So anyway, place your bets: when will civ7 arrive?

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Firaxis' Marvel Midnight Sun will be out December 2nd.
There were only 3 months between the release of XCOM2 and announcement of Civ VI, so I bet that we will get Civ announcement next Spring, with release in autumn.

Or Beyond Earth 2?
That would give Firaxis time to work on Civ VII.

I mean look at development speed in Civ VI (and appalling bugs and exploits).
Having modded my first mod for HUMANKIND I'm super impressed with their toolset (Unity).
With essentially the same toolkit/engine since Civ IV(?) perhaps what Firaxis needs is a new foundation for Civ VII to manage QA. That will take time. I doubt a re-engineered Civ game would release next autumn.
 
It's entirely possible there won't be a Civ 7. Creating a AAA title is expensive and requires real vision and management skills.

Maybe they just aren't up to it anymore.
 
Stats are challenging to come by, but 18 million copies of Civ (any version) were sold after 2016, a significant majority of which is, I believe, reasonably assumed to have come from Civ 6. On Steam alone, there are an estimated 7 million players or more. On top of those, there are the players on Epic as well as consoles and mobile (I don't know how the other consoles did, but the Switch version did "significantly better than expected". Compare that to Civ5 at this stage, where they had 8 million players total, and we see that Civ 6 has more than enough sales to justify a sequel.

AAA games are expensive to make, which is why they love sequels. You're already guaranteed some sales and it's a lot less risky than new IP.

Civ7 is coming. Is just a matter of timing.
 
Hopefully they do an overhaul on the mechanics, so that takes time. Honestly I do not like Civ 6 at all, I think every system is pretty much a downgrade from IV and V except maybe the idea of more unique CS bonuses. That is fun, although it is arguably unbalanced. The diplo music in Civ 6 is also top notch. And I am really running out of things to praise about it...

In general they need to go back to the basics. Religion works much better in V than 6 (passive bonuses vs. warring priests), and sprawling cities with tile improvements like in IV are far better than districts. Culture works better for border enlargement or social policies, pick one, or both, I don't even care. Having a second tech tree is redundant. Although I do like the governments/civics from 6, that can stay.

1UPT is utterly broken (AI can't handle it) and tedious. I've said it before and I'll say it again: use stacks with areas of influence like Age of Wonders, another army enters that area leads to a battle on a map separately generated map with defenders getting to pick their starting terrain. Aircraft in range are support units that can blast enemy lines or recon to provide greater line of sight. Support units heal other units during combat and prevent attrition when large armies march out of friendly territory. Mounted bests melee, melee bests anti-cav, anti-cav bests mounted. The foundation of armies was spears and pikes, not clubs and swords. Ranged units highly vulnerable to melee and mounted. Promotions and unique abilities can offset some weaknesses. Siege needs a rework entirely.
 
I hope we at least get a hint or something next year. I think the whole game needs an overhaul, I want the game to function the same but in a different, better way. Like instead of having a tech tree you pick a technology from you learn technologies in more ways like if your citizens are in need of better food the farmers will come up with something that works well for that area, scientists can reverse engineer from enemy equipment your military units take after battles they win, your traders have a chance of hearing gossip of some new foreign idea etc. Culture can be more of something that 'you' don't have control over but is something that is being molded from your nearby environment, your actions and the status of your citizens (more stats than just happiness/amenities? Could just be some thing for the purpose of Culture and Production) and is like the tech thing but will provide culture stuff.
 
I hope we at least get a hint or something next year. I think the whole game needs an overhaul, I want the game to function the same but in a different, better way. Like instead of having a tech tree you pick a technology from you learn technologies in more ways like if your citizens are in need of better food the farmers will come up with something that works well for that area, scientists can reverse engineer from enemy equipment your military units take after battles they win, your traders have a chance of hearing gossip of some new foreign idea etc. Culture can be more of something that 'you' don't have control over but is something that is being molded from your nearby environment, your actions and the status of your citizens (more stats than just happiness/amenities? Could just be some thing for the purpose of Culture and Production) and is like the tech thing but will provide culture stuff.
I've also been thinking about how to blend the traditional civ method of choosing one civ for the whole game and the Humankind method of choosing a new one each era. An interesting take is one used by the game 'War Selection'. To be honest I've never played it but I find how they approach this intriguing. Everyone starts with a generic stone age civ, and when you age up to Bronze you select a continental civ (i.e Europe), medieval you chose a region (Western Europe), and finally in Industrial a nation (France). There's also additional branches too, so France can also migrate to Canada, as can the Iroquois. I think a more complex version of that with specific civs at each step would be perfect for Civ VII to maintain historicity while give options within the game to branch in different directions.
 
I've also been thinking about how to blend the traditional civ method of choosing one civ for the whole game and the Humankind method of choosing a new one each era. An interesting take is one used by the game 'War Selection'. To be honest I've never played it but I find how they approach this intriguing. Everyone starts with a generic stone age civ, and when you age up to Bronze you select a continental civ (i.e Europe), medieval you chose a region (Western Europe), and finally in Industrial a nation (France). There's also additional branches too, so France can also migrate to Canada, as can the Iroquois. I think a more complex version of that with specific civs at each step would be perfect for Civ VII to maintain historicity while give options within the game to branch in different directions.
Humankind did some great changes compared to Civ 6, but I never really got stuck to the game. I played a bunch of games and then it's been there uninstalled on my steam account since as if something was missing. I like many aspects like the progression, but it would also be fun if there were options we have not seen in our human history and a few suitable options for your environment etc.
 
it is just that the devs dont want it to be good. just check old world and how good the AI is with 1UPT there. there is world of difference

Yeah, the major disappointment of Civ VI is the AI is just not upto handling the thousands of game systems.
Heck, it barely builds a navy.
I have in 5000+ hrs of Civ VI rarely ever seen an airforce built by AI.

At least in Civ V you will get aerial combat.

With such advances in AI and smart tech now, surely for Civ VII can we hope to get an advanced AI as an opponent?
 
Yeah, the major disappointment of Civ VI is the AI is just not upto handling the thousands of game systems.
Heck, it barely builds a navy.
I have in 5000+ hrs of Civ VI rarely ever seen an airforce built by AI.

At least in Civ V you will get aerial combat.

With such advances in AI and smart tech now, surely for Civ VII can we hope to get an advanced AI as an opponent?

I had a Deity AI build and defend against one of my offensives the other day with a Jet Fighter.

Can't remember ever seeing that before. Vanilla civ with no mods since I'm on console.

Really stopped me in my tracks. They one shotted a few of my Heroes.
 
Weird that you dont see warplanes, in each game in the late eras the ai uses fighters, bombers and jets.

Fighter class units attack land units and bombers attack cities and encampments as priority.

What is rare is anti air guns with a.i., only seen them a couple of times!
 
Weird that you dont see warplanes, in each game in the late eras the ai uses fighters, bombers and jets.

Fighter class units attack land units and bombers attack cities and encampments as priority.

What is rare is anti air guns with a.i., only seen them a couple of times!
I have over 3500 hours of play and I think I have seen the AI use any kind of airplanes only once !

How can you get to see them each game ??? THAT must be a result from a mod, no ?
 
I've never even seen an AI employ AA guns. Or bombers. I've seen fighters once. It's so rare that when they flew out and took out my bombers on my carrier that it flummoxed me how my bombers were disappearing as if by magic for several turns until I happened to spot that their airstrip was actually garrisoned. Quickly destroyed, I'd not seen Airplanes before then nor since.
 
Tedhebert: I dont have any a.i. related mod, just usually "no GDR mod".

Mods that I use are stuff like extra leaders, new city-states and natural wonders etc.
 
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