness buildings. They will help you growing (when the whip weariness is wearing off).
- Whipping can help you manage happiness. For this you need to whip 2 or more pops each time. If you whip one pop, you have the same unhappiness you had before. If you whip 2, you have a net advantage of 1 unhappiness + you'll grow back too fast if you whip one pop = unhappiness from the whip will be visible. Exception = granary whipped asap because it will help you grow fast enough to whip efficiently the rest ;)
 
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