Slavery ?

k2bello

Chieftain
Joined
Nov 8, 2005
Messages
4
Now that i have invented and installed "Slavery" i ask myself what it does ! OK, i take a look into the manual and it says : "Can sacrifice population to complete...and so on". But there is neither an effect on my statistics (food, production, commerce tec.) nor can i speed up the construction of a building.

AM I too dumb to play this game ?
 
There isnt any effect on statistics... it simply allows you to speed up production by the rather inhumane act of sacrificing your population (ordering to work to death)... however, you need enough pop in the city to sacrifice. If the city only has 1 pop, there arent enough ppl to kill. Or if there are 2 and you want to finish Versailles. :)

There is a really small icon hidden somwhere in the lower center of the city screen that you have to klick to sacrifice pop in exchange for shields (hammers! hammers! hammers!).
 
IMO, Slavery is almost totally useless. If you are at the point where you need to sacrifice to stay alive you are probably doomed anyway.

I tried it once, never again. Don't see any purpose in it at all.
 
Yes, you are a bit dumb to ask this question. Slavery basically means you can sacrifice a few of your population to rush build stuff in your city. For example if one of your wonder still need 5 turn to complete and you need it done by next turn. when u have slavery, the rush complete by slavery button will tell you how many citizens you need to sacrifice to complete it in 1 turn. if it says 5 pop, and you got 7 pop in your city, after the wonder is built, your city will be left with 2 pop to work your city tiles. I personally never ever used this option.
 
Gromblmompf said:
There is a really small icon hidden somwhere in the lower center of the city screen that you have to klick to sacrifice pop in exchange for shields (hammers! hammers! hammers!).

Hmm cant find it. What does the tool tip say ?
 
Do you mean the Hurry-.... Button (the left one where you can hurry by using 2 Pop.Points, not the right one where you have to pay Gold) ?

I think this button is also available without slavery.
 
Wlauzon said:
IMO, Slavery is almost totally useless. If you are at the point where you need to sacrifice to stay alive you are probably doomed anyway.

I tried it once, never again. Don't see any purpose in it at all.

Your loss, I use it fairly often in the early game in high food cities. It has nothing to do with having to to stay alive; it has everything to do with converting food to hammers. If you wait till they are donw to only needing one or 2 pops to finish it, you can often shave 10 turns off of an early build (by getting rid of population that will grow back quickly since your food requirements are less).
 
warpstorm said:
Your loss, I use it fairly often in the early game in high food cities.

I agree, especially if you don't have enough health/happy bonuses/buildings to fully utilize the large population, you can sacrifice yourself out of a revolt or polluted city. By the time your food city can get bigger, the slavery boost is too small and/or better civics are available.
 
It would be good, though, if Slavery produced a free 'Slave Specialist' in your city, though, to represent the impacts of slavery on a day-by-day basis. Maybe gives you a free hammer and commerce, sort of like an 'uber-citizen'. However, when another civ gets emancipation, this 'uber-citizen' generates X unhappiness on TOP of the normal emancipation effect. Just a thought.

Yours,
Aussie_Lurker.
 
Doesn't working people to death also increase the unhappy count?

Venger
 
Yes it does, Venger, but I think only for around 10 turns, then returns to normal.

Yours,
Aussie_Lurker.
 
The unhappiness stacks. I've gotten it over 30 turns.
 
Isn't this then just like pop rushing in Civ3?
 
I think the best use for slavery, and the only use (imo) is to use it early in the game so you can build the pyramids right away and have access to all civic options.
 
warpstorm said:
Your loss, I use it fairly often in the early game in high food cities. It has nothing to do with having to to stay alive; it has everything to do with converting food to hammers.

I could be remembering wrong, but the one time I used it it seems like I also got a really bad happiness hit, which pretty much negated the speed I got from the fast build.
 
I tend to only use it when I have a city that has reached a population so large that its revolting about overcrowding, the unhappiness hit from sacrificing people is negligible by comparison.
 
same here, use it to kill over populated cities,
each population adds 1 unhappiness, force them to work only add 1 unhappiness. so sometime is worth it.

altho there are no real reason in killing your people, if city is over populated, and people gets angry and refuse to work, but its only the angry people that dont work.
 
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