Solver's Unofficial BtS Patch

Just imagine, you could apply version numbers to each uploaded DLL. 1.0.0.1.S4, 1.0.0.1.S5, 1.0.0.1.S6, ... :lol:

But I suppose the file date is best to keep track.

I too would almost long for something like that where even in the version numbers he could indicate this is just a little v1.02 or a massive upgrade to v2.0, but as I'm sure he has no idea what the end point is with these fixes nor how big these changes might eventually become its probably more bother than its worth. The date is simple and clear. If you see the latest version out there is a later date than you have just go to the Apolyton or CFC thread and check out the bottom entries and see if there are any MUST HAVE new fixes included there for you.
 
I hope this patch doesnt give firaxis a sense of "we dont have to do anything official, since the fan community is"
 
Do these AI changes see their way into scenarios? specifically Rhye's?
 
Do these AI changes see their way into scenarios? specifically Rhye's?

It all comes down to whether the scenario has its own CivGameCore.DLL or not. If NOT than its using the main CivGameCore.DLL (Solver's), if it DOES, no such luck (all of the Solver fixes will be ignored).

Nothing in these fixes is optimized for any particular scenarios so it is POSSIBLE that Solver's patch could have weird side effects if any of them really need specialized AI for the given scenario but, at least from what I've seen so far, it seems to work great with the fixed up version of Next War and Gods of Old.
 
In Firaxis' place, I would be thoroughly ashamed to be totally outperformed like this by a member of the community- even if Solver does dll's only. If this goes on much longer, it is truly evidence of Firaxis' incapacity.

I repeat myself in saying this is awesome work!
 
In Firaxis' place, I would be thoroughly ashamed to be totally outperformed like this by a member of the community- even if Solver does dll's only. If this goes on much longer, it is truly evidence of Firaxis' incapacity.

I repeat myself in saying this is awesome work!

Well, this patch includes work from Solver and now also Blake, who were both part of the development team of BtS, if I got it right. So this comes from Firaxis, in a way. Blake was 100% responsible for BtS AI, so actually no one else could come up with the more advanced AI fixes anyway.

Of course I hope they are paid for all this work, or get other adequate compensation.
 
In Firaxis' place, I would be thoroughly ashamed to be totally outperformed like this by a member of the community- even if Solver does dll's only. If this goes on much longer, it is truly evidence of Firaxis' incapacity.

I repeat myself in saying this is awesome work!
lol, let's not get carried away now.

In Firaxis' place, I'd be thoroughly chuffed. Not only have they acquired the services of two seemingly valuable personnel (Solver and Blake), but they now also have some much needed airspace with which to develop the patch without the usual community hysterics going on in the background. These 'unofficial' patches have completely pacified the masses as they say.

In essence, everyone wins.

So, for me, it's a 'well done Firaxis and team'.:goodjob:
 
These 'unofficial' patches have completely pacified the masses as they say.
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youre not paying attention man. Have a look in the bugs forums, some people are having massive problems with crashes. Myself included
 
Just downloaded and install the latest version, played an "experimental game".

The governor is still blindly grabbing food tiles with no regard for overall production. It will happily leave an "emphasize hammer" city doing 2:hammers:/turn for prolonged periods of time while putting the new citizen on a 3:food: tile instead of the 2:food:3:hammers:+:commerce: tile (this tile was the result of a random event, really nice tile). It'll even go for cottaged grassland instead of the mined grassland hill.

Can't we just really turn off the governor? Why is the governor moving citizens around even when it is explicitly switched off? Leave the citizens where they are and don't move them around. When population grows, use whatever algorithm to place *only* the new citizen.

The way it is now, we either have to check every city every turn, or we have to leave the worker idle and only improve tiles that we want the governor to use. The latter is obviously not acceptable.
 
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youre not paying attention man. Have a look in the bugs forums, some people are having massive problems with crashes. Myself included

There's a few threads reporting CTDs for 3.03 and civilopedia. Big deal. If you're playing with 3.03 and the crashes are civilopedia related, then uninstall and play with 3.02. I never bothered updating to 3.03.
 
My crashes and most of them have nothing to do with the 3.03 patch, they were preexisting since buying the game
 
At this point, I have to say that playing with 3.02. is recommended. The unofficial patch itself will work fine with any version, but 3.03. did introduce some new crashes, without adding anything you might really want to have.
 
Yep, found the annoying bugs w/ BTS v3.03 so I uninstalled my game and reinstall it to just have v3.02 for now.
 
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