Sneaky tactics during Peace

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A cheap strategy i use is goign to the active button in diplomacy and redo the peace treaty. I do this to smaller civs. They'll offer sometimes 15 gold per turn for a peace treaty.

Very cheap and you never go to war :D
 
Originally posted by Strider
Exactly right Killer!! If you think about it long enough(say a couple of months) you will prob come up with a couple of thousand tactics with the right of passage

Oh I guess the main one`s are on the board already...

worker grab - give ROP, then wait until there`s lots of settlers on your land and ROP runs out - WHAM lots of free slaves...

Sneak attack - give ROP, pile troops in, wait until ROP runs out - WHAM lots of towns for you

war land grab - get ROP with two waring civs, move settlers in and grab land freed by the fighting

ROP as payment or to make friends - just make sure you blocked the chokepoints!
 
Originally posted by Cybernut




HA HA HA HA ... I think this thread has more potential for humour than any other. It just shows how much personality this game can develop the longer you play ... I like renaming my border cities with insulting titles. It's rather amusing to see my gracious ally the French offering to exchange maps, while in the background I can see my cites - "$%^* the French", "Kiss my Ass You French Whore" etc. you get the picture - childish but amusing ...


:lol: I like to do that myself, TO ESPECIALLY THE FRENCH!

Childish, who's childish?
:jump:

:soldier: charge......
 
Here is an interesting tactic I use sometimes:

Make a road network to another civ, then make a per-turn deal
with him (using only luxuries or resources) and then:lol: pillige the roads to your capital, effectively breaking the deal and leaving you with all the techs and gold!:lol: :lol:

Of cource you can do it with harbors too, Just sell it:D

Or if you have an airport just sell it too:goodjob:

After you do it more than once it will be hard to get per-turn deals with that civ.

Obviously this won't work in the real world. :)

_______________________Revised_______________________

Don't build harbors or airports in your capital then you can just continue cutting the roads around your capital.
 
I like that idea about planting trees in your enemy's territory. Once I played on Marla's Map as the Germans and basically dominated much of the world... I owned Europe up to the Urals, the African Atlantic coast and the formerly Zulu lands in southern Africa plus all of South America and a few outposts in Indonesia. The Chinese, Egyptians and Babylonians were mad at me but I got them to the point where they would pay tribute to me during peace renegotiation. I had gazillions of cities and they were productive as hell and I raced towards a Spaceship victory when I started planting trees all over the Egyptian lands in Africa and the Babs' lands in the Mideast.
It sure looked funny, dense forests in Arabia... on all those squares that once produced food for his cities... :slay: Babylon had all those flood plain squares but the other cities starved badly
 
After I have my intel agency built and have a spy in place, how do I initiate a covert espionage mission? [In other words, where is the button or control to do it?]. Thanks,

Oogie
:crazyeye:
 
NEVER - NEVER - NEVER sign right of passage agreements, unless it is expressly and solely to your benefit, UNLESS...

a) You are willing to have foreign troops wander about your lands.
b) You are willing to station troops or workers to prevent such movement.
c) You NEED the ROP agreement to gain access to YOUR distant cities.
d) Your ally needs such access to attack your mutual enemy.

Keep it simple and prevent abuse...
 
The best peace time tactics that I use is the olde create a town next to their colony trick. It claims the resouce, and no ill diplomatic consequences, even if they have troops stationed on it.

I also look for small places that I can plunk a town down on their continent that will grab some of their city tiles. Remember, not within their borders. If we're at war, I don't care where I put it. The situation works out like this: If they don't assimulate the town on culture, we each have a small town that doesn't produce squat. If they do assimulate the town on culture, they have 2 small non-producing towns. They have to station troops in the town and generally deal with its upkeep and moods. AND of course the mood is not content, since it is one of my towns. This is far better than them having another major town.

During wartime, I'll sometimes send a settler in and camp a spot next to one of their big cities. If they raze the town, they have to deal with the "International Incident" and I look like the "injured" party. If they don't raze the city, they have to divert food/shield resources from their other city. You gain either way.

I often station destroyers about 4 squares off my nautical limits, separated just enough that their visual ranges overlap. You will need lots of them. This way i am aware of all traffic within about 8 squares of my coast. It effectively doubles my visual range, beyond the standard 1 square beyond nautical limit. It gives you time to react to the invasion fleets, and accompanied settlers incoming to your area. Not so sneaky, but even bitter rivals just wander right by them, and I use a small fleet in the rear to deal with the issue.

If I want to goad a rival into declaring war on me, so that my populace reacts more positively, I send in workers and start creating roads to the places that I am going to attack. This way, once my troops take over their city, I have a nice road to ferry troops over that is already made.
 
The sneakiest thing that I do is when they have a city near my border. I will send a settler (rush them in a war time) as close as I can to their border and build a city. THen I will rush a temple. In a turn or two the border expands, often flush against their city. If it is peacetime, you can be assured that even your swordsmen will get a stab at their city.

Another thing that sometimes occurs is that if you control land between an AI cities they will try to send workers or other units back and forth. One time after the Romans kept sending ten workers into my territory I just surrounded them with older units so they couldnt move. When the war started, they were immediately off to the jungles to dredge malaria swamps.

In late games when I am working with an ally to defeat an opponent, I use all the extra tanks to fill in every available spot of land that pops up when the enemy borders shrink away. That way I can settle or regain it at my leisure.
 
Originally posted by God
A cheap strategy i use is goign to the active button in diplomacy and redo the peace treaty. I do this to smaller civs. They'll offer sometimes 15 gold per turn for a peace treaty.

Very cheap and you never go to war :D

I do the same thing to every civ every 20, or so, turns but if the civ is stronger than me I will save it just before I propose the deal. My stratagey, if my advisor tells me peace would be acceptable, is ask for each city starting from the bottom of the lilst (the most I've ever gotten without the aid of a war is 3 in one meeting) and then I work my way through the rest in accordance to my wants* at the time. One problem, I think, is that the trade routes are closed during negotiations, so you can't get luxuries & resorses.

*I never need anything they give me.

If I want a civ to declare war on me, I wait for them to enter my borders and when I can ask them to either leave or declare war, I demand some or all their cities be handed over to me several times, this should make them furious with me and that's when I tell them to either leave or declare war.
So far, they declared war on me 100% of the time.

Originally posted by Sultan Bhargash
Another thing that sometimes occurs is that if you control land between an AI cities they will try to send workers or other units back and forth. One time after the Romans kept sending ten workers into my territory I just surrounded them with older units so they couldnt move. When the war started, they were immediately off to the jungles to dredge malaria swamps.

The same thing has happend to me a couple of times but there would be more like 50 and when war starts...well, I think you've pretty much described that to a tee :goodjob:
 
Ok, I was the Russians and I had dominated about 50% of the world (most of Europe and Asia - much like the Soviet Union would have looked like if it had taken over all of Europe) when I started to build roads towards the Egyptians' capital (prior to an invasion;)) they didn't dare to say anything about it untill I reached the very door of their capital and then they never made be choose between war or removing them (they only asked once).

Also as I had a big enough army to take on the entire world at the same time (OK I'm showing off!) I was able to make very rash demands- the Germans' whated to trade world maps so I made a counter proposal that they give me their world map and all of their gold and I wouldn't crush them (I declared war shortly after they accepted but other civs still accepted).

Note- i think that it is a good idea to make subs, nuclear subs and cruise missiles so that they don't reveal their nationality (using the editor).:egypt:
 
Sneaky tactic: The Escort Service

Ok, lets say that its fairly early in the game and there is some unsettled land that you and ur neighbor both want. They send a settler and a unit (probably warrior or spearman) to claim the territory; however, you want it. Set 7 units on an intercept course. Move closer and closer unti you can encircle their units, leaving one side open. Make that side the direction you want them to go. They can ether a) build the city where they stand or b) move through the opening; they usually won't want to start a war. Keep moving in the same direction as them to force them to go wherever you want them. You can force them all the way back home, or just hold them until you can claim the land.
 
For some reason in all my Cheiftain games I can get 100000000 gold per turn, all there extra Luxuries, extra Resources, techs, and maps. FOR FREE.

You just say acept this deal or suffer.

And the strange thing is that they dont seem to care. But I make sure to give them a lump sum of 50 gold next deal, to keep them on my side. I like to call this my Peace Keeping Fee




Has anyone else dicoverd this?


__________________
"An action without a dream is useless, a dream without an action is useless"
 
King Lewis- that is a bug that has reportedly been fixed with the newest version of the patch - apparently if you ask for a high enough amount of money they will give you absolutely everything you ask for. It sounds like fun...
 
You can also get cities.
 
Well...

If there is a civ who has no ROP and has units just stomping through my territory on the way to some far flung war (this tends to piss me off), I let him go until the flow has become a trickle. Meanwhile I stockpile troops along his border. Then I demand he leave my territory, he will almost always declare war because he needs to re-enforce his troops in his other war. Finally I swarm in and take some choice cities. This even works with more powerful civs. His troops are sitting ducks trying to slog through my territory to defend his homeland (they usually are more worried about getting home than trying to assault your cities), while I can defend where I choose or use fast units for hit and run attacks utilizing my road/rail network.
 
Originally posted by Sultan Bhargash
The sneakiest thing that I do is when they have a city near my border. I will send a settler (rush them in a war time) as close as I can to their border and build a city. THen I will rush a temple. In a turn or two the border expands, often flush against their city. If it is peacetime, you can be assured that even your swordsmen will get a stab at their city.

I used this to steal two fur spots from China yesterday:). They had 2 fur colonies on my border, so I sent a settler up there. They saw what I was doing, had rail, so quickly shipped a settler down there to build a city right by them the turn before me. I butted my city right next to it (2 spaces away), temple, library, and the furs were mine:).

Funny thing was, I was trading with China for the furs at the time. A few turns later (I have always renegotiate set ON) Mao shows up and says he wants to renew this deal: From me: 26gpt....From Mao - Nothing.

Gee, no wonder he wanted to keep that deal intact:).
 
Istead of declaring war which hurts your reputation talk to the enemy before attacking and ask for all there cities keep doing it. Eventually they will declare war and there reputation is ruinded
 
Originally posted by Psychlone
I tried offering each of them ROP just to get them through my territory faster so they could fight more easily (there were so many foreign units moving/fighting in my territory it was interfering with my own actions, clogging my roads, making workers wait to improve squares). Neither of them was willing to take ROP unless I paid THEM! I was totally baffled. They were fighting in my territory, and they could have been doing it with movement rates for friendly territory. Huge advantage to them, but they wanted me to pay for it, to the tune of 2-300 gold. *boggle*
I think (like lots of things in diplomacy), this is based on your Power rating. It is certainly linked to at least one of the components of the power rating (cities, gold, wonders, military strength).
 
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