Okay, since I want great resolution in combat results (meaning I'd rather see a stack ending up with 5.9, 5.8, 5.9, 6.1, 5.7, 5.8, 6.0, 5.7 than with 6.2, 6.2, 6.2, 5.8, 6.2, 5.8, 5.8 even though statistically speaking both might amount more or less to the same) I'm experimenting along the way of Bringa's derandomizer. One of the first things I found out is that combining higher MAX_HP with using DENOMINATOR does not work; it seems to break the combat logic (for instance, str 9 units regularly lose to str 6 units). I'm currently testing with the following settings: