SM4 - The Great War

I think CommandoBob still has turns left on his set he was just checking in for strategy...I should be after him then.
 
So, trade for Poly, learn Monarchy at 50 turns and try for a coastal city.
Right?
Yeah, lets see what's up with Monarchy, maybe we will trade it now or later when some deals will expire. But if we will try to buy it, I think researching other tech will be better...


Roster:
Smart
ThERat
TimBentley
CommandoBob - currently playing
adz106 - on deck
Cyllus
 
Got home late, watched NCIS with my wife, did our taxes and then began to play my turns at 10 pm. Have one more turn but it is 2 am!

:eek:

I'll finish later today.

Quick update: made the trade for Poly, we are learning Monarchy.

We've heard of the Greeks and Mongols but we haven't met them yet.

We took and razed Besancon. We are moving on Orleans, and will be next to the city this next turn.

We have settlers heading to both coastlines. They are close, but they won't be built next turn.
 
Looks like by my turnset we'll be needing to start some pointy stick. Any thoughts who draws the short straw? IIRC we only border Persia, Zulu, and Inca who are not an option.
 
Consensus seems to be get Poly and learn Monarchy at minimum research. And try for a coastal town for curraghs.

Buy Polytheism from India for 25 gpt and 137 of 137 gold.
We begin to learn Monarchy (50 turns).
Hit Enter.

Incas kill 3 Zulu.
Zulu kill 3 Incas.

Niagara Falls vMW -> market, 13 turns.

Incas are building Sistine Chapel.

4 0070 BC

Settler moves into position to build a city and claim a second fur next turn.
Move towards France with stack of MW.
We find a north coast line and the French city of Besancon, size 12.
[IBT]
Oh!
70BC_GreekDOWTrimmed.jpg


The unknown nation of Greece has declared war upon the mild mannered Zulus.

Incas: 4 kills
Zulu: 5 kills.

French Spear leaves Besancon, heading south into fog.

Allegheny vMW -> vSpear (for outer defense), 4 turns.
Oil Springs vMW -> vMW, 10 turns.
Gimme horses catapult -> catapult, 7 turns.

5 0050 BC

Found Broken Ankle 1N-2NE of Whiskey River, grows in 10, walls in 10.

Minor Skirmishes
eMW vs. rArcher, MW wins (7 of 7).

Move MW/catapult stack adjacent to Besancon.
[IBT]
Incas 2, Zulu 1.

French eArcher kills a MW that was solo outside Whiskey River (7 of 8).
First French offense in my turns.

Flatbush vMW -> vMW, 8 turns.
Great Lake of Fish catapult -> market, 20 turns.

Oh!
50BC_KnightsTemplarTrimmed.jpg


Zulu city of Zimbabwe has completed the Knights Templar.

The Incas are building the Sistine Chapel (again).

6 0030 BC

Pounding of Besancon (12)
1 HP on rPike and two misses.

Battle of Besancon (12)
vMW vs. rPike 2/3, MW wins (8 of 9).
vMW vs. rSpear, Spear is redlined but wins (8 of 10).
vMW vs. rSpear, Spear wins (8 of 11).
eMW vs. rSpear 2/3, MW wins (9 of 12).
vMW vs. rArcher, MW wins (10 of 13).
MW Army vs. rSpear 1/3, Army wins (11 of 14).

Good News
30BC_BesanconTrimmed.jpg


And Besancon is now Iroquois.
At size 11 and on the far side of the French fiefdom, I decide to raze the city. It is on the coast but it way too French for our tastes.
We gain 5 slaves.
There is a grayish-yellow border just north of where the city was. Just border, no units or cities.

Minor Skirmishes
eMW vs. eArcher 1/5, MW wins (12 of 15).

SettlerForTheNorthCoast arrives in Cherbourg (a Zulu caused detour and delay).
[IBT]
Incas 2, Zulu 1.

7 0010 BC

India has a worker for sale: 4 gpt and 49 gold; too expensive.

Send a vMW northwards from old Besancon and it finds an Indian city in the fog.

Minor Skirmishes
eMV vs. rArcher, MW wins flawlessly (13 of 16).
[IBT]
India asks that our troops leave. We agree.

Oh!
10BC_MAvsGreeceTrimmed.jpg


Mongols and the Zulus have signed a military alliance against Greece.

Incas 1, Zulu 1.
A French Archer and a French settler pair appear.

Grand River vMW -> vMW, 5 turns.
Ivory City settler -> setler, 8 turns.

8 0010 AD

SettlerForTheNorthCoast arrives in Broken Ankle.

Minor Skirmishes
eMW vs. rSpear, MW wins and we capture 2 French slaves (14 of 17).
eMW vs. vArcher, MW wins (15 of 18).
[IBT]
Incas 1, Zulu 1.

We lose a vMW to a French Horse (15 of 19).

Salamanca market -> library, 7 turns.
Allegheny vSpear -> vMW, 5 turns.
Cherbourg catapult -> catapult, 5 turns.

The Arabs are building Leonardo's Workshop.

9 0030 AD

Move vMWs, catapults and the last two French slaves southwards towards Orleans, staying in the hills. Five catapult, four vMW, one eMW and one Army.

SettlerForTheNorthCoast stays in Broken Ankle, waiting for the Indians to build a coastal city this IBT and to wait for some protection before moving out.
Minor Skirmishes
vMW vs. rHorse, MW wins (16 of 20).
[IBT]
Forest chopped near Niagara Falls adds to the market build.
India founds the city of Pune on the North Coast, in a prime spot I wanted for us.

Oh!
30AD_MAvsIncaTrimmed.jpg


India and Zululand have an MA vs. Incas.

Oh! (again)
30AD_IndiaDOWTrimmed.jpg


India declares war on the Inca.
Indians are building Sistine Chapel.

Incas 2, Zulu 1.
French Horse attacks a vMW and dies (17 of 21).

10 0050 AD

Incas are at war with everyone we know except us. Good, let's keep it that way.

Move Army, MW, catapults and workers next to the French captial of Orleans.
Stack of 11 slaves moves towards the core from the north.
Move Spear and SettlerForTheSouthCoast 1W from Allegheny, aiming for the only open coastal plain (which will give us a cow also).
Move workers into Niagara Falls on their way to Allegheny and to build road to connect that new city. Rivers slowed us down.
SettlerForTheNorthCoast heads for the ruins of Besancon, which straddles two bodies of water.

Trade check:
India and Arabia have no cash.
We have 105 gold and +22 gpt.


India will sell Iron Working for 16 gpt and 105 gold.
Code of Laws, Map Making and Monarchy are not for sale.
India will sell a worker for 1 gpt and 94 gold.

Arabs will sell Iron Working for 18 gpt and 105 gold.
Code of Laws, Map Making and Monarchy are not for sale.

[IBT]

50 AD 105 gold, +22 gpt.
Monarchy 43 turns (8.1.1)

And the save is >>HERE<<.
 
Execpt for the trading, the most excitement of these turns was watching the Zulu and Incas kill each other inside our borders. The Incas seemed to be doing a bit better than the Zulus, at least from what I saw.

Slaves
We have a stack of eleven slaves heading for our core. They are somewhere around Great Lake of Fish (I can't remember where exactly). These are all French slaves but we don't need them near the French borders. We would need to defend them as they work, bummer. Plus, the French have done a lot of roading and improving for us, leaving little for these guys to do. So let's send them to our core where they can road some forests and hills and let our units move out that much faster.

Workers
We have two workers in Niagara Falls trying to get to Allegheny to connect the city that could be built on the south coast.

One SE of Oil Springs are three workers. I was planning to irrigate and road the plains tile they are on.

Build Orders
We have just a few cities buiding improvements and one city building a settler. Everyone else is making catapults or Mounted Warriors.

South Coast 50 AD
50AD_TheSouthCoastTrimmedDotted.jpg


The green dot is where I was planning to build a south coast city and make curraghs. It takes a cow from the Incas and I cannot judge if that is good or bad. I don't see a city nearby which leads me to think that this tile is not being worked by the Inca. I think we can grab it with no adverse reaction from the Incas.

North Coast 50 AD
50AD_TheNorthCoastTrimmedDotted.jpg


Next to Orleans is a stack of 5 catapults, 4 vMW, 1 eMW, 1 Army of MW and two french slaves. I did not have troops in place to protect these slaves back to Broken Ankle, so they joined the march to Orleans.

Orleans is on a hill.

SettlerForTheNorthCoast is in the stack of units 2N of the Orleans forces. It is heading for the ruins of Besancon (?), which we captured and razed. Right now it seems sort of silly to have razed the city just to resettle it. I had planned to put a new city on the hill where Pune sits, but India beat me to it. The Besancon ruins do save us some transit time around the isthmus Indian city of Indus.

Pillaging
One thing I wanted to do was to pillage the Horse tile near Lyons (not shown on any screenshot). But to do so will take at least two vMWs and about three turns to get there. I never had the units available to do that, which has allowed the French to build Horses in their northern cities. Orleans is also connected to Horses, but I haven't seen any come out.

Inca-Zulu War
Fun to watch, but the Incas and especially the Zulu get in our way when trying to move.
 
I don't think we need to waste money on buying more slaves, razing will be the modus operandi at deity level and thus we will get plenty of them. What we could do however, once we eliminate a Civ, their slaves could join cities as well.

I am happy that the Civs fight each other that hard. It will slow them down. I guess it will be easy to fight enemy #2, but the Zulu's will be a different beast alltogether
 
Since we will destroy France soon, fliping is not a big risk and we can take some cities now... But with next enemy it's true - razing will be better.

Roster:
Smart
ThERat
TimBentley
CommandoBob
adz106 - UP
Cyllus - on deck
 
lurker's comment: So, known civs: France, Inca, Zulu, India, Arabs. You also know that the Greece and Mongols have to exist. Also, because of the Inca's color, a Red civ (Rome, Babylon, Byzantines), an Orange civ (England, Ottomans, Dutch), a Green civ (Aztecs, Japan, Celts), a Light Blue civ (China, America, Sumeria, Spain), and a Blue civ (Germany, Korea, Maya) must also exist.
 
50AD – Hit enter

IBT – Zulus and Arabs are building Sistine Chapel, Indians are building Leo’s. Zulu and Inca continue to go at it in the middle of our turf.

70AD – Seige of Orleans. 4/5 cats hit, MW army takes out vspear and 2 wounded pikes. eMW takes out wounded pike. vMW takes out varcher and promotes to elite. We capture Orleans with a cat and a worker. Decide to keep it for now. Oh I almost forgot, our eMW is now renamed EliteFrenchieKiller. ;)

eMW takes out varcher outside of Orleans. Kahnawake founded.

IBT – Shaka demands 25 gold, we pay. The people expand the palace, so we get a nice grassy knoll in front of our stoop. Zulu now have knights.

90AD – Caughnawaga founded > curragh, and move a ton of slaves around. Crowd Orleans to squelch the resistance so we can whip settlers out of it since it’s at size 10. It has a barracks for our wounded army.

IBT – Cuzco finishes the Sistine Chapel, Orleans riots so it get 4 tax collectors. Inca Indians are building Leo’s

110AD – Move a bunch of units are to take Lyons before the Arabs do.

IBT – Inca and Zulu continue to make no progress.

130AD – eMW takes out varcher outside of Orleans. Move in to take Lyons and Grenoble. CornPlanter is now safely in Salamanca.

IBT – The Zulu city of Bapedi completes Leo’s.

150AD – Seige of Grenoble 2/6 cats hit, army takes out two espears, and eMW takes out varcher. Seige of Lyons 2/6 cats hit so I wait till next turn since it still has full strength pikes showing.

IBT – Arabia and Zulu sign alliance vs. Greece. Inca take French city next to Lyons.

170AD – Salamanca builds Library > MW, Niagara Falls builds Market > Library, IC builds Settler > MW, Switch Grand River to Market. Seige of Lyons take two, 3/6 cats hit and there are only wounded pikes showing. vMW defeats rpike and promotes, vMW retreats on pike, vMW defeats pike, vMW defeats vspear and our glorious armies are victorious. vMW defeats varcher outside of Lyons.

190AD – I’m going to stop here because it looks like the Inca might take out the French on this IBT. If they do we immediately have to declare on them right? The resistance in Orleans is over so we can whip settlers to fill that all in. Also I didn’t make an army since we didn’t need it I thought FP would be a better idea at this point. Let’s discuss what we’re gonna do if Inca takes out France because they have a lot of units by our core. Check out the save and screenshots.
 

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lurker's comment: Why has SettlerForTheNorthCoast not yet settled the North Coast? As for the wipe out France problem, you should probably pray that they get some incredible RNG luck.
 
adz: At the bottom of the main forum page, click the upload file link. It will let you upload something to the site's server - but it won't link it to any post automatically.

Once it's there, right click on it and copy the link location. You can then use the link in your post.
 
:lol: I think Adz was looking for some help/suggestions on what to do about the Inca that are going to be threatening our core towns NEXT turn if they finish France off. and if we don't start a war with another civ for pointy stick we'll be so far behind in tech it won't matter what we do. Swords v Muskets in our future?
 
IIRC we got no choice here but to declare on Incas, then Zulu. Incans should be fine as a target as they have fought wars like forever...as for research, we need to slowly get our way up, no choice. Buy some techs for gpt and so on. Some additional wars won't help us.

If we can get feudalism, that would help really as maces will do a little better of course. We got to be careful as the MW army might get attacked when wounded as it is defense 1 only.
 
Thanks to cyllus for recognizing my request for a team discussion. It seemed like a pretty important couple turns in the scheme of the game.

What I'd like to propose as the plan for the next objective is this. We declare war on Inca now on this turn and take out the units that are about to take out France so we can do some pointy sticking. As TheRat pointed out Inca has been at war quite a bit and the Zulu have a ton of units on our territory and they are actively fighting them. The MW army is 100% and parked in Orleans. The only thing that worries me is some of these French towns that we just took deposing sooner or later.

I played 9 turns and I'm pretty busy so i'll just let cyllus pick up where i left off.
 
I'l pick it up right now, not sure how we'd get pointy stick out of Inca. If we'd surround that French city so that nobody else could attack them and keep them alive for 30 turns or so (we'd need to attack Inca then sign peace for 20 turns before declaring again) this could work, but I don't think we can tie up that many troops, all sounds like too much atm. We'll see what we'll see.
 
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