MagisterCultuum
Great Sage
I'd actually think it rather appropriate for Perpentach to care more about Somnium than the other players. I could see him viewing it as more important that Alignment, religion, and council membership combined.
Is that background / playmat thing some of the art from Green Ronin's Blue Rose RPG? It looks familiar.
new unique card?
..like an 8 ?![]()
. . . Sure I guess, but I was thinking more along the lines of the Fool and Death. Still plenty of cards left in the Tarot.
Another idea I thought might be cool is if each leader had their own unique card they could play once a game. Imagine having Perpentach on the ropes until he plays his unique card of the Tarot "Wheel of Fortune." Or "the Magician" for Dain, "the Devil" for Hyborem, etc. Just a thought.
And i have to third the attitude adjustment for Balseraph leaders / especially Perpy.
Sad to see the option of 1 Gold go (if it is) no more paying the upkeep of my troops early game by: A game of Somnium a turn keeps the bailiff adjourn.
(Especially fun if taken from the civ to bash with those units.
).
2 proposals though: 1. Could you add a view of the discard pile? 2. a list of cards on your bank of one type? (with the first one beeing far more important. Sorry if its allready in but i haven't figured.)
Lest you want to force the players using a sheet of paper if they don't have a razor-sharp memory. Since there is not really a way to prevent a player from doing so and a minigame might be more fun if its not about frying your brain-cells out.
(Not that i have done but playing from memory is hard.)
As for tracking the Discard and Banked cards, I think the best way to implement it would be to have a sidebar set up which has 11 rows and 5 columns. Each Row is another Suit, indicated by an icon at the far left, with the last row being for Fools/Death. Each column is obviously the numbers 3-7. If a player has the card in their bank there is an arrow pointing up or down (at the player with the card) and if the card has been discarded there is an X.
Then you have a readily accessible tracker of all current card locations.
"Semi-Standalone Somnium"
...
Any chance of making the background on the top of the Towers cards more distinct from the Demons ones? It could be my monitor, but I find them hard to tell apart (not that it's a big issue, mind)...
On the grammar note from the earlier page, the event text when you lose a game for gold says "... you loose X gold" - it should be lose.
I'd also like to second the opinions above - I love this minigame, it's nicely paced, very easy to learn but still with some depth and rather attractive.
Any chance of making the background on the top of the Towers cards more distinct from the Demons ones? It could be my monitor, but I find them hard to tell apart (not that it's a big issue, mind).
EDIT: A thought occurs - how about incorporating Somnium into wider gameplay more? For instance, maybe an option on the peace brokering event could be for a game to be played between the warring leaders; the winner could choose to, say, force a ceasefire. Maybe instead of offering to become a vassal when they've nearly been defeated, some leaders could offer to play for mercy instead; if they lose the aggressor can choose to continue the war or vassalise them, if they win then peace is enforced for a certain length of time.
There could also be games for resources with civs you've a trade route to, or for technologies - each player antes a tech and the winner gains the one anted by the loser.
The memory is a part of the game. I was thinking about adding something like that, but this is better this way. And making work your (graphical) memory is always a good thing ... I will perhaps make a mini-game that makes work your mental calculation![]()
I'm sorry for the confusion, but it might be possible that I just played perpentach before, although I don't remember at all playing him and there was no delay of 20 turns either like with other civs I played against.... still can't reproduce that![]()