jacktannery
Prince
I chose quick combat and marathon speed (standard map size as usual). It was the first time in several months I have used either of these two settings. I only chose QC combat I had decided in advance not to take the honour tree.
Could the quick combat setting slow down the game to this extent?
If it was marathon (this usually means more units) then it would be very difficult to get people to test it, because It takes many many hours of play to get to the middle ages in marathon. Incidently, I was forced to give up the game due to the slowdown. Even the animations (eg. brids flying over fish in the sea) were moving very very slowly. Reloading the game made no difference. This has never happened to me before, and I have played numerous games on marathon with quick combat on in much earlier versions of TBM without issues.
Could the quick combat setting slow down the game to this extent?
If it was marathon (this usually means more units) then it would be very difficult to get people to test it, because It takes many many hours of play to get to the middle ages in marathon. Incidently, I was forced to give up the game due to the slowdown. Even the animations (eg. brids flying over fish in the sea) were moving very very slowly. Reloading the game made no difference. This has never happened to me before, and I have played numerous games on marathon with quick combat on in much earlier versions of TBM without issues.