- Joined
- Aug 7, 2010
- Messages
- 3,410
Another random observation, uhm I'm not sure if it's been mentioned yet in this thread:
Some policies take effect immediately (with a short delay for the UI to update all the yields/gpt/cpt/bpt/etc), while some take effect only on the next turn, ie Profesisonal Army for military unit upgrade discounts. This is fair, since one could theoretically switch to Professional Army, upgrade his units, then switch again the same turn without any penalty.
This however makes the policy system a little bit inconsistent, due to not knowing exactly if a policy change will happen instantly or later. I'm sure after a few games we will all adjust though...
It's also inconsistent within these parameters: professional army doesn't take effect until the next turn, but the diplomatic policy that gives two envoys for the first one sent takes effect immediately.
But it doesn't really matter, since one cannot change policies more than once per turn; it can't be exploited.