Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,257
Sometimes the AI doesn't even use the city bombard attack.
Pls insert some mental gymnastics to justify this.
Pls insert some mental gymnastics to justify this.
So you're all basically saying it's fine for the AI to never move adequate forces to the border if it didn't decide on the war.
Was it so in Civ IV? Of course not.
And while it's factual 1UPT made Civ unchallenging v the AI, it isn't true AIs struggle with 1UPT inherently. Cases in point: chess, Go, every computer strategy ever made with 1UPT in mind originally.
Sometimes the AI doesn't even use the city bombard attack.
Pls insert some mental gymnastics to justify this.
Yeap. And I confess I am having much more fun than I expected. 150 turns in, early still, but haven't seen a big AI blunder yet (in fact, I lost a city to Hungary... recovered it after a bitter war, but wasn't easy). We'll see how it progresses...
This is a huge positive that it’s coming from you.
The AI is definitely much stronger in the 3 games I have played now.I haven’t take a detailed survey... but the peoples on the reddit seem to be saying they think the AI has got better and seem to be enjoying the buff to walls (which seems to favour the AI). I might be wrong, but that’s how it seems to me.
I agree, the AI definitely seems stronger and more sane. It's not perfect, but it's a step forward. In my game, Nubia AI swalloed up big chunks of Poland and Indonesia during classical and medieval era, something that was unheard of before.
The AI is definitely much stronger in the 3 games I have played now.
The one game I've played so far I did lose my capital early to Eleanor in a well executed warrior/galley attack.
Other than that the AI tech pace seemed slower than R&F and they weren't keeping their units up to date. The last few games I played of deity R&F I was impressed how advanced AI units were, there seems to be a step back there. Still, only one game played so on to the next.