So who's your favorite civ?

InFlux5

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This may be a tired topic, but I haven't seen it in a quite a while. And now that BtS has been out for some time, people have been able to try out many leaders.

Please do your best to narrow it down to one civ, and include an explanation as to why that civ and leader are your favorite. I know it can be hard to pick one, but let's try to avoid lengthy lists of 5 or more civs. When you make a long list it isn't as informative, so think hard and try to narrow it down!

Also, please comment on others' favorites. Tell us why you agree or disagree.

And finally, maybe give us some strategies to try when we're playing your favorite leader.

Alright obviously I'll start. My personal favorite has become Gilgamesh of Sumeria.

  • Creative I know a lot of people look at Creative as a sub-par trait, but personally I really like it. The early land grab is a hugely important phase of the game. And cheap libraries are very nice. Finally, cheap theatres do help for a Cultural victory. Most people don't see Creative as a good trait for Cultural, but the sooner you raise a building, the longer it has to generate culture, so the cheap cultural buildings from Creative do help.
  • Protective Ok this is arguably the worst trait in the game. However, it isn't useless. And a Protective Archer in a Sumerian city will quickly be a formidable opponent when the culture pops 5 turns later and adds a 20% bonus. So even though the trait kinda sucks, there is a synergy with Creative; Sumeria can spam early cities and grab land easily, without having to put much effort into defense.
  • Vulture Speaking of military, if you want an early rush all you need is bronze. The Vulture is a monster of a UU. Axemen are going up against Archers most of the time, so the hit to melee damage is more than made up for by the extra strength. If your peaceful Creative expansion gets stifled, you can simply continue to expand by force.
  • Ziggurat This UB is huge. CoL is an expensive tech, and it's a must-have if you're expanding relentlessly. The Ziggurat lets you pretty much ignore CoL and keep costs down on a large early-game empire. (My only complaint is that the line to Priesthood is largely useless in most games. But it's a small price to pay compared to CoL.)

All in all I find Sumeria has a great deal of synergy for early game expansion; and as we all know, this is the period during which many games are won or lost. Protective is weak (no civ is perfect) but is more than made up for by Gilgamesh's other traits. And finally, Gilgamesh just looks sweet!

Forgot to add:

  • Agriculture/The Wheel These are the best possible starting techs if you ask me. The Wheel is always useful, regardless of your start, and Agriculture is almost always useful. Even if you don't have farmable resources, having fresh water means you can still build farms. The fact that these techs set you up for Pottery is just gravy.
 
Mine is America:

Roosevelt: Ind and Org, two of my favorite traits. Can start Washington as a Wonderspam capital while expanding nicely due to the ORG trait. As the ORG trait becomes more powerful in the late game, Roosevely becomes more powerful which fits in nicely with the late Mall.

Washington: Char/Exp allows very fast early expansion of a city because of extra health and happiness. Washington's highly promoted Seals (because of the charismatic trait) results in exceptional amphibious landing late in the game (second only to Ragnars beserkers).

Lincoln: Have not played yet but charismatic and philosphical are killer for an agressive play style using a SE, especially if he can nail the pyramids early.

America start with Agriculture and fishing, producing alot of food very early in the game allowing a fast growing capital. Great for Roosevelt Washington wonderspam or Washington's highly populated early cities.

The Mall is a great building, and with the new tech tree in BTS you can go electricity/refridgeration/superconductors to beeline labs. The Mall is the best UB for corps HQs, an extra 20% gold. There is also the extra happiness and if combined with environmentalism (the mall +20% gold helps cover the extra corp costs) Amercia can have some of the biggest cities at the end of the game.

I play Monarch level (I know higher levels nerfs the IND trait of Roosevelt) and like to get to the end of the tech tree, so I not mind waiting for the UU/UB.

One more thing, the American UU is the only one besdies the Indian fast worker to NOT go obsolete.
 
My favorite is "Random." Probably my favorite part of the game is taking an inventory of what I'm given: traits, UU/UB, resources, and neighbors, and figuring out how to succeed given those random environmental factors. It also keeps me from entering a game with any preconceived notion of what strategy I'm going to use.
 
There's a few that I like, but I think my most favorite is the Greeks.

Phalanx (BTS): This is an awesome unique unit that come at a pivotal early point in the game and allows you to pump out a powerful balanced military with limited production.

Odeon: Blends better with Pericles, but also helps Alex with culture issues due to warring - adds extra happiness and the two artists help complement a cultural victory if that's what you're going for.

Alexander: AGG/PHI - Two of my favorite traits; Alex is a powerful warmonger. AGG + barracks + phalanx can give you shock or cover promoted phalanx out of the gate which is great for an early rush, while PHI blends well with an SE that you'll be using to supplement your research during early warring. Alex is one of the best leaders for aggresively expanding in the early game... and decisions made here have an exponential impact on the rest of the game.

Pericles: CRE/PHI - This is another good combination. Pericles can be a powerful warmonger as well for almost the same reasons as Alex, except that CRE helps in the early game land grab. PHI again works well with an SE, which you'll likely be running during early wars. With the right planning (wonder building) and civic combos, Pericles is also a great option for a cultural victory.

Overall, the Greeks are one of the most powerful early-mid game Civs. If you come out ahead here, the rest of the game is history.
 
I also play with a random leader almost every time. That doesn't mean you can't have a favorite! As for random maps, try Shuffle sometime.

madscientist, I like the Americans a lot too. Charismatic is my favorite trait, and I especially like Washington's synergy for huge cities. Starting techs are good, but not great. Don't like the late UU/UB. Also look at obsolete's walkthroughs for proof that Industrious is not gimp at higher levels.

Overall, the Greeks are one of the most powerful early-mid game Civs. If you come out ahead here, the rest of the game is history.

Agreed, moreso for Alex (Pericles just screams "Cultural victory!" to me, but can easily be a warmonger); the Greeks are definitely good early-game expansionists.
 
I've gone through lots of favorites, but if I had to choose one civ that is the best all-round to throw into almost any type of situation, I think I would go with my old favorite, India.
-The fast worker, while not flashy, is mayb the best UU in the game.
-Both of the leaders have good traits (spiritual/organized and spiritual/philosophical)
-They start with mysticism so can get an early religion
-The UB, again not flashy, is pretty useful.

While none of these items, individually, would be my favorite, as a package this is one of the most versatile.

Wait a minute, I've changed my mind! Incan is the best civ because...
 
For a pure SE game, Lincoln, followed by Pericles.

For a CE game, Mansa, HC, or Liz.

For some fun wonderspamming, De Gualle (cha is very nice for early +2 pop cap in capital), but has the one UB that is often a liability, not an asset. A free artist just pollutes the gene pool unless going for culture.

For culture games, Raamses or HC.

For early war mongering + espionage economy, Hannibal.
 
For early war mongering + espionage economy, Hannibal.

In what way does Hannibal help with an espionage economy?

My personal favorite is Carthage. Financial and Charismatic are both great traits, the UU is very nice for early warring and the UB improves an already great building.
 
For some fun wonderspamming, De Gualle (cha is very nice for early +2 pop cap in capital), but has the one UB that is often a liability, not an asset. A free artist just pollutes the gene pool unless going for culture.

Perhaps a liability in the GP farm (don't build it there) but awesome in all other cities. The extra artist hep with cultural borders (whip or buy a salon in conquered cities), and extra free +2 culture if you have the sisteen chapel, and best of all and extra +3 beakers (before modifiers) for each cities if running representation.

The flip side is the Roman Forum which helps the GP farm city (awesome with Agustus and wonder spamming Rome) but is a simple market in non-GP cities.
 
In what way does Hannibal help with an espionage economy?

My personal favorite is Carthage. Financial and Charismatic are both great traits, the UU is very nice for early warring and the UB improves an already great building.

Well CHA is always nice for larger early game cities. Fin is great for an espionage economy for the obvious reason ... more commerce, more espionage. He may not be the best for an EE, but he is my favorite. The reason I like him for an EE is that you can use the EPs and spies along with the UU to be able to take cities up until your opponents have pikemen. You don't need cats or trebs or maces until that point because the UU is so strong. It is one of the strongest UUs around, with an extra 10% withrdrawal, plus starting with flanking 1 and getting bonus against melee. A flanking 2 Numidian Cavalry will survive half the time no matter how bad the odds. It is possible to get quite a large empire while only having to research as far as HBR and alphabet. Again, might not be the best for EE, but for me, a lot of fun, which I think is the point of the thread.
 
My favorite civ is Hatty. She has a great UU's that awesome through the BC years. Spiritual is also one of my favorite traits. I'm MM my civics like there's no tomorrow when I'm spiritual and it's awesome for swapping into whip/draft mode in the midgame. Creative libraries to get early scientists is just icing on the cake for me :D

Numidian cavalry are nice. I don't play Carthage much though so I can't comment much on it. The only downside is that they require HBR, a fairly expensive tech (that I normally don't research).
 
Or just use the incredibly unpredictable Fractal setting.

Oh yeah, Persia. Everyone knows about Immortals, the building is greatly improved by BtS with its oodles of unhealthiness late, and one of its leaders, Darius, has killer traits to boot. It's a shame that the other one is Imperialistic :wallbash: , but at least he also has Charismatic to pull him up to average.
 
England-

Elizabeth- My two favourite traits. FInancial for a strong economy, and philospohical for alot of GP. It makes an SE and CE. Really awesome.

Stock Exchange- I love money. It makes research, culture, and espionage. It makes others bow to me. It also helps with my already booming hybrid economy from Libby's traits.

Redcoat- WEll, these units are subpar, but I still find them effective for a rifle rush against a poor and backwartd nation! Muwhahahahaha!
 
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