DemonDeLuxe
Warlord
Machete Phil said:Proof? I need to prove to you that piracy costs software companies money?
No. But you should at least try to prove that this happens to an extent worth the whining and especially the trouble like diehard copy protection mechanisms (which are cracked in a matter of minutes, anyway, and are problematic primarily for those least guilty of "Piracy". The pirates simply laugh about it). There is a difference between "causing damage" and "causing an amount of damage worth the trouble". You see, e.g. my cat used to cause damage to my sofa. Nevertheless, this was no reason to kill the cat, much less all cats. It's not the question if there is damage. The question is "how much?".
How about some hard facts for a change?Machete Phil said:How about deductive reasoning, dude?
Machete Phil said:Some of the pirates getting the software would have paid for it if pirating were not so easy and carefree.
Certainly. And some of those getting pirated copies might never have been interested in the game (or computer games at all) had they not received the pirated copies first. As for which effect is stronger, that's all speculation. Let me tell you a little lesson about personal computer history: It was a well-known fact that the Commodore 64 was so successful primarily because there were so many programs (mainly games) for it - AND because most people had drawers full of pirated floppy discs. Those were the times when you could go into a computer store, asking around: "Who has game X? Who wants game Y?" and where you could put ads into the computer magazines saying: "I offer the newest games for 10 cents per kbyte!". Many, many people of my generation who are computer fans / freaks / nerds / geeks today had the C64 as their first computer. Today, many of those by sophisticated games regularly. A similar thing happened a little later with the Amiga, which was the computer responsible for PCs going multimedia (they would have done so, anyway, but a bit later without the competition Amiga and, to a lesser extent, Atari ST). Now, how many computer games consumers less would there be today if those millions of people hadn't been infected by "the computer virus" primarily because there were "free" games? It is not a daring hypothesis to say: "Without the C64, the market for computer games today would be only a fraction of what it is".
This, again, is not to advocate piracy. It is only to show you that there are VERY beneficial effects, as well, and it would be damned difficult indeed to judge what was / is stronger.
Machete Phil said:That represents a direct loss of sales, a drop in revenue, and at the end of the day lower profits.
Yes, yes, yes... and as always, you don't deliver facts in the form of numbers. It's a bit tiring, to be honest.
Machete Phil said:Theres a large population of people who would otherwise be willing and able to pay full price for a product taking it for free, and youre going to sit here and tell me I need to prove to you that this represents a loss for the company that produces said product?
If what you proclaim was as definitely and unquestioningly true as you try to make it sound, you could easily prove it instead of whining that someone actually is as demanding as to ask you for proof. Instead of having a hard time complaining on how hilarious these demands are, you could simply slap down a couple of Excel sheets (or links to those), bearing the letterhead of some official and independent statistical institution. Go ahead. But please stop the whining.
Machete Phil said:Piracy represents a loss of sales. You cannot honestly deny this. Granted, not every pirated copy represents a lost sale, but there are certainly plenty of people who would be buying these games if they werent so easy to get for free.
Yes. "Certainly". Certainly as in "I guess there are some, although I do not have any figures that could back up my assumption, but I like my guesses anyhow."
Machete Phil said:For third-party developers there is also the ever-present and real threat of project cancellation or the loss of future contracts due to lower sales on existing titles.
Awwwwwwwwwwwww... as a web developer, the concept of cancelled projects is, of course, totally unimaginable for me. It is, indeed, an unfair fate only illuminated people like you are prone to suffer, since - as we all know - the only possible reason for this is... (from outside, we hear the wind blowing around the house, and then we see a sudden flash of light, accompanied by a rolling thunder) PIRACY (tm)!!!
It's getting a little embarassing here, you know...
Machete Phil said:Youre basically trying to argue that because we do not know the cost, it must be insignificant and therefore piracy must be okay.
Again, you excel in not understanding at all. If one would try to argue that way, one would make exactly the same mistake like you do: Taking the lack of hard facts & figures as proof for one's opinion. No, it's just that the prejected self-righteousness you utter is based on nothing but on assumptions and estimations.
Machete Phil said:Thats a straight-up Tobacco company argument. Gee, we dont know to what extent cigarettes contribute to any of these things precisely, so smoke up!
Oh boy, if you had only 1/100th of the scientific FACTS they have collected about smoking in the previous 20 years, you would have thrown them into the discussion on page one. Sadly for you, you don't - and try to make up for facts with emotion.
Machete Phil said:Of course you have, you already agreed with them to begin with. Most people think there are shades of grey, because that makes them feel better when the queue up their free MP3s and boot up their pirated copy of Counterstrike
Hear y'all the holy words of the white knight! Hooray!