Solver's Unofficial BtS Patch

It's not bad information once you know what it means. It's just that the name is slightly confusing at first due to space limitations. Once you know what it means then the issue disappears.


The problem is the name is very misleading, I personally think "Might have" is far less misleading than "Can Research"

The problem is you have two different groups of techs there

"Can Research" and "Might Have"

Which gives you the following options

1. Split the groups

2. Eliminate them (all information in there can be determined from the other techs and the Research screen... just a bit more clumsy)

3. This is the WORST POSSIBLE solution... find one name for both of them
(actually maybe just change the name of the single group to "Can Research/Might Have"... or "Has Prerequisites")
 
I think changing the text to "Might Have" is the best option. Because that collum is only supposed to simplify the procces of figuring out what they "Might Have".
 
from your description it sounds as if you would have selected all four units first.

I actually thought of that along with the Stacking option. But I selected each unit individually. This process was over several turns. Not just one. It wasn't till I moved the 2 Chariots off the Tile that the Workers would receive any orders. It was as if the Chariots *Sentry* orders superceded the Workers Orders to build.


JosEPh
 
That is most definitely intentional, and for good reason.

May I ask what the good reason is, and is there any way for me to disable it but keep the rest of the features from your patch? Because I think the patch is excellent apart from this one small thing!
 
several problems
1. points in the game where it only talks about the civ, not the leader (ie please declare war on, culture, etc.)

2. Some civs only have one leader and duplicate Leaders have appeared as well.
 
That seems a bit of a cop-out to me. They really need to fix the "only talks about civ, not leader" problem anyway, because it makes playing with unrestricted leaders extremely difficult. "Sure, I'll stop trading with the Koreans, as soon as I can figure out exactly who they are."

Bh
 
May I ask what the good reason is, and is there any way for me to disable it but keep the rest of the features from your patch? Because I think the patch is excellent apart from this one small thing!

The problem is that you get several civs of the same nation in the game. For example, two Germanies. If that happens, you'll get requests to "cancel deals with the Germans", or news that "event X has occurred in Germany". There are several situations, then, when you can't tell which civ the game means.

If you want to change that, you'll need to tweak the code yourself, if you know how to work the SDK.
 
Ah well I have no idea how to do that, I'll guess I'll just leave it then. BUt surely if you go to war with the vassal you will go to war with its owner too so it doesn't affect it that badly?
 
In war situations it isn't that bad. Sometimes it is, though, in particular in cancel deal situations. I often have a situation where the master hates me and won't trade much but the vassal has some good trading relations. If they're both the same civ, I can never know who I'm asked to cancel deals with. Probably the most annoying of these situations.
 
Ah well I have no idea how to do that, I'll guess I'll just leave it then. BUt surely if you go to war with the vassal you will go to war with its owner too so it doesn't affect it that badly?

Yes, but
1. The German 'colony' wasn't necessarily spawned by the German 'original civ' it may have been spawned by someone else

2. Just because the Germans spawned a German colony doesn't mean the German colony is Still the vassal of the 'original' Germans.



Ideally you would pimarily display Nationnames, not leader names ... so you wouldn't care who Leads the Koreans, as long as the "Korea" rather than "Wang Kon" was what you saw on the Power Graph/Demographics chart, and you only saw Wang Kon if you Talked to Korea. And of course, there must be only one Korea.

Also they have 34 civs, and it is limited to 18 in a game... no reason to duplicate.
 
Alright. Any chance of inflation being partially reintroduced to corps? I understand why it was removed, but it makes corps too profitable I think.
 
You should consider dropping the HQ income to 4 manually - as I've mentioned several times, I feel that's what is needed for optimum corp balance.
 
How do I do that?

That's in Assets\XML\GameInfo\Civ4CorporationInfo.xml. For each corporation, there's a segment that looks like

Code:
<HeadquarterCommerces>
		<iHeadquarterCommerce>5</iHeadquarterCommerce>
		<iHeadquarterCommerce>0</iHeadquarterCommerce>
		<iHeadquarterCommerce>0</iHeadquarterCommerce>
</HeadquarterCommerces>

Obviously, you want to change that 5 to 4 then - and do so for all seven corporations in the file.
 
Very nice, thanks. One question, though; if you think that's optimal for corp balance, why not put that in your patch?
 
Very nice, thanks. One question, though; if you think that's optimal for corp balance, why not put that in your patch?

Solver's unofficial patches are ONLY dealing with fixes in the CivGameCore.DLL, he's not making any tweaks to the XML or Python stuff.
 
Very nice, thanks. One question, though; if you think that's optimal for corp balance, why not put that in your patch?

I try to stick to bugs, AI improvements and critical issues, stuff that can be done through dll modding. I only have one XML fix, and that's for the Military Academy bug, which is a major one.

I have a lot of thoughts about what to change for better balance, but I don't want to include those things, turning this into a rebalancing mod instead.
 
If as you mentioned before you are done with this patch, at least till the official one is out. Why don't you incorporate your balance ideas in a different patch or a mod this time with whatever XML tweaks you see fit. I am sure considering the work you have done already, that so many will like play the game with balances made by you.
 
That's a good idea and I'd like to do it, but due to certain reasons I won't :)
 
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