Machete Phil said:
Funny, it was actually the quality of the title (and the unique implementation of this style of game - not quite Diablo, not quite Baldur's Gate, but a really interesting and refreshingly open-ended combination of the two), that saved it.
This, of course, is in the eye of the beholder. Actually, I was playing Diablo II and Baldur's Gate II shortly before buying Divine Divinity (hoping I WOULD get something along the lines). In fact, I bought it the same day I bought "Neverwinter Nights", another disappointing game that lost it's touch by going 3D. And if there was a demo for Divine Divinity, it would have been hard to get: I said I bought it for just 5,- €, so this was long after it was new, when demos are around (maybe on a website, yeah... but then again, I just was tricked by the box).
Machete Phil said:
Or was this you trying to "pull rank" on me again?
Ah, no, just to illustrate that I'm not new to the genre

Give me Bard's Tale or Dungeonmaster any day, but stay away with Divine Divinity, plz. But, of course, it's a matter of taste (well, the graphics WERE crappy...).
Machete Phil said:
The fact that you consider this worthy of piracy while so many others lauded it is a great example of why your approach to this subject is hilariously flawed.
Again you, in almost ingenious way, absolutely fail to understand my point. I never said that. In fact, why would I advocate piracy of a game I didn't like at all? Doesn't make much sense, does it?
However, I WOULD NOT have bought it had I known what (and how) it was. As simple as that. So the original basis of a contract ("I give you what you want and you give me what I want in exchange") was not there. Granted, this is the case with many contracts, but that doesn't justify it. And IF I had pirated that very game, I would have de-installed it as quickly as I did. So the sole reason that company actually made money with me (luckily, just 5,- € in this case) was that their product was not what I actually wanted to buy. This is NOT a healthy approach, not at all.
Machete Phil said:
You're basically saying that your personal opinion of what makes a quality video game is what determines whether or not it's okay to steal it?
I would very much like to see the part from which you extract this most original interpretation of my words. Listen: A game I get and I deem good - I buy. If I don't like it - I don't buy it. All I wish for is a means to judge that BEFORE I give away my customer's advantage (i.e. having the money the company wants). And basically, it is ME who decides what it takes to convince me. Never mind law - that has no influence on what it takes, right? To clarify:I don't mean: "Ignore the law" - it's just that law has no impact on what is necessary for me to mke up my mind on a product.
I said in an earlier post that my first copy of CIV4 indeed was "pirated". Mind you: My FIRST. It was rather coincidential (I didn't read the forums here and had no idea id was released already). There wasn't any demo availableyet. I bought it a couple of days later. Now, am I a "pirate" or not? Or, to ask in another way: Would Take2 / Firaxis rather have customers like me? Or not? In fact, since I am an old CIVer, if that one copy had shown me the game as SO bad that I wouldn't buy it (hardly thinkable with a CIV game), I wouldn't have played it. Sounds logical, right? And if you ask me why I did get that copy in the first place instead of running to the shop ASAP: Simple. I hate the copy protections that force me to insert the disc. I still use that copy. My original is untouched but for the manual.
Machete Phil said:
Haha. Yes sir! Understood sir! You have deemed our game unworthy sir, the masses may have at it! Enjoy! Free to everyone! Yay! Yay!
You have an irritating tendency of generalizing things which are not meant as general judgements. If *I* test a game and deem it "worthy" (or not), this is a decision for me and me alone. Ok,with our internet café here, it might be a decision whether to buy a dozen more copies or not. This has NOTHING to do with whether everyone should have it for free and not paying even if he DOES like it. You totally miss the point.
Machete Phil said:
Fact #1) Piracy is a real, direct, and not insigificant cost to game development studios worldwide.
That's not a "fact", that's a buzzword. While no one denies that there IS a negative effect, you lack the hard facts in the form of numbers. This problem has been around since the companies recognized the phenomenon, resulting in mostly wildly exaggerated nubers of alleged losses.
Machete Phil said:
Fact #2) Higher development cost, to which piracy contributes in a real way and not in insignificant amounts, result directly in lower profits.
Again, you resort to words like "high", "not insignificant", "lower". No facts, just (maybe educated) guesses. You, of course, are interested in demonizing the phenomenon, which explains your use of "large" words. The question is how justified they are. You fail to present any proof. Calling a postulate a "hard fact" doesn't make it one. A tomato doesn't become an apple by calling it one. All you utter is a hypothesis, a postulate. While I definitely agree that there *is* an effect, you make no effort as to show it's impact. My guess is that you quite simply can't and try to make up for that by posing as if you could.
Machete Phil said:
Fact #3) Lower profits can lead to loss of project funding, cancellation of contracts, missed investment opportunities, and ultimately bankruptcy.
Yes, they can. And they can have a variety of reasons, amongst them poor financial management, failure in knowing what the customer wants, bad luck in the choice of developers and a gazillion more. Sounds to me as if you were looking for an excuse for any bancruptcy in IT there has ever been. Or the other way round, you try to open up a modern witch hunt, making "piracy" (or what people understand by that term) responsible for anything but bad weather (and I wouldn't be surprised if you find a way as to this aspect, too).
Machete Phil said:
Do you somehow dispute these facts?
No, just the impact. You know, as we all know, alcohol isn't exactly the healthiest of beverages. This does not mean that small quantities are something the devil has a hand in and that each bottle of wine should be forbidden as poison. So, you would be well advised to prove that "piracy" not only presents a (real or potential) problem, but a CRITICAL problem that justifies your witchhunt mentality (and don't deny that you have that mentality - you're acting as Grand Inquisitor in this respect).
Machete Phil said:
Do you deny that piracy costs development studios money?
No. It's just the question whether it comes near to the claims of the software industry. Do *YOU* deny that crappy software costs the customer money (without an equivalent value in return)?
Machete Phil said:
Do you dispute that thousands, maybe tens to hundreds of thousands of people sharing software for free around the world (whether by P2P networks, IRC, or sales of bootleg copies on the street) represents a real and significant cost for these studios?
While I do not dispute the fact as such, I *DO* dispute, however, whether the claims are justified that this is "the doom of the industry" or something to that effect. You have no facts, no numbers. You have just an opinion whith a sorry lack of backup. If I were you, I would be a bit more careful. I am quite conceding here, you know. I could just as well simply say "Yes, I dispute all that" and leave you out in the cold with no hard facts at all to prove me wrong. As you see, I have mercy
Machete Phil said:
Is it somehow not evident that, being a not-insignificant cost, piracy could easily mean the difference between a new studio getting off the ground and offering fresh new content in the game industry and them closing their doors for good due to lack of funding?
Yes, exactly that: It COULD. On the basis of aforementioned assumption. Now, if we only had a way of determining if said assumption holds true, right? Sadly, it's just an assumption. It's a possibility. One among hundreds and thousands of possibilities what can go wrong. Makes you wonder: If all those companies are part of such an endangered species, how come that some of them make hundreds of millions? And why do they found new companies every day? Are all these people masochists, thinking: "Hell yeah, I really WANT to get rippe dto pieces by software pirates! Ah, the pain... I love it!"? Or is it not nearer to the truth that quite a bunch of people are fully aware of the phenomenon and see a rewarding market nonetheless?
Machete Phil said:
Lacking facts, indeed. You're the only one lacking facts. You're arguing around the issue.
Aha. I see. Please give me a link that backs up your "facts" by presenting numbers (not ASSUMED numbers but REAL numbers, based on research by INDEPENDENT people).
Machete Phil said:
Nah, I don't. I don't have the time to play more than one or two games regularly anyway, and those I can easily buy (after testing

). But you happily ignore me stating that for I-don't-know-how-many posts now...
Machete Phil said:
But at least be man enough to accept that you're taking something that doesn't belong to you. It's really pretty shameless that you're trying so very hard to argue you're way out of this relatively black-and-white issue.
It is, as most things are, NOT a "black-and-white issue". Most problems in this world stem from people who think something would be either black or white in an effort to justify their own radical position. It's basically an attempt to find a rational excuse for one's own emotions. In fact, black & white looks nice at the first impression, but is essentially crap (pun intended). While one can, of course, have a merry time feeling like the holy warrior of one's cause, one doesn't even get near the roots of the problems that way. Your attitude may be nice to FIGHT an issue - it is quite ineffective in SOLVING it. Of course, if you prefer to play the white knight in an everlasting battle, that's your choice. Everybody needs a hobby.
Machete Phil said:
You haven't responded intelligently to any of my counterpoints.
I don't really think you are in a position to judge that. Again, you show a tendency to ridcule everything that's not to your liking, thus hurting your own credibility and position. That's your choice, of course - everybody is free to act as moron if he feels like it. But e.g., personally, I don't think you are not intelligent. I don't even think that your reasoning is unintelligent, although I don't share most of your views. It's just very narrow-minded, and the way you utter it is quite uneducated and disrespectful. You seem to overestimate your own arguments as the ultimate strokes of genius. I'm sorry if it comes as bad news that not everyonenecessarily shares that impression. You seem to belong to the type who, if asked: "Are you a God?" would happily answer: "Yes, of course, if not me, then who?".
Machete Phil said:
There are thousands of things in life that are expected and required by law to be paid for in full before you are (or ever can be) sure that they are going to fully meet your expectations or satisfy your desires. Maybe the five I mentioned you were able to draw up quick and clever semantic responses to, but I could spend all night typing up lists of similar products or services that are exchanged for money with no guarantee of customer satisfaction.
Ah, look, that e.g. was one of those not-so-brilliant utterings, being a well known (and technically, very weak) rhethoric trick:
"You might have proven me wrong in those examples, but I could mention so many more where you couldn't". Hm. And who forced you to mention the weak arguments if you have so much better ones?
Machete Phil said:
That's a fact of life. That is the producer-consumer relationship. Your power as a consumer when faced with a product you find unsatisfactory lies in your ability to
take your business elsewhere, not in your "Inalienable Right to Steal From Those Who Dissatisfy You."
Yes, I see where you come from. You want to have the customer to pay anyway, even if it is the last crap he is offered. Effectively, while talking about the "power of the consumer", you intend to take it away from him, fully trusting that for every disappointed customer there are two inexperienced ones who can be tricked into a (for them) bad deal. I'm sorry, that's not how I want the world to be. Sadly, it IS so in many respects, but luckily, sometimes it's not. Seems we stand on different sides here. We, however, the customers, are the majority. Tough luck, buddy. Seems that somehow that trick to avoid quality of service doesn't work (yes, I know, I overdo it a bit here *g*).
Machete Phil said:
It's even more ridiculous, because you're suggesting it's okay to steal not because you have been dissatisifed, but because you may be dissatisfied.
Hopefully for the last time:
a) NO "stealing" is involved.
b) There even is hardly any "piracy" involved if you buy the products you like and simply delete those you don't like.
What do you advocate here? Forcing people to stick with all that crap marketing-crazy companies promise them and fail to deliver? Go away. Produce quality and you will be rewarded. Go with thelow-quality approach and you (hopefully) get raped... and deserve it.
Machete Phil said:
Just the kind of sound moral foundation our society can rest firmly upon.
Ts... did I mention I am a web developer? That a large part of MY work is prone to copying because you can easily steal the code, the graphics etc.? And that I find your presentation of emotion very... well, it tells me quite a bit, let me put it this way.
Machete Phil said:
1) People are cheap, and like money. (Or, put nicely, most people desire to maintain or acquire wealth whenever possible - not to relinquish it.)
So do you. And YOUR approach to it seems to be to sell low-quality software that people would never willingly buy if they only knew what a bunch of bad design and bugs they get in that fancy box.
Machete Phil said:
2) People are lazy and like to take the easy way out. (Or, put nicely, most people prefer to maximize their leisure time. If something is available on the other side of the room, that's where people are going to get it.
So are you. The rather unlikely possibility of you being either an AI or an alien aside, YOU are "people" just the same. I thinks we can agree that it wouldn't be of much use to proclaim that you, among all the people were any "BETTER" and thus had a right to complain. But you seem to have a rather negative view on people. You know what they say? That it is mostly what you know about yourself that you deem possible with others? So, basically, what you are telling me is that you are greedy and lazy. I figured that.
Machete Phil said:
3) When the odds of suffering any consequence are relatively low, people will justify minor wrongdoings in favor of honoring #1 and #2.
Like publishing buggy software sold at full price, you mean? I agree.
Machete Phil said:
4) Right now, despite all efforts to the contrary, it's laughable easy to pirate and share software illegally, both in soft- and hard-copy.
It, in fact IS very easy. And it will stay that way, no matter what seemingly ingenious nasty devices the companies come up with (can you say "rootkit"? Muaha-haaaaaaaaa-haha!). If you truly are a developer, you must be aware of that. There is no way back. Companies will have to find different approaches. "Fee market" (or capitalism) is, like evolution, all about the ability to adapt to a changing environment. YOUR environment is changing. You can protest, swear, whine - and you will dwindle and get extinct. Adapt, and you will flourish.
Machete Phil said:
That's it. That's the "great and mysterious force" behind piracy that you think we're never going to figure out. People want to keep their money, get stuff quickly and easily, and not get caught with their hand in the cookie jar.
So what's new? You knew that from day one. What are your consequences? Other than playing the self-proclaimed white knight in an affair you WANT to see as black & white, that is?
Machete Phil said:
It's no different than the goddamn vending machine in a college dorm. Every day kids walk buy it. Every once in awhile someone buys a candy bar or some M&Ms.
Then, one night during a rowdy party someone accidentally breaks the glass of the vending machine, exposing the contents.
You tell me what the 25 college kids in standing in that lounge are going to do next.
You can guess. I'm sure of it.
It never happened to me, however, you seem to talk out of experience. So, basically, to sum up your rant, you want people to behave differently from your own behaviour.
Cute
