Hey guys
Just thought I'd post some of my ideas to solve the problem of the AI neglecting buildings like stables and training yards etc...
For stables:
Add +1
with horses.
This would ensure that the AI built this building once they actually had access to horses. As a greater incentive this health bonus could be raised to +2
(or just +1
and an additional +1
from stirrups to give more of an incentive as the AI progresses down the mounted line). From a logic perspective, the health would be due to increased mobility of people and goods... just like the BtS public transportation building.
For training yards:
Add +2 XP for all new melee units.
I know this is quite a large XP bonus, but it would allow for 1-promotion melee units without civics like apprenticeship. Also, despite the incentive for the AI, the bonus would only be given to melee units so wouldn't be too broken.
For archery ranges:
Add +1 XP for all new archery units
The reason I didn't make this as large as the training yard bonus is because the archery range also slaps on a small defensive bonus and, because Bowyers give an even large bonus later. Hopefully the small XP boost would give the AI the incentive to build this building.
Any other thoughts?
Al
Just thought I'd post some of my ideas to solve the problem of the AI neglecting buildings like stables and training yards etc...
For stables:
Add +1

This would ensure that the AI built this building once they actually had access to horses. As a greater incentive this health bonus could be raised to +2



For training yards:
Add +2 XP for all new melee units.
I know this is quite a large XP bonus, but it would allow for 1-promotion melee units without civics like apprenticeship. Also, despite the incentive for the AI, the bonus would only be given to melee units so wouldn't be too broken.
For archery ranges:
Add +1 XP for all new archery units
The reason I didn't make this as large as the training yard bonus is because the archery range also slaps on a small defensive bonus and, because Bowyers give an even large bonus later. Hopefully the small XP boost would give the AI the incentive to build this building.
Any other thoughts?
Al