Small maps with tons of civs. Have you noticed this?

Drakken

Warlord
Joined
Feb 6, 2002
Messages
130
Location
Chicago
I like to play on smaller maps with tons of civs crammed on. However, I have noticed that the bonus resources on these maps get very imbalanced. In my last game there was one horse resource on the map for 18 civilizations.

Stone, Copper, and Horses which are vital resources are almost nonexistent. There appears to be a lot of marble, iron, coal, and oil. Does anyone know a good set of values for xml files to balance this out a bit. There are so many values in the xml files that im not sure what does what. This is the area of the bonus infos file that I believe assigns the values for random map placement. Any help or information you may have found by playing with the values would be greatly appreciated.

<iPlacementOrder>1</iPlacementOrder>
<iConstAppearance>100</iConstAppearance>
<iMinAreaSize>3</iMinAreaSize>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<Rands>
<iRandApp1>10</iRandApp1>
<iRandApp2>10</iRandApp2>
<iRandApp3>0</iRandApp3>
<iRandApp4>0</iRandApp4>
</Rands>
<iPlayer>100</iPlayer>
<iTilesPer>256</iTilesPer>
<iMinLandPercent>0</iMinLandPercent>
<iUnique>6</iUnique>
<iGroupRange>0</iGroupRange>
<iGroupRand>0</iGroupRand>
 
What kind of map were you playing on (Terra, Pangea, etc)? Using some of the custom map scripts that people have released might solve your problem. The default map scripts make for unfair resource distribution (which is more realistic).
 
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