Some questions about C2C

kijedi

Chieftain
Joined
Sep 21, 2010
Messages
22
Have a few questions that hopefully someone will answer for me - thanks

1. No matter what game speed I choose the game eventually always states 100 moves left or something similar even though we are only in modern era (for example) and no civ is clearly dominant - I usually start the game in industrial era - haven't had a chance to play the later eras. I was under the impression that Mastery was the only thing to check for C2C - is this true? How to get a game that extends until a true dominance (90percent of the world) for instance?

2. Is there an easy way to see what resources I need for corporations or other needs easily?

3. I have never seen anyone in C2C using the UN or similar voting type wonders?

4. Is there any way to extract the C2C Sevopedia into a text file to then read offline?
 
Have a few questions that hopefully someone will answer for me - thanks

1. No matter what game speed I choose the game eventually always states 100 moves left or something similar even though we are only in modern era (for example) and no civ is clearly dominant - I usually start the game in industrial era - haven't had a chance to play the later eras. I was under the impression that Mastery was the only thing to check for C2C - is this true? How to get a game that extends until a true dominance (90percent of the world) for instance?

Starting in the industrial era is a huge mistake. C2C is pretty much broken when starting at anything past ancient, and possibly even then.

Anyhow, the mastery victory condition does have a "mercy rule" which you can turn on/off in the BUG options. If a civ meets some criteria it can end things early to save you the trouble of playing a game that is clearly already won or lost as far as it is programmed to determine this. If that is turned on, turn it off and it will make you play until the end (as per a time victory) before it declares a winner (even if you wipe out everyone else and are the only civ left and have every plot of land on the map inside your territory).

2. Is there an easy way to see what resources I need for corporations or other needs easily?

Depends on what you mean by easy, but the 'pedia has all the requirements as does the hover help for the button in the city screen (although if some types of requirement are not met you don't get a button there).

3. I have never seen anyone in C2C using the UN or similar voting type wonders?

The UN and AP still exist. It does seem to me that most games don't last long enough to get the UN, either due to winning before then or just not playing that far.

4. Is there any way to extract the C2C Sevopedia into a text file to then read offline?

Not really. A few thousand screen shots might do it...
 
Quote: "Starting in the industrial era is a huge mistake. C2C is pretty much broken when starting at anything past ancient, and possibly even then.

Anyhow, the mastery victory condition does have a "mercy rule" which you can turn on/off in the BUG options. If a civ meets some criteria it can end things early to save you the trouble of playing a game that is clearly already won or lost as far as it is programmed to determine this. If that is turned on, turn it off and it will make you play until the end (as per a time victory) before it declares a winner (even if you wipe out everyone else and are the only civ left and have every plot of land on the map inside your territory)."


-- If this is true, how can I play with Mechs and futute technologies - I am not interested in Ancient techs as much - can you recommend a way to play starting with industrial or modern tech to the future? Is Mastery the way to go??

Also - when it says a corporation has stopped working in a city somewhere, what is needed to get it back generating income?
 
Quote: "Starting in the industrial era is a huge mistake. C2C is pretty much broken when starting at anything past ancient, and possibly even then.

Anyhow, the mastery victory condition does have a "mercy rule" which you can turn on/off in the BUG options. If a civ meets some criteria it can end things early to save you the trouble of playing a game that is clearly already won or lost as far as it is programmed to determine this. If that is turned on, turn it off and it will make you play until the end (as per a time victory) before it declares a winner (even if you wipe out everyone else and are the only civ left and have every plot of land on the map inside your territory)."


-- If this is true, how can I play with Mechs and futute technologies - I am not interested in Ancient techs as much - can you recommend a way to play starting with industrial or modern tech to the future? Is Mastery the way to go??

Also - when it says a corporation has stopped working in a city somewhere, what is needed to get it back generating income?

You can use my saves - GEM, Noble, Medieval Era with 7 civilizations ;)
 
As of making an automatic Pedia-to-text extractor, it isn't that hard to do, considered that the entire pedia is basically just a bunch of tagged text entries to begin with.
The real problem is to make the resulting stuff look digestible (and not a scramble of untagged text, which can be made easily by tag-reading the pedia files, but wouldn't satisfy the actual request visually)...
 
As of making an automatic Pedia-to-text extractor, it isn't that hard to do, considered that the entire pedia is basically just a bunch of tagged text entries to begin with.
The real problem is to make the resulting stuff look digestible (and not a scramble of untagged text, which can be made easily by tag-reading the pedia files, but wouldn't satisfy the actual request visually)...

With XnCovnert we can convert DDS to .JPG a hundred at once if needed.
 
As of making an automatic Pedia-to-text extractor, it isn't that hard to do, considered that the entire pedia is basically just a bunch of tagged text entries to begin with.
The real problem is to make the resulting stuff look digestible (and not a scramble of untagged text, which can be made easily by tag-reading the pedia files, but wouldn't satisfy the actual request visually)...

Except that
- the contents of the pedia depend on what MLF options you have chosen.
- actual entries and even just single values for an entity may be spread across a number of modules.

We have ad one that did extract from the core XML to html. It was a good start but the programmer did not publish the code so others could improve on it.
 
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