This may be a tired topic, but I haven't seen it in a quite a while. And now that BtS has been out for some time, people have been able to try out many leaders.
Please do your best to narrow it down to one civ, and include an explanation as to why that civ and leader are your favorite. I know it can be hard to pick one, but let's try to avoid lengthy lists of 5 or more civs. When you make a long list it isn't as informative, so think hard and try to narrow it down!
Also, please comment on others' favorites. Tell us why you agree or disagree.
And finally, maybe give us some strategies to try when we're playing your favorite leader.
Alright obviously I'll start. My personal favorite has become Gilgamesh of Sumeria.
All in all I find Sumeria has a great deal of synergy for early game expansion; and as we all know, this is the period during which many games are won or lost. Protective is weak (no civ is perfect) but is more than made up for by Gilgamesh's other traits. And finally, Gilgamesh just looks sweet!
Forgot to add:
Please do your best to narrow it down to one civ, and include an explanation as to why that civ and leader are your favorite. I know it can be hard to pick one, but let's try to avoid lengthy lists of 5 or more civs. When you make a long list it isn't as informative, so think hard and try to narrow it down!
Also, please comment on others' favorites. Tell us why you agree or disagree.
And finally, maybe give us some strategies to try when we're playing your favorite leader.
Alright obviously I'll start. My personal favorite has become Gilgamesh of Sumeria.
- Creative I know a lot of people look at Creative as a sub-par trait, but personally I really like it. The early land grab is a hugely important phase of the game. And cheap libraries are very nice. Finally, cheap theatres do help for a Cultural victory. Most people don't see Creative as a good trait for Cultural, but the sooner you raise a building, the longer it has to generate culture, so the cheap cultural buildings from Creative do help.
- Protective Ok this is arguably the worst trait in the game. However, it isn't useless. And a Protective Archer in a Sumerian city will quickly be a formidable opponent when the culture pops 5 turns later and adds a 20% bonus. So even though the trait kinda sucks, there is a synergy with Creative; Sumeria can spam early cities and grab land easily, without having to put much effort into defense.
- Vulture Speaking of military, if you want an early rush all you need is bronze. The Vulture is a monster of a UU. Axemen are going up against Archers most of the time, so the hit to melee damage is more than made up for by the extra strength. If your peaceful Creative expansion gets stifled, you can simply continue to expand by force.
- Ziggurat This UB is huge. CoL is an expensive tech, and it's a must-have if you're expanding relentlessly. The Ziggurat lets you pretty much ignore CoL and keep costs down on a large early-game empire. (My only complaint is that the line to Priesthood is largely useless in most games. But it's a small price to pay compared to CoL.)
All in all I find Sumeria has a great deal of synergy for early game expansion; and as we all know, this is the period during which many games are won or lost. Protective is weak (no civ is perfect) but is more than made up for by Gilgamesh's other traits. And finally, Gilgamesh just looks sweet!
Forgot to add:
- Agriculture/The Wheel These are the best possible starting techs if you ask me. The Wheel is always useful, regardless of your start, and Agriculture is almost always useful. Even if you don't have farmable resources, having fresh water means you can still build farms. The fact that these techs set you up for Pottery is just gravy.