SonIOT I: For All the Marbles

God that map is ugly! :cringe:
 
With the island of Tegota* firmly in his control, Kyroke turned his sights north to Hanaki**. amassing a large force, he set out to secure his dominance on the main island. Disunited in their constant warring, the scattered tribes started to fall one by one to Kyroke's united force. Yet these tribes were not like to ones that had settled on Tegota. Many of these tribes were semi-nomadic, and quite adept at leaving at a moments notice. Despite his initial headway, his opponents were able to evade him, fleeing further north faster than his forces could follow.

Back on Tegota, a new discovery had arisen in the western seas. A small fishing crew had stumbled upon a Huaxia outpost, located on an island near Kotana***. The guards there had welcomed the fishermen from behind a wall of spears. This was considered a good sign, as a man who fears his neighbor and meets him with force was considered honorable. Still, no blood was shed, and a small trade route was soon established between Okasina and Shou Qiu. Still, Kyroke was wary of his new neighbors.

The Renota tribe, who had fled to Kotana, were flourishing. despite a misunderstanding with a coastal village (which resulting in the village being destroyed) the Renota were able establish a safe community on the mainland. Here, abundant farmland allowed the Renota to grow, and helped ease some of the tensions that were inherent in Kasanazi society.

Kasanazi
-29 LPs + 7 free expansion LPs

-Spend 7 free LP and 1 IP to expand into the maroon areas
-Invest 22 IP into Okasina
-Invest 6 IP into the countryside

-0 LPs left over

Spoiler :


*Tegota is the southern most main island of Japan.
**Hanaki is the largest island in Japan.
***Kotana is the name given for the Korean peninsular.
 
Somalia accepts all trade offers



Somalia

Total LP: 21
Spend 7 LP + 5 Free Exp to expand to light green territories in map
Spend 14 LP for LP growth

Spoiler :
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**** you. Really, **** you.

ooc: This is very, very, VERY meta, and I don't think we even know our respective nations exist.
 
**** you. Really, **** you.

ooc: This is very, very, VERY meta, and I don't think we even know our respective nations exist.
It wasen't my intention to block you. I just wanted to create a path north so I could have a city in North Afrca

Ok, maybe I went too close to you. I'll change the map so I'm headed for the west side instead

EDIT: Somalia Order's Revised
 
Orders locked (I fell asleep). Don't worry MM, I got your LP growth and stuff.
 
Update 3
Widening Gap

New Rule Update: Trade Centers

I changed the way they work. When they're created, the trade income+city LP is added together and all routes adjusted. The number is then frozen in place for three turns. (Which means increasing LP and/or trade to the city wouldn't increase the route income until the three turn mark).

New Events: Trade Events

Take note, events are bad. M'kay. They also can only affect a certain segment of players. For instance, the average LP (the city cost) this turn is 38 which means these events can only normally affect players whose total LP is 38 or above. Players under 38 can be affected as well but only in a severe case. Note, the average changes each turn.

Also note, none of these can be triggered while you're at war except Collapse (read the section for further info).

There's also a secret event not listed.

Spoiler :
Bubble
Trigger: 75% Increase in Trade in a turn
Condition: Trade Income must continually keep growing each turn. Any contraction will trigger a recession.

Under Average? Must have a 100% Increase in Trade. Does not count if you have no trade in the first place.

Recession
Trigger: 25% loss in trade in a turn.
Condition: All cities operate only at 75% effectiveness (75% of City LPs). Countryside only at half effectiveness (only 50% of the CS LPs can be spent). Lasts 2 turns, can stack.

Under Average? Must lose 50% of trade in a turn.

Depression
Trigger: 50% loss in trade in a turn.
Condition: All cities operate only at 50% effectiveness. Countryside is only 25% effective. Lasts 2 turns, can stack.

Under Average? Must lose 75% in a turn.

Collapse
Trigger: 75% loss in trade in a turn.
Condition: All cities operate only at 25% effectiveness. Countryside LPs can't be used. Lasts 2 turns, can stack.

War Rule: During a war, if you lose 75% of your income in trade in a single turn, you have three turns to achieve pre-drop levels of trade.

Under average? Must lose ALL trade.
---------
Special Notes about Trade Events

The new events means you have to manage trade a little more effectively and strategically while controlling trade income increase. You CAN expand your trade as fast you want and ignore the 75% warning but the second you end a turn without a single LP increase in overall trade, you enter a recession. The events are also top-heavy. A bubble bursting not only triggers your recession, but could trigger a recession in nation's you're trading with.



Orders Format

FOLLOW THIS FORMAT OR THERE MIGHT BE MISTAKES. MISTAKES I WON'T FIX IF YOU DIDN'T POST YOUR ORDERS IN THE FOLLOWING FORMAT.

BOLD and RED Font

Culture Name
Total LPs
LP Spending
LP Left Over
Other

Map

Spoiler :
ee5CK.png


Quick Stats

"Countryside LPs" are LPs that aren't part of a city.

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Cities

Spoiler :
Targaryen Empire Cities

Spoiler :
Dragonstone: 6 LPs
Founded Turn 0, Stone Age

Dragonstone rests in the Eastern Mediterranean. It's key position may make it a valuable trade center between the west and east some day. (Formerly known as Targaryen).

Minor Trade with Jerusalem: 6 LP
Moderate Trade with King's Landing: 3 LPs
Minor Trade with Driftmark: 1 LP
Minor Trade with Berbera: 1 LP

King's Landing: 8 LPs
Founded Turn 2, Stone Age

King's Landing is located strategically in former Alexandria.

Minor Trade with Jerusalem: 7 LPs
Moderate Trade with King's Landing: 3 LPs
Minor Trade with Driftmark: 1 LP
Minor Trade with Berbera: 1 LP

Driftmark: 6 LPs (1/36 Trade Center)
Founded Turn 3, Stone Age
Located on the western end of the island, Driftmark.

Minor Trade with Dragonstone: 1 LP
Minor Trade with King's Landing: 1 LP
Minor Trade with Jerusalem: 6 LPs
Minor Trade with Berbera: 1 LP


Bering Tribe Cities

Spoiler :
København: 19 LPs
Founded Turn 0, Stone Age

No one's going to screw with these guys. That's all we know.

Minor Trade with Aarhus: 3 LP

Aarhus: 8 LPs
Founded Turn 2, Stone Age


Minor Trade with Kobenhavn: 3 LP


Wertania (United Federation of Snapir): 14 LPs
Founded Turn 0, Stone Age


Minor Trade with London: 5 LPs

Shou Qiu (Huaxia): 3 LPs
Founded Turn 0, Stone Age


Minor Trade with Okasina: 5 LPs

Jerusalem (Israel/Trade Center): 13 LPs (21 LPs, Update in Three Turns)
Founded Turn 0, Stone Age
Became Trade Center Turn 3, Stone Age


Minor Trade with Dragonstone: 6 LPs
Minor Trade with King's Landing: 7 LPs
Minor Trade with Driftmark: 6 LPs
Minor Trade with Berbera: 6 LPs
Minor Trade with Iraf: 10 LPs
Minor Trade with Suvarnagiri: 7 LPs

London (Brits): 9 LPs (20/36 trade center)
Founded Turn 2, Stone Age

Minor Trade with Wertania: 5 LPs

Luanda (Angolan): 4 LPs
Founded Turn 2, Stone Age

Berbera (Somali): 4 LPs
Founded Turn 2, Stone Age

Minor Trade with Iraf: 5 LP
Minor Trade with Suvarnagiri: 3 LPs
Minor Trade with Jerusalem: 6 LPs
Minor Trade with King's Landing: 1 LP
Minor Trade with Dragonstone: 1 LP
Minor Trade with Driftmark: 1 LP

Okasina (Kasanazi): 7 LPs
Founded Turn 2, Stone Age


Minor Trade with Shou Qiu: 5 LPs

Bilbo (Basque): 16 LPs
Founded Turn 2, Stone Age

Suvarnagiri (Mauryan): 8 LPs
Founded Turn 2, Stone Age

Minor Trade with Berbera: 3 LPs
Minor Trade with Iraf: 6 LPs
Minor Trade with Jerusalem: 7 LPs

Iraf (Iraf): 19 LPs
Founded Turn 2, Stone Age

Minor Trade with Berbera: 5 LP
Minor Trade with Jerusalem: 10 LPs
Minor Trade with Suvarnagir: 6 LPs



Commentary

Spoiler :
Global

Trade is booming for the Kingdom of Israel and Targaryen Empire. The gap between civilizations has widen to the point where some cultures can build two cities this turn. Trade is quickly becoming a giant part of everyone's income but are trade wars a possibility? Several questions are rising.

1.) What happens if an owner of a Trade Center kicks out the merchants of another culture?

2.) What if the owner of a trade center demands that all cities controlled by the owner only trades with owned trade centers?

3.) How can civilizations leverage trade routes by cutting a few and opening others affect the giant trade network between the Eastern Mediterranean and India?
-------------

Creating a city costs 38 LPs this turn and are worth 9 LPs.
Upgrading a city to being a Trade Center costs 36 LPs this turn (readjusted math to make Trade Centers cheaper, however, the new math made it so they stay the same price this turn)

Europe

A new trade route between London and Wertania promises to be lucrative for both of them. However, Euskaldunak xenophobic actions towards the first London traders to arrive has resulted in British traders to avoid Euskaldunak. It would take government intervention to change this.

North America

Nothing major to note.

South America

Nothing major to note.

Africa

Nothing major of note.

Asia

Kasanazi fishermen made contact with Huaxian warriors on an island near Kotana. No blood was shed but both sides are wary of the other still. The Kasanazi continue their conquest of the islands.

Jerusalem becomes the world's first major trade center, boasting having traders from Driftmark to Suvarnagiri.

Oceania

Oceania remains gripped by barbarians.



5 Free expansion for everyone, +3 for Celt and Mech and RS. +2 for Mosher and Gamez.
 

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Basque has 38 LPs, Somaliland 47 LPs this turn.
 
It wasen't my intention to block you. I just wanted to create a path north so I could have a city in North Afrca

Ok, maybe I went too close to you. I'll change the map so I'm headed for the west side instead

EDIT: Somalia Order's Revised

I could just sell you some land or something.
 
Because of the complexity of trade, should I extend update intervals for players who want to manage trade routes a bit?
 
King Saul was sad. How could he be though? The armies of God and brought land and wealth to the empire. Trade was booming in Jerusalem. Israel was one of the wealthiest nations of the know world, so how could he be? The answer was David was getting all the fame for leading the armies. He killed Goliath, not Saul. He annexed the Syrians, not Saul. Saul always wanted the glory and fame that came with battle, and he never got it.

Saul discharged David from the army, and instead put him as one of his top advisers. The King donned the armour and weapons, and marched to leade his armies. His achieved success in the South and the East, taking Bedouin and Mesopotamian lands. He then choose to march North, to bring the people of Canaan into his Kingdom. It was his only defeat. The enemies flanked the Israeli armies, and broke through the ranks. In complete confusion, the armies of god were defeated, and there bones lay in the ground. To avoid capture, Saul fell on his sword, and David was hence know as The Second King of Israel.


Spoiler Size :
w1bfvt.jpg

The Death of Saul.

Israel:
71 LP
38 To build the New City, Makkah
20 Into Jerusalem
10 Into science
2 into LP Growth
1 into Land
0 Left Over
Claims:


d4hwV.png
 
[symbolizes an OOC clarification]

It was a momentous day. The Euskaldunak, after making first contact a civilized group, were ready to truly step beyond the mountains of Pirinioak. A small explorer unit, representing all the Basque people, ventured beyond the mountains.

It was a momentous day. Euskaldunak boats from the east of Iberiar had found an island in the middle of the sea. The island had no native population. Clearly, this was Pirinioak's gift. The island was named "Pirinioetako Oparia" [Gift of the Pyrenees], or "Oparia" [Gift] for short. A settlement was established, and it was named "Oparia Hiria" [City of the Gift].

It was a momentous day. The elder council, inspired by the cooperation of the Euskaldunak, announced there would be even closer ties between the many tribes.

It was a momentous day. The elders declared that Pirinioak, in his glorious generosity, had sowed the world with other people. Clearly, they weren't his chosen like the Euskaldunak, but they were allies against the Dark Men.

Basque_Expansion-3.png

Euskaldunak
38LP + 8XP
Claim the territories in red
38LP: Build a city (Opalia) on the dark red in Sardinia/Opalia
0LP left over (don't understand this part, who would leave LP if it doesn't carry over?)
 
King David asks for a Research Agreement with the Targaryen Empire.
 
Angola
Total LP: 30 + 7 XP
30 LP: Put into Luanda
0LP left over

Claims:
Spoiler :
FrWBK.png



During this timeperiod, the Angolan Confederation continued to slowly centralize around the capital of Luanda as it expanded along the Cape of Good Hope. The colony was established by a disgruntled priest of a new sect of the generally accepted religion of the burgeoning culture, who sought out a sanctuary for him and his followers. Carving out a large chunk of the fertile coast of South Africa, it was soon a fully accepted, mostly self governing, province of the Confederation.
 
Are me and the Kasananzis the only nations renaming stuff?
 
Are me and the Kasananzis the only nations renaming stuff?

I'm writing from a history book perspective, so everything has its real name for me. :p
 
Egypt. Land of sand, and water. The desert, and the Nile. Death, and life. Things Aegon knew all too well.

He rode on Balerion the Black Dread, far over the deceptively deadly sand dunes and out of reach by any mortal weapon. The barbarians in the area had been known to lay traps in the sand, covering pits with tan hides. They hid in the holes, waiting to ambush his more heavily armed troops. In the months he had been in this wasteland, he learned that the natives were worthy opponents, fierce in battle and cunning as foxes. Their darker skin seemed to protect them from the sun, and was almost the same color as the dunes themselves.

They were most concentrated along the river they called the Nile... Aegon would have to find a better name for it some day. The Nile seemed to be the only source of fresh water in these lands, aside from a few small ponds in the desert. The natives guarded all of these water sources fiercely, rather than just leave for somewhere that better supported their primitive lifestyle. They would submit or leave, otherwise the fools pay... such as those in the small group Aegon saw a mile away, preparing to ambush the small force of Targaryen soldiers he was flying above.

A mile is hardly any distance for a dragon in flight. The natives could not actually tell when a dragon was above them until its shadow fell upon their forfeited lives. Balerion would fly so high in the sky that he appeared to be a mere black bird. Unfortunately for the Egyptians, a diving dragon is the fastest thing alive. Aegon had Balerion swoop down to attack with a mere tap of his hand. His fierce dragon fell upon the natives quite literally before they knew what hit them: They smelt the fire before they saw the danger.

Half their number lie dead or dying by the dark dragonfire, the rest scattering like the wind. Balerion had no trouble in hunting them down. He ate well, and knew there was much more flesh to feast upon later. After his pet had finished his meal, the Black Dread took the skies once more, the king of Dragonstone upon his back. The pair had grown up together, it was said, but Aegon knew that his companion would outlive him by hundreds of years. His legacy was both the dragon he had tamed, and this empire they would carve: An empire to last the ages. An empire of Fire and Blood.

IgVFA.png


In addition to Aegon's campaign in Egypt, he sent scouts out to the west. His war effort was stalled slightly, but he would rather take an opportunity to find more trade partners by the horns. Gold was needed more than land, after all. Speaking of gold, 35LP into trade center on Driftmark, 12LP into Driftmark city, 10LP into Dragonstone, and 10LP into King's Landing. Also, accept research agreement with Jerusalem
 
Somalia offers to buy the territory marked with the green slash (It's the Benghazi territory) from the Targaryen Empire for 3 LP
Spoiler :
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I suppose so.

Put 2LP into Dragonstone
1LP to expand into Venice
 
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