smegged
Psi Cop
Ok all, here's something I noticed with every single players' report. None of you built a granary first
. In higher difficulty, there are very few situations where you should NOT build a granary before you build your first settler. A granary fully DOUBLES your growth rate, and growth rate is so very very important in Civ III. In fact, it's the most important factor to having a successful expansion phase (normally).
Having food bonuses DOUBLES a granaries effectiveness. Especially with multiple tiles, and ESPECIALLY if you start on fresh water (we did not in this situation).
The granary was the sole reason why some of you didn't earn higher marks, and in fact why all of you missed out on the A marks. Take a look at my early game. I am the ONLY player here NOT to have a city settled. But I have set us up to have a very successful land grab. We have enough sheilds and growth to provide us with a settler/spear combo from our capital very very quickly. With a little micromanagement, we WILL out expand our enemy (barring any early wars), and reach a dominant position in the game.
Observe:
http://forums.civfanatics.com/showthread.php?s=&threadid=31407&perpage=20&display=&pagenumber=2
Even in the most hopeless situation that some of the best diety level players that I know of have faced, a granary was the first thing built after 30 sheilds worth of military. That was deity level, with our first-ring lands being taken by a deity opponent. And we built a granary first.
Granary first is so very very important. The only high level game where in fact I haven't built a granary first is in Horse Feathers. Read my report here:
http://www.network54.com/Hide/Forum/message?forumid=189557&messageid=1030373709
Have I stressed the importance of a granary enough yet??? If I have then good
.
On trading. Trading is what seperates the top players from the rest. Making early contacts is very very important. Being able to trade between two civs that don't know each other offers a tremendous boost to your economy. Almost all of you did a great job on this front. Most got all 6 ancient techs from tier 1 (except for a tech noone got). Someone even ended up with over 100 gold as well as the techs. So congratulations to all on this point.

Having food bonuses DOUBLES a granaries effectiveness. Especially with multiple tiles, and ESPECIALLY if you start on fresh water (we did not in this situation).
The granary was the sole reason why some of you didn't earn higher marks, and in fact why all of you missed out on the A marks. Take a look at my early game. I am the ONLY player here NOT to have a city settled. But I have set us up to have a very successful land grab. We have enough sheilds and growth to provide us with a settler/spear combo from our capital very very quickly. With a little micromanagement, we WILL out expand our enemy (barring any early wars), and reach a dominant position in the game.
Observe:
http://forums.civfanatics.com/showthread.php?s=&threadid=31407&perpage=20&display=&pagenumber=2
Even in the most hopeless situation that some of the best diety level players that I know of have faced, a granary was the first thing built after 30 sheilds worth of military. That was deity level, with our first-ring lands being taken by a deity opponent. And we built a granary first.
Granary first is so very very important. The only high level game where in fact I haven't built a granary first is in Horse Feathers. Read my report here:
http://www.network54.com/Hide/Forum/message?forumid=189557&messageid=1030373709
Have I stressed the importance of a granary enough yet??? If I have then good

On trading. Trading is what seperates the top players from the rest. Making early contacts is very very important. Being able to trade between two civs that don't know each other offers a tremendous boost to your economy. Almost all of you did a great job on this front. Most got all 6 ancient techs from tier 1 (except for a tech noone got). Someone even ended up with over 100 gold as well as the techs. So congratulations to all on this point.