Ok this is a brief rundown of the characters and combat, i haven't named them yet or decided everything about them, but this is what i have.
Each character will have about 4 main attacks they use, 4 resistances to foes attacks, and 4 weaknesses at the start of the game. The attacks are as follows
Physical Disciplines:
Weaponry - Represents martial training, as in swords,pikes, knives, spears, all the way into the more exotic such as kamas and chains.
Unarmed - Represents experience using fists, feet, elbows, knees, and possible natural weaponry such as claws, tails etc.
Fortitude - Represents unusual physical constitution and the ability to absorb more damage than most, or possibly naturally tough skin or scales
Defensive - Represents skill in the use of defensive armaments, such as armor, shields, sword breakers etc.
Ranged - Represents skill in weapons that strike from a distance, including crossbows, bows, throwing stars, or possibly natural weapons that strike from a range.
Might - Indicates great strength.
Magical
Divine - Represents the ability to channel energy from the gods or other "holy" sources.
Summoning - Represents the ability to summon and control other entities from various other sources, such as planes of existence or other areas of the world.
Elemental - Represents skill in elemental magics, fireballs etc
Psionics - Represents the power of raw will channeling into the world, bringing various effects.
Nether - Represents the ability to channel the powers from the nether, down below and various other darker sources.
Illusion - The ability to channel magic to create illusions.
Deceptive
Speed - Represents unusual agility
Feint - Represents the ability to confuse foes in battle via trickery in a mundane way
Stealth - Represents the ability to be unseen through mundane or magical means
Dodge - Represents an unusual ability to dodge blows
Ally - Represents the aid of a familiar or other companion in battle
Counter - Represents an aptitude for using a foe's mistakes against them.
This of course is by no means elusive. Someone without a +weaponry ability could still use swords, just as someone without +dodge can dodge blows, it just means that these is a much higher aptitude through training, experience, natural aptitude, or enchantment, and these "stats" are the definition of their fighting style. These stats of your character will start as hidden, but will be somewhat visible during combat write ups (as in the "The archmage cast bolts of fire from his hands with unerring accuracy" = the archmage has +elemental as an attack type) but there will also be some misdirection as well. Not all combats will reveal everything about a character, but the more you fight, the more obvious it will become of your character's stats. There will also be a purchasable scanner item, which will have various levels, and will be able to tell at first partial information about a character, all the way to full stat disclosure, which will be usable at once per day, and the results will be given at the next cycle switch, (so a request during the day will be responded to at the beginning of the next night) I have also tried my best to name characters based to give some hints as to what they might have as an ability, or in some cases, made it intentionally confusing (The swordsman most likely will have +weaponry, but what if the archmage doesn't use +elemental?)
Stats will also be purchasable, either resistances to a specific attack type or attack types with gold, but you will never be able to purchase a resistance to an attack type you are innately weak against. These purchased attack types will be more visible then most in the write ups, but will somewhat seem in character so to speak. (The swordsman who purchases +elemental might have his sword swathed in flames, or have a ring that launches a cone of cold)
In combat each character's stats are matched up against each other in an unannounced method, and a winner is determined. The loser dies. In the case of the stats giving a tie, purchasable potions will be the tie breaker, and if it still results in a tie, whoever had the stage selection will be victorious (stage selection is given to the character with the least number of votes who is pitted into the arena).
And example of a statlist
+Weaponry +Might +Speed +Dodge (Attack Types)
XDefensive XAlly XSpeed XNether (Resistances to attack types)
-Elemental -Dodge -Illusion -Stealth (Weaknesses)
In addition, each character will have a unique special ability that may do many things, some examples of possible abilities that may or may not be in the game include.
Charismatic - This player's vote's count double.
Anti-magic - This character is more resistant to attacks from the magic school.
Banker - This player receives additional gold each day.
All abilities are designed to break the normal rules in unique way for each individual character.
Each ability will be totally unique, and there is NO WAY to be sure of what they are, beyond your starting character PM. Most abilities will also have several stages, which will improve based of winning more combats. So for example
Banker -
Starting : This player receives an extra 25% gold.
After 2 victories: This player receives an extra 50% gold.
After 4 Victories: This player receives an extra 75% gold.
More details as i hammer out more of the mechanics.