Revolutationary Alerum wrest power from the powerful despots of the past, and leads great Dutchland into anarchy, with each man fending for himself! As he rages through his own towns, he gathers many behind him... behind a new form of goverment where only Alerums chosen Lords would have power, each answering only to the one person whom even they fear, the great Alerum of Dutchland.
IT - Check each city to make sure no riots are going to happen. All looks good. 3 turns of anarchy to go, then we go to Feudlism. Once we get there, I'll head towards paris, and wipe them out. Move a Swiss Merc from Eindhoven to Sugar Plantation, and let the workers work. Check diplo and see we're way up on every other nation. I think we should take Chartres out before Paris. That will pretty much seal the penisula off so it'll be become backlands that we can fill at a nice pace. Hit Enter.
Turn 1 (350AD) - Some worker movement
IBT - Some movement by the French and Mayan. Pliny has completed his Great History of the world! We are the Wealthiest of Wealthy!
Turn 2 (360AD) - Worker builds road by Soulmaster's Horse Iron. Workers start a mine near our great Capitol SilverSoul Palace, and move 3 MDI to Chartres, and galley explores. All cities look good.
Turn 3 (370AD) - The Anarchy has ended! Our Lords are in power across each of our great cities! Science to 80 with Invention in at 11, turn lux off, we don't need it right now, and 12gpt. Continue moving assult force to Chartres and Paris. Continue exploring with galley and mining our world.
IBT - Ottomans move 4 spearmen into the netural territory between us and france. I KNOW! They're not going to try and head west into our lands.
Turn 4 (380AD) - Get an addition to the Palace! SilverSoul Treb ==> Swiss Merc. Galley meets Iroquois archer. They're up Monarchy and Republic, we're up Lit and Currency. Won't even give us Monarch for both Lit and Currency.
Change mind about Chartres as it'll be quicker to take Lyons, and it'll do the same thing as taking Chartres. Assult force is poised. Enough of this peace stuff. Time for the world to fear the great Army of the Netherlands!
IBT - See the Iro Archer fighting someone... probably some barbs, and the french move a bit, and the ottomans enter french land. Didn't want to mess with us I'd imagine. Barb galley attacks ours and looses badly.
Turn 5 (390)AD - Oblivion Hill treb ==>settler. Suger Plantation Barracks ==> Swiss Merc. Tell the french to give me every dime they have or be destroyed. They prefer desctruction I guess. Our forces go on the attack! Move units into france, heading towards both Paris and Lyons. All I see is a few Spearman. Irriogate wheat near capitol city.
IBT - England signs alliance with the French against us. Doesn't matter. I like to see them get to us before they French are gone.
Turn 6 (400AD) - SolarNexus Swiss Merc == > Library.
Oblivion Hill Swiss Merc ==> Harbor.
Silvertown Settler ==> Swiss Merc
Den Helder Library ==> Swiss Merc
Moves some workers around, and fortify the settler for the next person to decide where to go. Upgrade all Spearmen to MDI, and make sure we're defended in border towns. Also disbanded our Curragh. It's just taking up gold, and next to useless. We already have 2 galleys.
Now for war. The Battle of Lyons. Cat bombs but misses. MDI beats spearman, but is redlined. Second MDI attacks and I see this! The first city is ours! Send another MDI against a wondering warrior and destroy him. Move rest of the forces into Lyons. Other assult forces continues on to Paris.
Turn 7 (410AD) - SilverSoul Swiss Merc ==> Swiss Merc
Sugar Plant Swiss Merc ===> Swiss Merc
Move Paris Assult force on to mountain right outside city. It shall soon be ours, as will all french lands. Workers clear some jungle and some more mines and roads are built, as well as some water for our wheat in the capitol.
Turn 8 (420AD) - High above the city of paris, the largest force the world has ever seen prepares for the battle to end all battles. Screaming their rage and thirst for blood, they destroy all in their path, but alas, both of the swiss mercs fall as the hurl themselves vainly at the walls trying to kill the french king. Victorious in many battles the troops return to the mountain to prepare for the next assults on the city, saddened by the loss of their commrades.
IBT - French move some units into Paris, and our galley is attacked by barbs.
Turn 9 (430AD) - Our galley destroys second barbarian curragh and become elite! Oblivion hill builds a settler, and goes to swiss merc. A strong force returns to Paris, more cautious, but hungry for revenge. MDI defeats Archer in Paris, and all that is left for are forces is the King. Attack with second MDI with these results:
Try and contact the English to make peace, but they won't talk to us. I guess they don't like being around. Re-gather assult force in Lyons, and block off the land for anyone. Second one MDI exploring the southern reaches of france.
Turn 10 (440 AD) - SilverSoul Swiss Merc ==> MDI
Oblivion Hill Harbor ==> MDI
Soulmast H & I Swiss Merc ==> Swiss Merc
Silvertown Swiss Merc ==> MDI
Sugar Plant Swiss Merc ==> Aquaduct
Leiden Swiss Merc ==> Swiss Merc
Den Helder Swiss Merc ==> Swiss Merc
And our Palace gets a roof, with nice pointy things on top.
I moved some units around, trying to get 2 defenders per a city. All of my builds can be changed if you'd like, just make sure we get 2 swiss merc per a city. I'm not great with MMing, so I'll leave that to the next person. I'll make sure no riots will happen, but you may want to shuffle things around a bit. Screen Shots to follow in next post.
Here's the save :
Viva la... who?