Here are the 10 SMAC/X SE Social Factors and what I think can be used as a CivIV substitute potentially. A primary problem is negative values and a SMAC/X like table for the total column. Our baseline may be higher so that zero is as low as you can go on some factors.
Economy - A combination of +/-
/base or tile, plus additional free trade routes as this value reaches maximum.
Efficiency - This is a tough one. My initial thought was maintenance, but that may not be enough. There is also
which directly affects efficiency if the value goes negative and you lose productive workers.
Support - Free units.
Morale - Either xp or trying to see if WHFB got their morale system working.
Police - +
/military unit and +/- % growth of military units.
Growth - Most likely just a
bonus.
Planet - If we don't have xenofungus and mindworms this one will be a bit different. We can +/-
/farm or have a
with forests and jungle tied in somehow.
Probe - Using specialists or GPP? No idea until infiltration is figured out.
Industry - Tied to industrial trait and also +1
/tile already producing 3 or more. Sort of like Financial trait.
Research - Another easy one. Thankfully.
This leaves some good CivIV values unused:
war weariness
culture - although if tied to an Energy Grid it would become very useful
free specialists
great people
And everything that gets used in SE needs to be also included in Leader traits so we can balance things out if/when we get a table along with a total column.
Spoiler :
Economy - A combination of +/-

Efficiency - This is a tough one. My initial thought was maintenance, but that may not be enough. There is also

Support - Free units.
Morale - Either xp or trying to see if WHFB got their morale system working.
Police - +

Growth - Most likely just a

Planet - If we don't have xenofungus and mindworms this one will be a bit different. We can +/-


Probe - Using specialists or GPP? No idea until infiltration is figured out.
Industry - Tied to industrial trait and also +1

Research - Another easy one. Thankfully.
This leaves some good CivIV values unused:
war weariness
culture - although if tied to an Energy Grid it would become very useful
free specialists
great people
And everything that gets used in SE needs to be also included in Leader traits so we can balance things out if/when we get a table along with a total column.