Happens all the time. Germany in Belgium in both World Wars. Germany with Poland WW2. US with Vichy France also WW2.
Declaration of war is not compatible with modern fast/blitz wars.
White Elk said:Actually it can be said that the United States embargo of oil and other resources is what caused the Japanese to attack the Pacific Fleet in the first place. The U.S. prevented other countries from shipping critical resources to the Japanese while they were engaged in War.
To me that sounds like a very compelling reason to launch a surprise attack to cripple the Fleet that would enforce those embargos. And I can understand how the trade embargo could be considered as an act of war.
Indeed. But I do believe that if the U.S. had not intervened, the Japanese would not have attacked Pearl Harbor. Since the U.S. did intervene; the attack on the Pacific Fleet should have been expected, and we should have been better prepared for it. It should not have come as a surprise. And yes we had to intervene as we had obligations in the region. Additionally the U.S. was compelled to get involved because of it's strategic interests in Asia.gunkulator said:The US embargo was a response to the Japanese aggression against China and Dutch Indonesia.
Agreed. The attacker should enjoy one round of initiative. And I think the use of enemy roads should be possible throughout the game. This would allow for the Blitzkrieg and it would force the defender to strategically pillage roads to slow an advance. So it would allow another level of strategy that a defender could employ. But I don't think using an enemy rail system should be possible.gunkulator said:Back to Civ. One of the things I miss from Civ2 is sneak attacks, i.e. a bonus for the attacker in the first round of war. During the first round, attackers should not only get an attack bonus, they should be able to use roads as well. Obviously, the bonus would only be available once per game. Once you sneak attack, your neighbors would be ever-vigilant.
All units can attack amphibiously, but they will suffer a penalty. Even so I've been successfull with amphibious attacks using Armor vs Infantry. And Mech Infantry can gain the amphibious promotion.TylerDurdon said:You can fill up to 10 transports with marines, position yourself, declare war and capture all harbor cities in turn 1!!!!
White Elk said:All units can attack amphibiously, but they will suffer a penalty. Even so I've been successfull with amphibious attacks using Armor vs Infantry. And Mech Infantry can gain the amphibious promotion.
White Elk said:Properly executed Amphibious Assaults make great surprise attacks.
I've still lost a number of armor with these amphibious attacks but the odds have been good enough that it's been worth repeating. Though I should also mention that I soften the defenders with airstrikes when I can. But there isn't always many aircraft left over after reducing the city defenses during a surprise attack. Unless I've had plenty of time to prepare.TylerDurdon said:Like u mentionned Tank vs Infantry is a good bet... but any other in the early ages is kinda dangerous IMO. Even Maceman vs Archer can be tricky!!! with all the defense bonus plus the amphibious minus... it hard to consider attacking this way.... maybe Im too prudent for my own good... but I like having the odds on my side!!!
civfromthestart said:Unless they've created some awesome transportation weapon, or I stepped into a wormhole, is this a major change to how war is declared and fought in the game?
If so, it's a shame.
Seven05 said:I, for one, am happy that you can't use open borders to stage empire-wide attacks.
White Elk said:I've yet to make any amphibious assaults before having marines and armor. I'm still waiting for the oppurtunity. But like you I'm prudent and will probably have to have some high motivation for doing so. Seems like an early amphib assault would be very costly.