Lahdoz said:5. I’d like to be able to click something to end turn.
Lahdoz said:I wont touch bugs here, but I do see a few things that are improvable. I know there are more, but these come to mind quickly.
reznap said:There's one thing they must chane: make AIs more aggressive and started more wars (with good reason).
I think AIs are less aggressive simply because it's too hard to take a city in CIV IV. So smart AIs just prefer not to go to a meaningless war. Even I myself had to get used to limited wars and taking only 1-2 cities once.
In order to make AI more aggressive and epic wars more likely, the designer/modder probably can simply adjust the city defense or units city attack value. Once taking cities become easier (not in MP games), we can see more wars right away.
yars said:i am in agreement with those that think the problem most people have with the game is that they are stuck in the civ3 mindset. most of the issues that people have been complaining about will likely be forgotten after spending a bit more time with the game.
i played a single game last night, on normal speed, noble. in civ 3 a standard size, normal speed regent game would take me about 8 hours on average. the civ4 game took me about 4. during this game i didn't war once, i barely made any units, took the default buildings and techs as they popped up, and employed basically zero strategy. i lost miserably. now, if i were to actually employ some amount of strategy, possibly go to war a time or two, that will more than double the amount of time i'm putting into a game. so on normal speed, it appears that civ4 is still at least as long a game as civ3.
regarding the issue of getting too many techs early, this appears to be in response to the fact that to keep up in civ3 you had to trade techs with every other civ, or you'd fall too far behind to compete. if you started on a continent by yourself, that was often enough to cost you the game by itself. in civ 4, this isn't a problem. you can research everything early on yourself. in fact you have to, since you can't trade techs until you learn whatever tech it is you need to do so. you're still getting techs about as fast as you were in civ3, except now they only come from you, rather than from everyone.
regarding units being produced too slowly, this is in response to the fact that in civ3, you had to have dozens of units in stacks to wage war, which was ridiculous. in civ4, an individual unit is rather powerful and important, as you don't have the time to pump out hundreds of them.
mid and late game for techs, it seems that in a competitive game, you will need to lower your science % to support your cities and extra armies, which you will need to defend yourself. yes, you may have fewer cities to cut down on maintenance costs to keep research high, but then you have less production with which to defend yourself. so past the early stages it appears that research will slow down, although this may be compensated a bit by trading techs.
overall, civ 4 appears to be a much more strategic game than civ3. you need more than your basic defensive unit, offensive unit approach to conquest. there are a lot more options in choosing research paths, and religion and the new leaders add some interesting options as well.
i think that most people have simply not played the game enough to be able to make educated complaints about the game.
southafrica said:Simple question, have you used the aggressive ai option in the custom game menu?
GoldenAge said:2. City Screen - I play on a laptop, so the mouse is my main method of control. There's no way to exit the city screen with your mouse. You have to press "enter".
Misch said:There's no easy way to deal with gold on a trade/diplomacy screen. If you want to eliminate gold from a screen, it seems like you have to remove everything else (like resources/tech/etc...), then go and deal with the gold. There's no simple way to just delete it either (at least nothing I've found yet), you actually have to go into the sub-display, and set the amount to 0.
Kinseek said:Mouse-over in general: I recon its a bug, but its one that annoyed me immensly. Basically almost all the buttons are prone to sort of disappear. What I mean is that instead of showing a mouse-over pop-up of a button, it too often shows me the bottom layer, which means the terrain. So I have to constantly move the mouse to try and find the "sweet-spot" where I actually get the relevant mouse-over pop-up. Combined with the constricting interface its a nightmare.
Anyone else found something you define as bad features?
And for Joe and Jane Sixpack, the average users, that's a bad want?glothar said:"I want to be able to write triggers so that Christian cities go through anarchy in the renaissance if they don't have a Temple built or if the Sistine Chapel hasn't been built in a friendly city! ...But I want to be able to just click a checkbox to get it!"
I've had two warriors destroyed or seriously wounded by lions...I thought that animals only could hurt unarmed settlers or workers????SignalSgt said:I've only been playing for about 6 hours now, but I just lost two gunships and a Panzer to a Longbowman. A man with a stick and some twine with an arrow...![]()
Combat just took a step back to CIV original where a battleship could be wiped out by a galley.![]()
oldStatesman said:I've had two warriors destroyed or seriously wounded by lions...I thought that animals only could hurt unarmed settlers or workers????
Yes, actually. It's like asking for a car that can tow a flatbed of steel I-beams and get 60 mi/gal while doing it.oldStatesman said:And for Joe and Jane Sixpack, the average users, that's a bad want?glothar said:"I want to be able to write triggers so that Christian cities go through anarchy in the renaissance if they don't have a Temple built or if the Sistine Chapel hasn't been built in a friendly city! ...But I want to be able to just click a checkbox to get it!"![]()