Playing too much FFH and want to get back to some BTS, as I have forgotten the paths/tricks for it. Never have played as Catherine, but agree sounds like good traits.
4000 BC to 900 BC
Capital: after explore decided to settle 1N to get pigs and wines that the scout saw. Hate wasting a turn but we'll see.
(when I settled and boarder expanded I said 'Mithril?!"...silver is good too)
Techs
3960 BC: start expl then AH (will finish at same time as worker - 20 turns)
3160 BC: start Ag
2880 BC: start Pottery
2520 BC: start archery
2280 BC: start BW
1840 BC: not sure which tech: choices fishing (there is sea NW), myst, IW, HBR, writing, MC, masonry. I'll do fishing, as I see visible fish.
1680 BC: still not sure which tech is best. now sailing available, but not on sea yet. no stone for masonry. will do writing.
1320 BC: start mysticism (only 4 turns but rest are 20+). OB to all except Gilg (will cost trade, but may be worth less than blocking)
1080 BC: start masonry
Builds
3960 BC: start worker.
Then four warriors and settler/settler/settler, at happy cap. Archer
Other 3 cities worker first. St P to granary.
Exploration/Diplo
3920 BC: we're at the bottom of the map...wierd, maybe I wouldn't have gone 1N had I known that.
3680 BC: meet Gilg
3680 BC: Buddhism founded far away
3320 BC: Hinduism founded by Gilg
3280 BC: meet Celts
2440 BC: wow, Gilg is right on top of us. Doesn't he have C1/D1 troops...difficult to deal with him.
2360 BC: meet Dutch, hate him
2000 BC: meet Portuguese. also one of my least favorite competitors
1920 BC: Judaism (Wilhelm) and Stonehenge (Celts, appropriately enough). And I find we are really socked into a SE corner of a map. So we have to expand N and W. Trying to get 2nd city to block Gilg and then move west, maybe shore up east along them to build an impassable front. Will have to keep them happy.
1200 BC: Gilg puts up GW
Cities
2000 BC: St. P NE at pigs/corn/river site
1760 BC: Novgorod north of capital on river.
1480 BC: Rostov - took city 3 far to east, on desert/pigs/copper to block Gilg and seal him off from my corner. It's off the river which is suboptimal but the blocking seems good. Now we have to go west to counter Celts.
1080 BC: Yaroslavl' founded far to west to get cows,gold,marble. Hurts maintenance though.
Map
Demographics: last in soldiers and very poor in GNP and MFG
Graph
4000 BC to 900 BC
Spoiler :
Capital: after explore decided to settle 1N to get pigs and wines that the scout saw. Hate wasting a turn but we'll see.
Spoiler :
(when I settled and boarder expanded I said 'Mithril?!"...silver is good too)
Techs
3960 BC: start expl then AH (will finish at same time as worker - 20 turns)
3160 BC: start Ag
2880 BC: start Pottery
2520 BC: start archery
2280 BC: start BW
1840 BC: not sure which tech: choices fishing (there is sea NW), myst, IW, HBR, writing, MC, masonry. I'll do fishing, as I see visible fish.
1680 BC: still not sure which tech is best. now sailing available, but not on sea yet. no stone for masonry. will do writing.
1320 BC: start mysticism (only 4 turns but rest are 20+). OB to all except Gilg (will cost trade, but may be worth less than blocking)
1080 BC: start masonry
Builds
3960 BC: start worker.
Then four warriors and settler/settler/settler, at happy cap. Archer
Other 3 cities worker first. St P to granary.
Exploration/Diplo
3920 BC: we're at the bottom of the map...wierd, maybe I wouldn't have gone 1N had I known that.
3680 BC: meet Gilg
3680 BC: Buddhism founded far away
3320 BC: Hinduism founded by Gilg
3280 BC: meet Celts
2440 BC: wow, Gilg is right on top of us. Doesn't he have C1/D1 troops...difficult to deal with him.
2360 BC: meet Dutch, hate him
2000 BC: meet Portuguese. also one of my least favorite competitors
1920 BC: Judaism (Wilhelm) and Stonehenge (Celts, appropriately enough). And I find we are really socked into a SE corner of a map. So we have to expand N and W. Trying to get 2nd city to block Gilg and then move west, maybe shore up east along them to build an impassable front. Will have to keep them happy.
1200 BC: Gilg puts up GW
Cities
2000 BC: St. P NE at pigs/corn/river site
1760 BC: Novgorod north of capital on river.
1480 BC: Rostov - took city 3 far to east, on desert/pigs/copper to block Gilg and seal him off from my corner. It's off the river which is suboptimal but the blocking seems good. Now we have to go west to counter Celts.
1080 BC: Yaroslavl' founded far to west to get cows,gold,marble. Hurts maintenance though.
Map
Spoiler :
Demographics: last in soldiers and very poor in GNP and MFG
Spoiler :
Graph
Spoiler :
Looks like an easy wrap up now. 