Machete Phil said:In fact for small companies exactly the opposite is true.
The initial months after release are much less important, because your game needs to build hype among the players, fans, and critics before you can expect to see an increase in sales.
Unfortunately, when this hype does start to build and more and more people learn about your game -- just when sales might start to rise -- that's usually when it gets pirated and hits the P2P networks like a wildfire.![]()
This is also a problem due to limited distribution I suspect, although this will hopefully be alleviated with more downloading of legal copies.
Currently, if you want the game today, you generally need to find it in a brick and mortar store. Since these tend to have limited selections, a three month old game from a small developer is unlikely to be in stock, especially if there is a run on it due to local buzz - the restocking process might easily not keep up.
I suspect that companies that do legal downloads like Direct2Disk may not have bothered with the game either.
The result is that, to get it ASAP, P-2-P becomes the only source.
If all games went through D2D or something similar, this would not be such a problem.
The flip side of this argument is that the rampant piracy MIGHT be what gets the game the buzz. No piracy = no buzz = no-one trying to buy the game legally, failing and pirating it !
If that is the case, some sort of pay to play for the first 10 games might work better... it's cheap to try so it gets the chance to develop the buzz.
As always... I was right all along (despite what my wife says - of course, my argument with her is that if she's so darned smart, why'd she marry an idiot like me !)