Great Works
The first unit-based special feature is in. Prophets and Disciples can now both create Great Works, and will do so as a fairly low-priority task, and only when both the unit has relatively little XP, and the benefit is regarded as large (for example, a city with 0 culture). The AI will also create a great work instead of destroying a unit. Question: should this also be done for human players, or can someone think of a reason why a human wouldn't want a great work instead of destruction (obviously, only in cases where the great work is valid)?
most common uses that i have seen are for rapid gain of a captured city (it instantly solves the cities anarchy period. also , does the AI look for culture war cities (aka where culture push is an issue) on where to burn these?
The first unit-based special feature is in. Prophets and Disciples can now both create Great Works, and will do so as a fairly low-priority task, and only when both the unit has relatively little XP, and the benefit is regarded as large (for example, a city with 0 culture). The AI will also create a great work instead of destroying a unit. Question: should this also be done for human players, or can someone think of a reason why a human wouldn't want a great work instead of destruction (obviously, only in cases where the great work is valid)?
most common uses that i have seen are for rapid gain of a captured city (it instantly solves the cities anarchy period. also , does the AI look for culture war cities (aka where culture push is an issue) on where to burn these?

). I don't mind a civ going down every now and then, but when half the AI's consistently go down, it's a bit much.
tech bulbing changed from 22h to 23c? Or is it something in Smarter Orcs? I noticed that my first great sage (I usually get him with Writing) bulbs Mathematics, and not KotE.


Just wanted to put this up here as something to keep in the back of your head.