Zany
Prince
So I'm working on this mini-mod for personal use that just tweaks gameplay a little bit. I want to create a new game speed (well, technically, for ease, alter an existing one; Epic to be specific) and remove two religions since I think that 7 religions is too many for having a max of 18 civs playing (especially when on most games I wouldn't be playing with that many). First I need some help interpreting what the XML means here:
<iGrowthPercent>150</iGrowthPercent>
<iTrainPercent>150</iTrainPercent>
<iConstructPercent>150</iConstructPercent>
<iCreatePercent>150</iCreatePercent>
<iResearchPercent>150</iResearchPercent>
<iBuildPercent>150</iBuildPercent>
<iImprovementPercent>150</iImprovementPercent>
<iGreatPeoplePercent>150</iGreatPeoplePercent>
<iCulturePercent>150</iCulturePercent>
<iAnarchyPercent>150</iAnarchyPercent>
<iBarbPercent>150</iBarbPercent>
<iFeatureProductionPercent>150</iFeatureProductionPercent>
<iUnitDiscoverPercent>150</iUnitDiscoverPercent>
<iUnitHurryPercent>150</iUnitHurryPercent>
<iUnitTradePercent>150</iUnitTradePercent>
<iUnitGreatWorkPercent>150</iUnitGreatWorkPercent>
<iGoldenAgePercent>125</iGoldenAgePercent>
<iHurryPercent>67</iHurryPercent>
<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent>
<iInflationPercent>20</iInflationPercent>
<iInflationOffset>-160</iInflationOffset>
Some of these make perfect sense, while some other things seem to overlap. Like, what's the difference between "Construct" and "Build"? Just as long as I know what these things mean and what they change, I can do the rest in tinkering with my ideal speed.
Next, removing two religions. Exactly how complicated is this? Can I just remove the religion from it's main XML file and that's it, it's out of the game? Or do I have to track down every reference to it elsewhere in all the XML for the game to function, like for example if I remove Hinduism having to also manage to (even though I don't know how to do this) edit the Polytheism tech so it doesn't say "the first to research this tech founds Hinduism"?
<iGrowthPercent>150</iGrowthPercent>
<iTrainPercent>150</iTrainPercent>
<iConstructPercent>150</iConstructPercent>
<iCreatePercent>150</iCreatePercent>
<iResearchPercent>150</iResearchPercent>
<iBuildPercent>150</iBuildPercent>
<iImprovementPercent>150</iImprovementPercent>
<iGreatPeoplePercent>150</iGreatPeoplePercent>
<iCulturePercent>150</iCulturePercent>
<iAnarchyPercent>150</iAnarchyPercent>
<iBarbPercent>150</iBarbPercent>
<iFeatureProductionPercent>150</iFeatureProductionPercent>
<iUnitDiscoverPercent>150</iUnitDiscoverPercent>
<iUnitHurryPercent>150</iUnitHurryPercent>
<iUnitTradePercent>150</iUnitTradePercent>
<iUnitGreatWorkPercent>150</iUnitGreatWorkPercent>
<iGoldenAgePercent>125</iGoldenAgePercent>
<iHurryPercent>67</iHurryPercent>
<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent>
<iInflationPercent>20</iInflationPercent>
<iInflationOffset>-160</iInflationOffset>
Some of these make perfect sense, while some other things seem to overlap. Like, what's the difference between "Construct" and "Build"? Just as long as I know what these things mean and what they change, I can do the rest in tinkering with my ideal speed.
Next, removing two religions. Exactly how complicated is this? Can I just remove the religion from it's main XML file and that's it, it's out of the game? Or do I have to track down every reference to it elsewhere in all the XML for the game to function, like for example if I remove Hinduism having to also manage to (even though I don't know how to do this) edit the Polytheism tech so it doesn't say "the first to research this tech founds Hinduism"?