GinAndTonic
Erm, yup. Have you ever studied moral philosophy? John Stewart Mill and Jeremy Bentham would be a good place to start.
Aww, how cute, you took Intro. to Philosophy last semester? I had that class too.
I would say your application of the "greatest good for the greatest number" paradigm is a little naive and misguided. By your rationale, it would be okay to to steal $100 out of a rich person's wallet and give it to 10 of your friends.
It's not hurting him, and you're helping 10 people, right? Mill and Bentham would agree!
Haha.
Bhuric
I see, so in your world, taking the same project and moving it from one studio to another studio somehow equates with "pulling funding from risky projects"?
Wow, I really need to spell stuff out for you don't I? Let me see if I can put it simply.
Really simply.
The publisher can do any of the following things: cancel funding on existing projects, decide not to use your studio for future projects, cut deadlines on existing projects (to speed release and increase revenue), etc. all in response to lower sales on your
existing products.
If your only existing title is being widely pirated, and sales tank, you're going to have a hard time convincing the publisher to use you for another project. Instead, they're going to go find someone to do another
Madden clone.
Of course, I realize how easy it is for you to dismiss this since you're already convinced that sales and game quality are somehow related. That just means you're narrow minded, which is okay I guess.
When you grow up you'll realize that "mass market" does not necessarily mean "good quality." A game that can appeal to a wide audience and score a lot of first-impression sales might be a piece of **** compared to a smaller, niche-market game designed to appeal only to a certain subset of gamers (like some of the more complex strategy/roleplaying games).
These smaller games, with naturally lower sales,
need all the money they can get to compete with the "mass market" games.
Unfortunately, people like you think that all "Game Companies" are made alike, and that across the board it's just fine-and-dandy to pick their pockets of sales.
DemonDeluxe
I beg your pardon, but it was you who introduced arguments you couldn't prove.
Umm, wrong. There's a difference between proving that piracy costs development studios money and providing these numbers precisely.
If you're still claiming I need to "prove" the former, then I concede to your stubborn inability to accept the exceedingly obvious. I'm not going to go out and find data for you to show that taking something from someone when you would otherwise have had to give them money for it means they have less money.
I would think an adult ought to be able to puzzle that one out on their own without hard data to work from.
Seriously, you make it quite hard to believe you actually work as a developer. By the way you express yourself, I would guess you are a taxi driver.
Yes, well, if I were and you were here arguing for scamming taxi drivers out of fares, then I would probably be responding in much the same way.
You could probably make exactly the same argument for this, by the way. Apart from the tip (which you may or may not have given anyway), you're not actually affecting the driver that much. You're also not going to single-handedly bring down the entire cab company by snagging a free ride now and again, right?
So, congratulations - here's one more service you're no longer obligated to pay for. Just ask Mills and Bentham, they will tell you it's all about your happiness, not actually paying people for the services they provide you!
"No" to all of that because no taking away is involved. Will we see the day when you finally realize that? The term is copyright infringement.
Will we see the day when you finally realize that less money is less money?
It doesn't matter if you steal $50 from me or don't give me $50 when you were obligated to.
In both cases you committed a crime and now I'm less $50 for it. Right? It doesn't matter what the "term is."
Obviously this entire amount doesn't translate directly into cost. Nor so does stealing a $10 makeup kit from WAL*MART cost them $10 -- it's probably a $2 item plus $2 for shipping and stocking... but that's not really relevant now is it? You stole from them and that's kind of the bottom line.
Whether the amount you cost them is known or
undetermined you're the culprit and you're not going to justify it just because it doesn't hurt them "that bad."