Great Works
The first unit-based special feature is in. Prophets and Disciples can now both create Great Works, and will do so as a fairly low-priority task, and only when both the unit has relatively little XP, and the benefit is regarded as large (for example, a city with 0 culture). The AI will also create a great work instead of destroying a unit. Question: should this also be done for human players, or can someone think of a reason why a human wouldn't want a great work instead of destruction (obviously, only in cases where the great work is valid)?
most common uses that i have seen are for rapid gain of a captured city (it instantly solves the cities anarchy period. also , does the AI look for culture war cities (aka where culture push is an issue) on where to burn these?
The first unit-based special feature is in. Prophets and Disciples can now both create Great Works, and will do so as a fairly low-priority task, and only when both the unit has relatively little XP, and the benefit is regarded as large (for example, a city with 0 culture). The AI will also create a great work instead of destroying a unit. Question: should this also be done for human players, or can someone think of a reason why a human wouldn't want a great work instead of destruction (obviously, only in cases where the great work is valid)?
most common uses that i have seen are for rapid gain of a captured city (it instantly solves the cities anarchy period. also , does the AI look for culture war cities (aka where culture push is an issue) on where to burn these?