I played a bit of Master of Mana today.
It has equipment "promotions" quite a lot, so why don't C2C have it???
It definitely would fit into the game and enrich it a lot.
Also, while there is a "magic" secondary research line in MoM, C2C could also use it for some other ideas.
Like "unconventional application" or something - even as afar as "alternative reality science".
OR for researching EQUIPMENT/PROMOTIONS.
Would be fun to have items separated from the building/unit research.
Or you could even make THREE separate science lines: Buildings/Units, Equipment/Promotions, Civics/Events or something.
Same goes for the "special resources" like metal and wood, that are used there for equipment.
C2C could so use that system...
And with a simple UI tinkering, you could actually switch ALL resources into CUMULATIVE turn-based states, not just ON/OFF/FEW like it's now.
THAT would be a great upgrade for the mod (especially since you have a precedent you CAN "copy" from), I really think so.
What do YOU think about all these ideas???
It has equipment "promotions" quite a lot, so why don't C2C have it???
It definitely would fit into the game and enrich it a lot.
Also, while there is a "magic" secondary research line in MoM, C2C could also use it for some other ideas.
Like "unconventional application" or something - even as afar as "alternative reality science".
OR for researching EQUIPMENT/PROMOTIONS.
Would be fun to have items separated from the building/unit research.
Or you could even make THREE separate science lines: Buildings/Units, Equipment/Promotions, Civics/Events or something.
Same goes for the "special resources" like metal and wood, that are used there for equipment.
C2C could so use that system...
And with a simple UI tinkering, you could actually switch ALL resources into CUMULATIVE turn-based states, not just ON/OFF/FEW like it's now.
THAT would be a great upgrade for the mod (especially since you have a precedent you CAN "copy" from), I really think so.
What do YOU think about all these ideas???