sounds great! Any Information on how you will do it scale wise? I mean for a real rpg, you should have bigger Units. Which requieres a bit Terrain tweak (complete revamp

), like bigger single Trees, Walls, Ruins, Interesting Objects, etc.
Any thoughts about that?
The only thing we have done is increased the scale on the units so far. We have discussed what to do about the terrain graphics but all we have come up with is mostly what we WANT to do, not always HOW to do it.
We want larger mountains, trees, etc.
Our cities will cover multiple tiles, having certain keypoints like an Inn/Tavern, quest NPCs, maybe a Temple to a certain religion, etc.
We are going to try making the Day/Night cycle show through the graphics too, hopefully we can do this simpler in BtS, but atm I am doing a test with replacing terrain graphics only on the tiles you can see during night.
We will probably also include seasons, since they will happen so rarely and the ambient value is hopefully going to be awesome. Since we have 4 turns in a day, Dawn->Noon->Dusk->Night, a year will be 1460 turns, with a season change every 365 turns or however we make it. The biggest change is of course winter. Spring and Summer are probably too similar to have any changes for, but Autumn could be nice to have. Winter might be longer than the other seasons, so I'm guessing we'll have 3 seasons; Summer->Autumn->Winter.
And second question, any Idea if the AI will be able to handle it from start on?
The AI wont be much of an Issue as we are not designing the game to be played by them. The only AI we use is the barbarians as enemies. With events and bosses we will try and manipulate the AI to behave like we want them to.
Atm, if you include an AI in your game, his unit(s) will be deleted.
Once we are done with the Single Player experience, we want to start working on Multiplayer modes. Like Capture the Flag, Victory Locations (like Battlefield) etc. Or something like that.
keep up the great work! I am really looking forward to this!!!
Check your PM
