Some random obervations from the streams

You certainly have a point here but then this observation almost entirely ruins any justification for the whole system of amenities and their distributions, which is thus turned into a one big black box, and players have no clue what is going on there.

Well, yes. I found amenity system to be quite opaque and still believe there should be better solution. But I don't think it's that big issue. We'll understand general rules soon enough and should be able to manage it quite well.
 
Well, yes. I found amenity system to be quite opaque and still believe there should be better solution. But I don't think it's that big issue. We'll understand general rules soon enough and should be able to manage it quite well.
I'm sure they are manageable once you understand the rules, yes. Though it would be good if the game also gave you a hint to how the rules work. Of course, you can always look it up in Civilopedia. I'm actually surprised that none of the youtubers seem to have done any background work as to how these things actually work. They were given the copy a week in advance, for sure they would have had time to spend 30 minutes reading up on some basic functionality in Civilopedia. At least Quill and Marbozir both make massive mistakes due to not knowing how things work. Neither do they seem interested in figuring the mechanics out.
 
My feeling is ranged units should have no counter attack period. Take that ability away from them and suddenly the whole game balances fine.

What made them outrageously powerful in Civ V is that to attack Ranged units Melee units had to sacrifice their own HP. Lost HP translates into lost attack power! But when Ranged units attack Melee, they do it cost free.

Melee and Cavalry attacking Ranged units in Melee range should not lose any HP (and thereby any attack power) for doing so. Just take the counter attack ability away completely, except (possibly) a couple of unique units. A unique unit that can counter may be fine. Not as is though.
 
My feeling is ranged units should have no counter attack period. Take that ability away from them and suddenly the whole game balances fine.

What made them outrageously powerful in Civ V is that to attack Ranged units Melee units had to sacrifice their own HP. Lost HP translates into lost attack power! But when Ranged units attack Melee, they do it cost free.

Melee and Cavalry attacking Ranged units in Melee range should not lose any HP (and thereby any attack power) for doing so. Just take the counter attack ability away completely, except (possibly) a couple of unique units. A unique unit that can counter may be fine. Not as is though.

Yes thats why crosbowman and compasite bowman spam was powerfull yes youre range units get damaged when atacked but so does the melee unit and when it is youre turn you just shoot and do damage withouth taking damage.
 
And also that most players are not 'Civfanatics' with years/decades of knowledge (or presumed knowledge) about how the game works. I can see new players getting wrecked very quickly on Prince level, just because of the Barbarian swarm...

Oh god. OH GOD!
Barbarian nerf incoming!
I remember my GF hated Civ5 so we went back and played Civ4. All was going fine until she was knocked out the game by a lone barbarian taking over her capital (and only) city because she had forgotten that unlike Civ5, cities in prior civ games were defenseless by default.

With cities no longer able to attack until walls are built, I can already see the day 1 splurg-fest for Civ6.
"WTH they removed cities being able to attack?! This game is so dumb, Civ5 was better"

It is easy to forget that the game needs to be designed to cater to a wide audience even if that means dumbing it down because things we consider to be broken are the very same crutches newer players will need to even remain alive.
 
Alternatively just make ranger units weaker overall, so that they trade damage for range. In civ V they were weaker, but just a slight bit.
Alternatively just make ranger units weaker overall, so that they trade damage for range. In civ V they were weaker, but just a slight bit.

Until the patch in brave new world wich gave crosbowman man strenght of 13 and range strenght of 18 powerfull overpowered.
 
In UnstableVoltage he shows the menu screen with the difficulty icon being 3. The thing looks half filled. Makes me think it's possible civ6 will have only 6 levels ?
Yes, this was discussed already. Spain stream was at 5 and it was 1 bar from being complete. So yes, it looks like there are 6 difficulty levels, like in good old civ games.
 
About ranged units crossbowman have 30 melee strength. Knights have 48 and can gain more bonuses versus ranged. Range promotions give ranged strength if I recall.

Warrior has 20 melee strength Slinger 5!!!

Horseman and Swordsman 35 archer 15.

ranged units have no zone of control either.
 
Yes, this was discussed already. Spain stream was at 5 and it was 1 bar from being complete. So yes, it looks like there are 6 difficulty levels, like in good old civ games.

Lets hope it ramps up enough from level 3.
 
I'm sure they are manageable once you understand the rules, yes. Though it would be good if the game also gave you a hint to how the rules work. Of course, you can always look it up in Civilopedia. I'm actually surprised that none of the youtubers seem to have done any background work as to how these things actually work. They were given the copy a week in advance, for sure they would have had time to spend 30 minutes reading up on some basic functionality in Civilopedia. At least Quill and Marbozir both make massive mistakes due to not knowing how things work. Neither do they seem interested in figuring the mechanics out.

In FilthyRobot's Germany Let's Play, he opened the Civilopedia page for Amenity Sources at @5:10

Spoiler :
civilopedia_amenity_sources.PNG


This is how it currently explains the use of luxuries:

"Each Luxury resource can contribute up to 4 Amenities to your empire (1 per city) to the 4 cities that need them the most. Distribution happens automatically, as long as the Luxury resource is improved (a Plantatation improvement built on Spice, for example)"

Is there a way to add a YouTube link without it converting it an embed? It strips the time parameter I'm seeking to add. If I use link or unlink it still does it.
 
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About ranged units crossbowman have 30 melee strength. Knights have 48 and can gain more bonuses versus ranged. Range promotions give ranged strength if I recall.

Warrior has 20 melee strength Slinger 5!!!

Horseman and Swordsman 35 archer 15.

ranged units have no zone of control either.

That is too low
differences are 18, 15, 20*

*Archer is one era before swordsman/Horseman

They either need to make that difference bigger (Slinger is OK because of the 1 range... but Archers should have 5 melee strength, and Crossbows 20-25).. an exposed archer has to be a 1 hit kill for a melee unit.
 
Silverdawn: That's unfortunate if the easiest way of actually making sure people know what's happening.

OTOH, they should give you the ability to manually distribute them, or give one of several options as to distribution. One that I think would be best would be one that maximizes total output across your Civ. This would likely translate to apportioning Amenities to cities according to their population.
 
Silverdawn: That's unfortunate if the easiest way of actually making sure people know what's happening.

OTOH, they should give you the ability to manually distribute them, or give one of several options as to distribution. One that I think would be best would be one that maximizes total output across your Civ. This would likely translate to apportioning Amenities to cities according to their population.

I think it is deliberate that they don't let you.
It reintroduces some global happiness type effects.
If I conquer a bunch of cities and the conquered cities have high war weariness, that is going to affect my core cities, because there will be fewer luxury amenities for the core cities.
 
Random observation: Unique improvements disappear when city is captured by another civ.

Anyone seen what happens to unique districts?

Edit: some more random observations.

-You can use city bombard from a captured city the same turn you capture it.
-Building districts on tiles with unchopped forests or jungles takes longer than building them on land without forests.

Spoiler :
LTTAwt9.jpg


Don't know how much longer in general, but I noticed in Marbozir's last video that when he builds an Acropolis on forested hill the build cue says 18 turns, but once started the city says 21 turns. You really really really should chop those forests before building anything on top of them.
 
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Random observation: Unique improvements disappear when city is captured by another civ.

Anyone seen what happens to unique districts?

Edit: some more random observations.

-You can use city bombard from a captured city the same turn you capture it.
-Building districts on tiles with unchopped forests or jungles takes longer than building them on land without forests.

Spoiler :
LTTAwt9.jpg


Don't know how much longer in general, but I noticed in Marbozir's last video that when he builds an Acropolis on forested hill the build cue says 18 turns, but once started the city says 21 turns. You really really really should chop those forests before building anything on top of them.

Wow... that's a big change to Uniques (I'd assume Districts and Buildings just revert to their normal form/ or unique form of the new owner)... bit of a shame we couldn't capture the Great wall. (I guess blowing off the Sphinxes nose ruins the culture and faith)
 
Wow... that's a big change to Uniques (I'd assume Districts and Buildings just revert to their normal form/ or unique form of the new owner)... bit of a shame we couldn't capture the Great wall. (I guess blowing off the Sphinxes nose ruins the culture and faith)
It also means that when China spends the early game building up their nice wall that mainly pays off in the late game in form of tourism and culture, you can easily wipe it off the map by capturing their border cities and giving them back. Shouldn't even give much warmonger penalty if you have a cassus belli, I think.
 
In FilthyRobot's Germany Let's Play, he opened the Civilopedia page for Amenity Sources at @5:10



This is how it currently explains the use of luxuries:

"Each Luxury resource can contribute up to 4 Amenities to your empire (1 per city) to the 4 cities that need them the most. Distribution happens automatically, as long as the Luxury resource is improved (a Plantatation improvement built on Spice, for example)"

Is there a way to add a YouTube link without it converting it an embed? It strips the time parameter I'm seeking to add. If I use link or unlink it still does it.

Has it been confirmed that each COPY of an amenity provides a bonus to 4 cities?

Also, put your YouTube link in a code tag to maintain the link
 
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