Sanityfaerie
Chieftain
- Joined
- Dec 17, 2009
- Messages
- 9
Toning down the "cheating" advantages is easy. Just play on a lower difficulty level.
Toning down the "cheating" advantages is easy. Just play on a lower difficulty level.
I really think that the AI is MUCH improved over J for example. Maybe now is the time to tame down some of their "cheating" advantages? Otherwise human players are going to have to abandon many options just to keep their military strong enough to survive.
My question is based on my understanding that the advantages are there to compensate for a bad AI. Of course playing at a reduced difficulty level is always an option.
But, the straights I have to go through on a low-difficulty game just to keep from being overwhelmed are a bit offputting.
What's your definition of low-difficulty? If I recall correctly, Noble is the default difficulty. If you're playing anything above that, the AI is going to get bonuses. That's just how most games work and is the easy way to create a more difficult experience. I play on Monarch and find it to be an appropriate setting for my skill-level. Others with more experience and better micro-management skills tend to play on higher difficulty levels. Try some different options until you find what works for you.
Odd, in my experience the AI is pretty good at annoying me by building cities three tiles from mine and stealing my resourcesA3) Border cities: The AI are very conservative with building cities close to borders. As a player i am much more comfident to squeese theese in after the juicyspot ones are built. Same here, i can often find spot that would enable 7+ tiles, maybe a few more with a little cultural warfare. I think more aggresive bordercity building would improve the AI.
Odd, in my experience the AI is pretty good at annoying me by building cities three tiles from mine and stealing my resources. Maybe it has something to do with map size or density of AIs? I'm playing on small highlands with 8 AIs, immortal difficulty.
Even more important than building new cities is capturing barbarian cities. The AI builds nice stacks that move over to the barb cities, lose their nerve, and move away. Later, I'm able to capture the barb city with a much weaker stack. The AI does sometimes capture barb cities, but I think the strength ratio at which it will attack needs to be tweaked. It's certainly worth losing a couple warriors or axemen to save building a settler.
A3) Border cities: The AI are very conservative with building cities close to borders. As a player i am much more comfident to squeese theese in after the juicyspot ones are built. Same here, i can often find spot that would enable 7+ tiles, maybe a few more with a little cultural warfare. I think more aggresive bordercity building would improve the AI.