Snarko's Options mod

In the XML, each level increases with about 150% over in cost except Marathon that is double the Epic costs. I was just thinking to whack (100%) down to quick (was 67%) and go from there. Marathon will need a new value along these lines:

Original Suggestions
Q 66 100
N 100 150
E 150 225
M 300 450

Allthough those are just suggestions. Maybe when not modding the other gamespeed options, other values would be more appropriate. This is just an idea to slow down tech to make (imo) early game more interesting.
 
0.23b is up.

A few recommendations regarding the new MODOPTION_BETTERSEAAI option, as it's not yet finished:
The AI is terrible at settling islands with hostile forces (animals, barbarians). For this reason I recommend turning animals and barbs down low or even off for now if you play on such a map.
Several AIs are forced to beeline certain techs in FfH 2. If these civs start on a tiny island, only large enough for one city, it will hurt them (except Lanun who are forced to beeline sailing). Try playing on maps where civs can get a few cities.
Every once in a while a civ does terribly. Has to do with not enough food in the starting position. I have added code to reduce this problem but it doesn't always work out.
Finally, while I've seen the AI send invasion forces to other islands it will then go back to producing buildings etc in the "homeland", instead of training and sending reinforcements. That is the next thing I will work on.


*edit*
Uploaded the new source code.


*edit 2*
As usual I screwed something up. Forgot to make something available in python. A fixed version has been uploaded. I will upload sorce code once it let me. (Says I don't have access. Maybe I uploaded too many things in too short time or something.)

*edit 3*
Source code up (again).
 
any chance of getting a merge with FF? I love the new AI in this mod, but I play with FF now the latest version has come out. I am presuming the two aren't compatible straight out of the box.
 
Don't count on it any time soon. I've never played FF and while I intend to do so at some point I feel no need to right now.
 
The same applies to all modmods. I rather spend my time making more/better options than merging the code with [insert name here] every time a new version of this or that is released.

I can't say I will never merge it with [insert name here], at some point if I find [insert name here] interesting enough I might. But I have no intention to for the foreseeable future.

If I ever get finished with this one (yeah right :rolleyes:) then I might go merge it with different mods. There's about ten options I want to add first and once I'm done with that I'll have though of/found in this forum ten more, so that'll take a year or two... or ten ;)
 
Yeah it's understandable, just thought it was worth to ask. As an ignorant non-modder I have little insight in the amount of work necessary for these things :) Kinda sad it's so hard to merge mods since there are so many different mods with nice aspects I'd like to see together.
 
I've uploaded a new version. Not much has changed other than improving the seafaring AI more.

I'm not entirely happy with the result but it's as good as it'll get for now. For the next step I would like to change much more than just seafaring AI but with the AI being improved for ice I had decided beforehand to limit it to just seafaring for now.


I'm having a debate with myself on how to number releases, particularly in the name of the directory. For that reason it's still called 0.23b just like the last one. Will problably drop the version number from the directory name entirely for the next version as not that much changes between (most) versions.
 
It's not 0.40 compatible yet. I will update it once I'm done with my current game (since patch f break saves).
 
New version, 0.24. Only two things has changed:

*It's updated for FfH 040h.

*The installer now install it to a directory without the version in the name. I changed this because so little was changing between versions it doesn't make much sense to make a new directory every time.
 
And since I'm trying to complete all the scenarios on deity I'm not :p
 
Thanks Snarko this modmod is just what I was hopiing for! I can't believe I've never noticed it until now.

As for beating the scenarios on Deity.. are you actually getting anywhere? I can win normal FFH on Diety so I gave myself the same challenge when they all came out but it has been much harder than I'd thought...
 
I've completed about half of them. Only one I've had real problem with is against the wall, so I'm saving it for last.
 
Can you release the source so I can steal your improved sea ai? :)
 
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