I'm new to the whole turn-based Civ genre and so there are a few questions that have been bugging me for awhile now.
1) To tap into a resource, does it only have to be within your borders with a 'mine' on it and a connection to a city?
2) Do you have to have the spot 'circled' in a city manager to benefit from it?
3) Does the bonus of +1 happy for say gems apply to all cities or just one? Does it require 'circling' to get the +1 happy bonus?
4) Are there any advantages to having multiples of same resource being harvested? If so, do the bonuses stack to +2 happy for two gem spots being harvested?
5) When you trade a resource to another Civ, does that affect your own access to said resource in any way?
6) The Grocer building grants +1 health for certain things. Does this only apply if the bananas resource is near that specific city or do all cities with Grocer benefit from your Civ having bananas somewhere?
7) The Granary is said to store 50% of food after growth. Exactly what does this mean?
8) The Coliseum grants +1 happy per 20% Culture rate. Could someone please give an example of what this means?
9) If you create a city somewhere and later decide you want to destroy it, are there any penalties for doing so? Example being I made one on an island but the distance penalty is too much to justify the gain there.
That is all for now.
I want to offer my advanced thanks for any info here.
1) To tap into a resource, does it only have to be within your borders with a 'mine' on it and a connection to a city?
2) Do you have to have the spot 'circled' in a city manager to benefit from it?
3) Does the bonus of +1 happy for say gems apply to all cities or just one? Does it require 'circling' to get the +1 happy bonus?
4) Are there any advantages to having multiples of same resource being harvested? If so, do the bonuses stack to +2 happy for two gem spots being harvested?
5) When you trade a resource to another Civ, does that affect your own access to said resource in any way?
6) The Grocer building grants +1 health for certain things. Does this only apply if the bananas resource is near that specific city or do all cities with Grocer benefit from your Civ having bananas somewhere?
7) The Granary is said to store 50% of food after growth. Exactly what does this mean?
8) The Coliseum grants +1 happy per 20% Culture rate. Could someone please give an example of what this means?
9) If you create a city somewhere and later decide you want to destroy it, are there any penalties for doing so? Example being I made one on an island but the distance penalty is too much to justify the gain there.
That is all for now.
