So, is the Artificial Intelligence finally getting some intelligence?

I'm always amused when an AI, who is at war with both me and a neighbor of mine, marches all the way across my borders to try to attack a neighboring civ of mine while ignoring the fact that I have cities and units nearby causing damage to their units the entire march. It'd be nice if the AI knew that going from A to C may be complicated by if B is also at war with them.
 
I don't think the rule changes that are being proposed now are primarily meant to help the AI. With longer health bars battles will last longer, but it'll become easier to save your units by retreating them in time. Will the AI learn to retreat its unit at the right moment? Big questionmark here. Maybe they will, it doesn't seem unprogrammable, but I've gotta see it first.

Embarked units being able to defend themselves will be good for the AI, but the current system is silly anyway. Embarked units are becoming defenseless and can't even be stacked with military vessels. The AI is going completely wrong with this, but also as a human player I'm not pleased. If I'm getting a military unit from an island CS I can't get it safely to my lands. Building 6 frigates and having them form an escort would be the only safe way, but that would be bonkers. No, that change is very welcome, for both the AI and the human player.

I feel that they are trying to help the AI by giving units more HP. The idea of helping them to organize their forces better will be a much needed improvement. This goes along with hopefully helping the AI use combined arms armies better. To me it needs to have more resolve and like you said, a very good point by the way, to be able to know when to retreat at the right time. It also needs to stand and fight, instead of being spooked so easy.

I am glad to see naval stacking. It will just be so much easier. My embarked units and fleet escorts take up way too many tiles. What a headache it is to move an amphib fleet to safety, especially if you have to go a long way. With the new rules you'll need less naval units, and I feel the AI will become much better at using naval forces. Perhaps for the first time, the CiV AI will have at least an escort or two for its embarked units.:lol: Man, I must have sank a thousand unescorted AI embarked units. The devs need to make so that some of those units make it to shore to give the human player at least a bit of worry. That's not too much to ask is it?

I'm always amused when an AI, who is at war with both me and a neighbor of mine, marches all the way across my borders to try to attack a neighboring civ of mine while ignoring the fact that I have cities and units nearby causing damage to their units the entire march. It'd be nice if the AI knew that going from A to C may be complicated by if B is also at war with them.

:lol: I have never had that happen yet. For some reason it does not surprise me.
 
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