I usually play on Emperor, and I've noticed something since the new patch: the AI barely builds walls. I was entering the game's medieval era while playing epic on a huge map, and outside of one city by Eleanor, I had the only cities with walls. My continent had 7 civs on it, not including me. I checked if it was just the one game, as sometimes maps do change the AI a bit, but no. Four different game starts and no-one is building walls into the renaissance era... except the city-states who haven't been consumed yet. Anyone else notice this?
I only had 2 games post patch but I already met 5 civilizations where most (or all) cities had walls
except the capital city. That felt very odd.
In the 2nd one, I assumed conquering my neighboring Mayas would be a pain because of their bonus for combat next to their capital city, but Lady Six Sky managed to lose all her army trying to invade Zanzibar...
If I play the highest difficulty level, I expect or even demand AI be agressive and constantly backstabbing.
If I cannot win, I move 1 level difficulty lower. This is SO simple.
Not everyone has t have driving license for trucks
Not everyone has to own 3 university degrees
Not everyone has to play deity. Simple
Now deity is for beginners. Sad
I don't know if that's trolling, study case of Dunning-Kruger effect or just emphasizing to make your point, but there's no way a beginner can make it through deity, just go through some threads from beginners in the forum and that will make it crystal clear.
I have about 450 hours in the game, and for me it's : Emperor if I want to experiment, Immortal most of the time, Deity if I want a tough challenge and am ok with likely losing.
In any case, I don't want the AI to backstab non stop, if you want the AI to be agressive just don't make friends.
I mean I'd be ok if Cyrus, Genghis, Gorgo or Alexander did so, but it wouldn't make sense for Tomyris, Gilgamesh, Poundmaker, Teddy or Robert to go against their own agenda and not respect their alliances.
Highest difficulty should mean the AI plays at the best of their assets (so, say, stop focusing on holy sites when aiming for a science victory, and learn how to prioritize the right techs to do so), not just be dumb war machines ; I'm playing a 4X, not a war simulator, this is not Age of Empires.
I would like backstabs to come back but only for warmonger AIs and under condition of both declared friendship and negative relationship (minuses outweigh the pluses on that diplo screen)
That, however, is a great idea.