So this is Bibor analysis of the Social Policies from his amazing articles in war academy. Thank you!!! 


What I want to know more is if the 10 policies can also be broken in different ways for achieving maximum potential at specific victory conditions?
This is my take:
Be small and have a lot of food, going tall - Tradition
City spamming, ICS, going wide - Liberty
Cultural Victory - Piety and Freedom
Extra happiness and better great people tile gains and better specialists and better golden age
Diplomatic Victory - Patronage and Commerce
You need money to buy city states, and when you get the city states you get more benefits
Domination Victory - Honor and Autocracy
Military buildings and units focus, then flat out better at war than everyone else
Science Victory - Rationalism and Order
Need more beakers for late techs and need more productions for spaceship parts
Would Piety and Autocracy also a good combination??? Extra happiness while warring and puppeting doesn't hurt.
And Honor with Tradition make small empire more defensive with extra happiness???
What are you guys combinations?



Tier One - How do I grow my empire?
- By vertical expansion (Tradition)
- By horizontal expansion (Liberty)
- By conquest (Honor)
Tier Two - What Resources I want to utilize the most?
- Culture points and golden age points (Piety)
- Diplomacy points (Patronage)
- Gold/Commerce (Commerce)
- Beakers (Rationalism)
Tier Three - How do I plan to win?
- By being small and staying small (Freedom)
- By being small and turning big(Autocracy)
- By being big and staying big (Order)
What I want to know more is if the 10 policies can also be broken in different ways for achieving maximum potential at specific victory conditions?
This is my take:
Be small and have a lot of food, going tall - Tradition
City spamming, ICS, going wide - Liberty
Cultural Victory - Piety and Freedom
Extra happiness and better great people tile gains and better specialists and better golden age
Diplomatic Victory - Patronage and Commerce
You need money to buy city states, and when you get the city states you get more benefits
Domination Victory - Honor and Autocracy
Military buildings and units focus, then flat out better at war than everyone else
Science Victory - Rationalism and Order
Need more beakers for late techs and need more productions for spaceship parts
Would Piety and Autocracy also a good combination??? Extra happiness while warring and puppeting doesn't hurt.
And Honor with Tradition make small empire more defensive with extra happiness???
What are you guys combinations?