snow vs hell terrain

Personally I think good should be effected by hell terrain at a high enough level. Of course my personal plan is to have the Armageddon itself turn every tile in the world into hell terrain, so that should take care of that to some extent. :)
 
I'm of the opinion that certain evil units (like Eidola and Balors) and/or promotions (like Stigmata) should raise the plot counters of their tiles each turn, so that a good leader that can't keep such evil out cannot protect their lands from falling into hell. It might be nice for some the entropy III spell to increase the plot counter of nearby tiles too, in addition to dealing damage and giving a negative promotion. I'd probably say that hell should require a plot counter higher than 10 if this is the case.

You know, if demons all raised their plot counters then I'd say there would be no reason to make all Infernal Territory be hell terrain.

It might also be nice to add multiple levels of hell (similar to each evil god's vault?), changing at increments of 15 or so.


I'm thinking that hell terrains should either loose 1 food, or just not be able to support any farms. It could be nice for Sacrifice the Weak to give yield boosts.


I'm still not sure I like Sanctify being an arcane spell. I'm considering making it instead require Divine and a non-evil alignment.
 
...I'm still not sure I like Sanctify being an arcane spell. I'm considering making it instead require Divine and a non-evil alignment.

There are plenty of reasons an evil follower of Esus, the Overlords, or (especially) the Fellowship of Leaves would want to sanctify their lands. Though I can understand making the CoE and OO shut up and take their dose of hell, at the very least, even evil FoL followers should be able to sanctify (or have an alternative land-purification method).
 
They would want to yes, but such desires needn't be fulfilled. :p

I was actually also thinking that Heal and Cure Disease aren't really appropriate for the evil religions either. I'd say they should have darker spells with similar effects, but also downsides. When they heal, they'd do it by sapping the life out of some units to give to others, and when they cure disease they'd actually just mutate those under their care to be disease carriers immune to the disease's symptoms. If I decide to go with this implementation, then evil priests would have a different "divine promotion" and so all units with the normal form of Divine could sanctify.


I'd also considered adding a more powerful, arcane form of sanctify that requires a major sacrifice, like used in Thessa's 'pedia entry. I'm not sure how to code it however. It might actually work better as a ritual.


Also, I was planning to make it so that Priests did not require State Religion to build, just to use their religion specific spells, to get rid of the ability to exploit frequent changes of religion and to make sure that Agnostic civs don't get to use religious spells. Confessors would probably also require good alignment and Ritualists evil Alignment (if it could be easily done without python blocks I'd probably make Vicars unavailable to evil and Cultists unavailable to good too), but the more moderate religion's priests could be built by any non-agnostic civ in a city with the proper religion and temple. Non-religion specific spells like Cure Disease, Heal, and Sanctify are things that priests can do even when in the service of empires of other religions. (From the lore, we know that Priests of Lugus and Junil played important roles in the Bannor's Order-led Crusades. I always assumed they were mostly serving as medics and in similar support roles, although we do know that at least one Paladin of the Empyrean played a very active fighting role at least when their foe were demons or undead.)
 
Hmmm...

(on the topic of snow vs. hell terrain economics balance)

Well, from a logical perspective, I'd say that:

Hell terrain:
"good" factions (factions that are aligned as "good") and "arctic/winter-born" factions (Doviello and Illians) should be penalized on hell terrain- probably getting no resources from basic hell terrain and severely limited resources from improved terrain. Of course this would mean hell terrain shouldn't spread into Doviello and Illian territory, though the Illian snow terrain would probably just override the hell territory. A solution other than using the order as state religion needs to be found for the Doviello in this case though...
"neutral" factions can probably start with the already limited resources available from hell terrain.
"evil non-arctic" factions can live quite happily off hell terrain.

Snow terrain
Illians get their nice current advantage with snow terrain
Doviello can harvest limited amounts of resources from snow terrain
Everybody else is stuck with a useless wasteland until it thaws

Being new here, (I've only played this for a few weeks so far but FfH is quite amazing) my ideas and opinions are based mostly off of the apparent logistics, so correct me if I've made any major errors! :)
 
Personally, if I were forced to choose IRL, would rather live in northern Canada than in Hell.

I'd first try both before deciding, if possible ;)
I suppose northern Canada would rather be Tundra than ice, btw.
 
Also, it looks like the End of Winter option is selected, so the tundra should be melting to plains or grassland in about 100 turns. :lol:
 
Well, good would never need to worry about food loss, since hell never spreads to them. That is the problime with evil/hell, only evil and nuetral are affected.

Has this mechanic been changed?
The last time I was good AND the AC hit 75 it started spreading to my lands - but thats been quite some time ago. Maybe still without BTS.
Because I rarely play good and in my Games the AC rarely goes over 50. The only time I actually try to raise the AC is when I play Sheanim - since they have at least a little gain from it...
 
Has this mechanic been changed?
The last time I was good AND the AC hit 75 it started spreading to my lands - but thats been quite some time ago. Maybe still without BTS.
Because I rarely play good and in my Games the AC rarely goes over 50. The only time I actually try to raise the AC is when I play Sheanim - since they have at least a little gain from it...

It has to be 75 to spread to neutral lands. It has always been this way.
 
It makes sense that snow terrain is only beneficial to the Illians, seeing as they start a whole world war... I certainly wouldn't want the destruction I was spreading around to be useful to my foes! Goes to show you that the Illians have more than just raw power in warfare.
 
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