So, how is the new patch K AI?

So, how's the new AI?

  • Vastly better.

    Votes: 20 39.2%
  • A little better

    Votes: 22 43.1%
  • The same, pretty much.

    Votes: 5 9.8%
  • A little worse

    Votes: 3 5.9%
  • Horrid.

    Votes: 1 2.0%

  • Total voters
    51
Or is the Fav religion all thing in the XML causing the religion flipping glitch that three people have reported now?

I was in error - the tag exists in WM, too (I was looking for it in the wrong place). Though maybe the lack of some other XML tag has something to do with it, I dunno.
 
Yeah, it's still there. Strange, didn't look hard enough, apparently :crazyeye:.

But since it's the dll that influences favrel now, doesn't that mean that the new tag doesn't do anything now? Or am I misunderstanding the new religoin adoption mechanics?

XML does nothing by itself. All it does is pass information to the DLL. Or python, if the tag is only used there.

So the tag still serves a purpose, it just passes information to a different bit of code than it did before. There should never be a hardcoded list of leaders and religious preferences in the DLL, it works by adding a tag to leaders and loading that information in. ;)
 
The important tag is ReligionWeightModifiers. Set it to 100 for one religion and all others to 0 and a leader will always try to found that religion and convert as soon as possible.
 
i didnt vote because i only played one game since k
and that too a scenario (momus)
i noticed some new phenomenons: the AI brought ships and lowered my defenses. not new to civ but quite new to ffh i think.
i played it on deity.

the biggest problem of the AI in ffh compared to regular civ is that your AI is cowardly.
i dont know why but it just is.
in regular civ i cant have weak army and few defenders and just hope to not get attacked. but here its norm. i dont hope i actually count on not being attacked.
the strange thing is that in momus i was at war with everyone yet they barely attacked me.
so even the war situation didnt improve them enough.

i think instead of thinking of tasunke as extremely aggressive AI character, you should make all AI's like him. and him to be even worse. thats what the game is about.

ill give you one specific example.
the calabim start near me in momus. i have 4 soldiers and 2 settlers. they have probably 7-8 soldiers. so when i build a city and put 2 soldiers in it, why am i not attacked? i dont have any chance to hold them off but they wont attack.
they instead allowed me to live peacefully (even though perpentach made us technically at war)
and very much later they built many vamps. these vamps made skeletons. and they occasionally attacked me with skeletons and catapults and completely useless adepts. if only the vamps would come with the skeletons they would have won, but alas they didnt.

i realise the tone of this post is like a rebuke.
its not intentional. i just try to give useful comment. i can barely make "hello world" in c myself.
 
not sure how useful this comment is, but I've had similar experience when playing WM recently. I got DOWed by the Infernals, but their armies never showed up. I ended up winning that game with a culture victory later on, but I'm pretty sure hybbie could have killed me or at least severely damaged my civ which at the time of the DOW was militarily way less powerful than his.
 
The only game I've played so far, I'm crushing my neighbors as the khazad thanks to some strategic early expansion boxing them in. Other civs further away are doing better at keeping up. Only problem I have noticed so far is with the Mercurians. I summoned them, and have been at war pretty much constantly since then for 100+ turns. I'm razing cities left and right, and they have massive amounts of angels. However, the mercurians still only have one city, Basium hasn't even moved, and the angels are just milling about within their borders. The enemy civs aren't even that far away.
 
That isn't any different though is it? I don't think I've ever seen either the Mercurians or the Infernals attack anyone in any patch.
 
Infernals perform subpar, but it's not really the same. Mercurians just tend to stay perfectly still and not attack anyone at all. it's pretty depressing to summon them, suicide uber amounts of good aligned fodder to give them angels, and see them happily standing there in their little homeland wandering around aimlessly :lol:
 
I think I am going to try giving the Mercurians some cities far away from their homeland to try to get them to at least move a bit.
 
I'm having trouble beating it on Emperor, so that's a good sign, but it's still early for me.
One thing I'm seeing in 41l and I believe it was an existing issue is Rantine. He is effectively being used by the AI but after taking a city he and his thugs ALL press on to the next. If re-enforcements are coming they are slow to show. Here's a screen with two abandoned Clan cities he's taken through is ability.
What he's doing is bulding Warriors in these cities which do eventually complete and Fortify the towns.
 
I've seen the infernals at war on a Pangea map without space to found a city. Hyborem was wandering all over the place stomping dwarves but I never saw his other units.
 
I've seen the ai abandon new cities with huge stacks before too (not this patch). Especially barbarian cities, and the city will flip flop back and forth a few times. Maybe there could be a stack split check just after a city conquest to leave behind a couple units.
 
It seems like the AI is alot better to me. I play on emperor with 13 other random civs on a pangea map with barb world and no settlers. All the big players showed up, thessa, tsunke, flauros, aulric, mahala. everyone is casting and running the coasts with ships. The wandering superstacks are gone, replaced by stacks that are aggressive and smart. tsunke took a 5 city lead-which i thought was normal-only to declare on flauros and his 2 cities right after he got his vampires. needless to say the summoning vamps grinded tsunke down immediately, and now I have somewhat of a chance to clean up and expand my land. Very fun game!
 
Also Eionian founded both Order and Empyrean and proceeded to convert as often as he was allowed too. It would have only been funny, but he kept built Valen and kept converting...

Yes thats a bit annoying. I had a similar situation. He founded RoK an later Order. switched to Order built Valin and one turn after this, switched back to RoK and so on everytime possible.
 
Its an identified bug now, so it should be resolved within the next few patches. I'm happy, other than that the AI is super improved.
 
The AI completely failed to attack me with their summoned wraiths and skeletons. The vampire horde came inches from taking my capital, so the fact that it held back the summons means that I survived and was able to counterstrike white successfully even though I should have been quite dead.
 
I haven't been able to see a whole lot of the AI, since quite frankly, I died too quickly. Before this patch I was able to win 100% of my deity games, even the ones with bad starts, without even trying. When I heard the AI had been improved, I bumped it down to Immortal... and I actually lost. I'm both pleasantly surprised and annoyed at the same time. :p

As to what happened... well, the first change I noticed is that the new AI is much more aggressive. Post-H/Pre-K, the AI would build a metric ton of units but have absolutely no idea how to do anything with them. Occasionally they would DoW, but keep 90% of their units at home, making the war rather pointless. This game however... well, I can at least say that Gabella knows how to wage a war.

I was the Luchuirp. Founded RoK, it spread to everyone on my continent. Everyone converted(including Gabella) but Gabella later founded OO and switched(Not sure why she didn't found AV, but meh). She declared war on Tasunke, and quickly killed him, since he didn't have Copper but she did, and frankly, Pyre Zombies are extremely powerful. I think in a war between Sheaim Pyre Zombies and Roman Praetorians, the Pyre Zombies would win. It was worse when she turned her attention to me, since well... Wood Golems don't mix with Pyre Zombies. At all.

So in short, I was unable to see how the AI uses magic/siege/heroes, but the AI is finally smart enough to use their armies now. Which is good.
 
Standardsize Lakes Map
Difficulty: Emperor
Playing as: Svartalfar

Enemies: Decius (Bannor), Auric, Varn Gosam, Falamar, Ethne, Thessa

Somewhere at 220 Auric declares war on me - takes a city - and gets steamrolled afterwards with Ranger, Fireballmages.
His economy was good (better than mine), the assault on my city too - but he just got not enough units and didn't used his hero.
In the middle of this war I DOWed on Decius to remain in good relation with Thessa (only +Diplomodifier the whole game).

Decius (Bannor): He was doing pretty bad. He was stuck in Crusade - and here some criticism:
I could pillage his whole territory with a highly promoted Nixkin and Kithra Kyriel. He had like 60 Axeman and Donal Laugh - but he didn't attacked my 2-Units Stack once. Also he didnt retake captured cities that I left without defender - he moved a stack to the city (2 tiles in front) and then back - for like 16 Turns - and then finally attacked the city.
To be fair: He wasted also a stack trying to capture a city of mine - as my forces where just too much he failed - that was okay.

Varn Gosam:
Good Economy. Pretty much tech lead to me. He send a big SoD of 70 Champions, 30 Camel Archer, 15 Catapults, some Adepts and ... Chalid. To be honest I thought its GG now because my SoD was at the other end of the map and at the other end of Varns Empire.
I was very surpised that my assasins first target was Chalid. So I killed him with two Assasins and took my SoD into Varn Gosams territory.
The interesting point in terms of AI: His SoD turned and we finally had an SoD battle somewhere - I had some casulties but not that much.

It was a very tough situation. Each SoD was able to destroy the other empire with ease - so AI deciding to go for an SoD-Fight (he had WAY more units) was the right decision. It was kind of an epic battle - Kael thank you very much. Good Work.

Ethne: Pretty quite. She attacked me during my war with Gosam with a very bad SoD - which got killed in one turn. Peace with some Techs. Nothing Special. Economy of her is good.

Falamar: Good Economy as well. Attacked me later. Took some low-defended border citys - used some Maelstrom-Magic (just once) and Dancing Blades (like that). But was no match for my army (20 Mages, 4 Archmages, Recon-stuff).

Thessa: Good Economy. The decision to go to war and who to attack was very rational/good. Attacked weak Varn Gosam and Auric.
But she is sick. Having like 80 Priest of Leaves and 80 Tigers her power graph is doing funny things. She likes to suicide 60 Tigers into an Wilbowman (killing him in the process - he had Drill IV).

Short: Not taking Bannor/Decius into account - the AI was doing good. Not fine - but good. SoDs are okay, it uses SOME Magic (developement is good) and uses its troops in an acceptable manner.

EDIT:
Falamar using Sunmana from Mirror of Heaven to found citys at the Southpole - changing like 40 ice tiles to tundra - cool stuff!
Spehner (Ethne) using Ressurect to get Corlindale again - cool stuff!
 
I'm concerned there's something wrong with the aggressive AI setting. I'm playing an aggressive AI game on emperor as the Elohim, and despite my army being massively outclassed by neighboring Auric/Alexis permanent alliance (I set up and evil leader/evil leader alliance at startup), they haven't DoWed me yet (turn 366 epic speed). In fact I don't know if anyone has fought with anyone the entire game! I do have two defensive pacts (Varn and Thessa), but even our combined strength is pathetic compared to Auric/Alexis.
 
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