ok, just assuming this is related. I haven't really played Basium/Hyboreum much at all.
First issue is real minor: options reverting to default after switching to Basium(namely: wait at end of turn, quick offense). The check box is still marked but they both act as though they are not. unchecking and rechecking them resolves the issue.
Second is the teammate (Basium or your previous civ) likes to gift all their resources to you, 1 every turn. Occassionally they will cancel the gift made last turn, only to offer it again the following. I assume this will follow suit when configuring teams in custom game.
Kuriotates gifted all their dye, sheep, each mana, pig, etc.
Malakim strangely gifted 3 mind mana(1 at a time) with only 2 nodes, one with mind, one with life(gifted life too).
Basium gifted all mana and then pig once he acquired it.
An afterthought, I don't recall having an actual plot of any of the resources given. That is my civ may have obtained a resource but it was not through a node, pasture, farm etc. If that's the case then the AI is just not limiting itself to holding onto the last of a resource.
Sorry I didn't save anything as an exampleJust wanted to put this up here as something to keep in the back of your head.
PS much love for the path fix! I didn't even realize there was system path info in any of the python files. Will have to poke around more to see if there are any others. If no other recourse comes up, that file could be written on the fly from an nsis installer.
Yes; these sound like issues. I've never played Basium, and I gave up after a couple attempts, but I can fake it in world builder to test it.
P.S.: The next release is taking longer than I expected. I'm now hoping to release the defect fix early next week.