Funababbitt
Chieftain
- Joined
- Jul 29, 2013
- Messages
- 45
I had just completed Banking. After making sure basic defenses were looked after, I made a beeline through Currency, and on to Guilds so I could build gold producing trading posts. I wanted to choose Aesthetics but no way my economy would sustain that. I moved to Commerce at the first opportunity. Each of my four cities had a market. I had three swordsman, four knights and each city had a composite bowman. My income was still stuck in the teens. I wanted to build another knight but was afraid if I did, I might fall into the red and never come back I felt vulnerable to a concentrated attack, or that if this were one of those random maps that seems to produce raging barbarians, Id be wiped out.
I stop here and ask myself, why am I playing this game? I like building massive armies ready to take on civs that turn hostile, call me vermin, or attack me with missionaries, while pretending to be friends. Would I even buy the game for Tourism, for mindlessly reassigning Trade Routes, to vie for Diplomatic or Science Victory? No. In all likelihood would the Civilization franchise have survived without the military element? Probably not.
Its rather pointless to argue that in History, states lacked the funds to wage major wars, obviously History proves the case to a limited degree, but I went back and checked and noted that the Battle of Thermopylae, (480BC) reputedly pitted about 10,000 Greeks against 70,000 Persians and there are loads of other examples.
Comes the second part of the same game that demonstrates why slow start is a fail. For the second consecutive game, playing on different maps, heres Catherine insisting on converting my cities. I now have five cities. I make DoW skirt her minor cities and in quck succession take down St. Petersburg, then Moscow. My army: two artillery pieces, five Cavalry and a Lancer. Its turn 907. All of a sudden I am losing 18 gp per turn. Apart from crossbows in my five cities, I have two musket men and two cavalry as rearguards. In the meantime, from all appearances with these few units I have demolished Catherines army. No classic battles here. (The best battle I have had in BNW so far was having to fight off waves of Catherine's MISSIONARIES).
I WANT to fight formidable armies that challenge me and I dont want to have to wade through ten hours of game play to get there while until that time I'm slicing through my enemies like they're cheese. Now that Im operating in the red, I have to sit tight and hope my economy recovers. This is real vanilla game play. I am spending a lot of time on BNW feeling like a footslog, wearily shouldering my musket, clicking my mouse and thinking of happier days when young Spartan women competed naked at the athletic competitions.
Let there be no misunderstanding, Civilization is moving apace to becoming a great game but it looks like they all got drunk one night and someone said, Im sick of all this talk that Civ 5 forces people onto the military option. Lets get rid of that once and for all. And thus, we have the slow start. The game is a lot duller for it and I don't think the end game offers compensation in full measure.
I stop here and ask myself, why am I playing this game? I like building massive armies ready to take on civs that turn hostile, call me vermin, or attack me with missionaries, while pretending to be friends. Would I even buy the game for Tourism, for mindlessly reassigning Trade Routes, to vie for Diplomatic or Science Victory? No. In all likelihood would the Civilization franchise have survived without the military element? Probably not.
Its rather pointless to argue that in History, states lacked the funds to wage major wars, obviously History proves the case to a limited degree, but I went back and checked and noted that the Battle of Thermopylae, (480BC) reputedly pitted about 10,000 Greeks against 70,000 Persians and there are loads of other examples.
Comes the second part of the same game that demonstrates why slow start is a fail. For the second consecutive game, playing on different maps, heres Catherine insisting on converting my cities. I now have five cities. I make DoW skirt her minor cities and in quck succession take down St. Petersburg, then Moscow. My army: two artillery pieces, five Cavalry and a Lancer. Its turn 907. All of a sudden I am losing 18 gp per turn. Apart from crossbows in my five cities, I have two musket men and two cavalry as rearguards. In the meantime, from all appearances with these few units I have demolished Catherines army. No classic battles here. (The best battle I have had in BNW so far was having to fight off waves of Catherine's MISSIONARIES).
I WANT to fight formidable armies that challenge me and I dont want to have to wade through ten hours of game play to get there while until that time I'm slicing through my enemies like they're cheese. Now that Im operating in the red, I have to sit tight and hope my economy recovers. This is real vanilla game play. I am spending a lot of time on BNW feeling like a footslog, wearily shouldering my musket, clicking my mouse and thinking of happier days when young Spartan women competed naked at the athletic competitions.
Let there be no misunderstanding, Civilization is moving apace to becoming a great game but it looks like they all got drunk one night and someone said, Im sick of all this talk that Civ 5 forces people onto the military option. Lets get rid of that once and for all. And thus, we have the slow start. The game is a lot duller for it and I don't think the end game offers compensation in full measure.