Sons of Monarchy XIII: Catherine of Russia

Playing too much FFH and want to get back to some BTS, as I have forgotten the paths/tricks for it. Never have played as Catherine, but agree sounds like good traits.

4000 BC to 900 BC
Spoiler :

Capital: after explore decided to settle 1N to get pigs and wines that the scout saw. Hate wasting a turn but we'll see.
Spoiler :
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(when I settled and boarder expanded I said 'Mithril?!"...silver is good too)

Techs
3960 BC: start expl then AH (will finish at same time as worker - 20 turns)
3160 BC: start Ag
2880 BC: start Pottery
2520 BC: start archery
2280 BC: start BW
1840 BC: not sure which tech: choices fishing (there is sea NW), myst, IW, HBR, writing, MC, masonry. I'll do fishing, as I see visible fish.
1680 BC: still not sure which tech is best. now sailing available, but not on sea yet. no stone for masonry. will do writing.
1320 BC: start mysticism (only 4 turns but rest are 20+). OB to all except Gilg (will cost trade, but may be worth less than blocking)
1080 BC: start masonry

Builds
3960 BC: start worker.
Then four warriors and settler/settler/settler, at happy cap. Archer
Other 3 cities worker first. St P to granary.

Exploration/Diplo
3920 BC: we're at the bottom of the map...wierd, maybe I wouldn't have gone 1N had I known that.
3680 BC: meet Gilg
3680 BC: Buddhism founded far away
3320 BC: Hinduism founded by Gilg
3280 BC: meet Celts
2440 BC: wow, Gilg is right on top of us. Doesn't he have C1/D1 troops...difficult to deal with him.
2360 BC: meet Dutch, hate him
2000 BC: meet Portuguese. also one of my least favorite competitors
1920 BC: Judaism (Wilhelm) and Stonehenge (Celts, appropriately enough). And I find we are really socked into a SE corner of a map. So we have to expand N and W. Trying to get 2nd city to block Gilg and then move west, maybe shore up east along them to build an impassable front. Will have to keep them happy.
1200 BC: Gilg puts up GW

Cities
2000 BC: St. P NE at pigs/corn/river site
1760 BC: Novgorod north of capital on river.
1480 BC: Rostov - took city 3 far to east, on desert/pigs/copper to block Gilg and seal him off from my corner. It's off the river which is suboptimal but the blocking seems good. Now we have to go west to counter Celts.
1080 BC: Yaroslavl' founded far to west to get cows,gold,marble. Hurts maintenance though.

Map
Spoiler :
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Demographics: last in soldiers and very poor in GNP and MFG
Spoiler :
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Graph
Spoiler :
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Haven't done something like this in ages (only did the LHC games a long time ago), so this might be fun. Monarch is actually my level, too, so this has that going for it. I'm playing at Marathon speed and switched huts and events back on but I'm pretty sure the first doesn't really matter. I think Catherine is a nice leader, too. Creative is very useful and I think Imperialistic is underrated. Quick Settlers are amazing and Great Generals are really always useful.

Until 350 BC:

Spoiler :
I decide to try for early expansion. I settle 1NW, which I'm usually uncomfortable with (I kind of like settling in place all the time, it just feels good). My noble Scout gets caught by a bear in open terrain, but somehow manages to win that battle, then kill another bear...until it gets killed by a lion. Still, I see Gilgamesh to my north and decide that I want the flood plains south of his capital, so that will be the focus of my first expansion. I manage to get the two cities that I want badly, though Gilgamesh beats me to a couple of okay sites to the total southeast. However, I don't really care too much about those, as I expand westwards towards Boudica and Celtia. I still don't have a religion yet, as Willem founded Buddhism (huh?) and he's not the most active spreader, so happiness is starting to become an issue. Yaroslavl' isn't actually in the spot where I wanted it (I wanted it 1W) but the presence of a barbarian city when I go to settle it prevents me from going there. I build a couple of swords and nab Carib, after which I send one of them to finally scout the rest of the world. My economy is crashing fairly hard despite my early focus on cottages. Quick libraries are no longer so very useful when you're at 30% research.

That's kind of the position I'm at now. I don't really have much of a plan yet. Diplo sucks. I want to be in Buddhism because that's the religion of both the score leader (João) and one of the best techers in the game (Willem), but I only have 1 Buddhist city and a plethora of Confucian cities. St. Petersburg is also not the best city to build missionaries (it has almost zero hammers) so that's going to be slow working. To be honest, I find myself seriously lacking in hammers anyway. I only just realised that Yaroslavl' is amazing as a production city and HE/WP are definitely going there, but beyond that it's fairly slim pickings. I'm thinking Yekaterinburg and Rostov can probably be hybrids, but that's about it. The rest will be cottages cottages cottages. I think Boudica will be my first target, but this game does have the potential for the dreaded war on two fronts, with Gilgamesh having recently converted to Confucianism thanks to Boudica. I can bribe Mehmed into declaring on Gilgamesh, which I will probably do when I declare on Boudica. I just need to get my army up to speed, and quickly. For the rest, I'm not in terrible shape. I'm 3rd in GNP, 4th in hammers, 2nd in food, 2nd in land, 2nd in population. Those are all pretty good places to be at this stage in the game, where I'm usually being outrexed by the AI.

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Until 970 AD:

Spoiler :
I managed to get the Hanging Gardens, which is always really nice. I get the Herbalist event as well, which I haven't seen this late before. Moscow even gets the medicine event to generate three more healthiness.

I kind of mull around, unsure what to really do. I move my troops from Boudica's border to Gilgamesh's, then back. My indecision may cost me the game here, but luckily the AI decides to make it a lot easier for me when Boudica attacks Willem and Willem immediately sics both Mehmed and me on her.

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Two Archers and a Spearman are pitiful defenses and my War Elephants (which I was actually a bit disappointed with) easily break through. I take Tolosa and gear up to take Bibracte...when Boudica decides to build the Mausoleum of Maussollos there. Well, thanks for giving me an extra incentive, I guess. Bibracte is pretty well-defended, but massive cat suicides and a couple of lucky RNG-rolls (3 consecutive 50-60% victories, even though I lost a couple at 80-90% later on) later I manage to take the city with my last Longbowman. Boudica will likely be able to retake the city, however, and with my stack exhausted and damaged (I don't have a Super Healer yet and all my siege is gone) I take peace, further gearing up for war by rebuilding my siege stack. In the meantime, I've brought Gilgamesh into the Buddhist fold as part of a tech trade, in an attempt to prevent him from vassalising Boudica and opening up a new front to my nigh-undefended east. I'm kind of unhappy I can't just take Boudica down but that's life when you don't have a killer stack. Boudica, apparently having noticed my War Elephants, takes a rather peculiar tech path and gets Pikemen before Longbowmen or Macemen. Well, the era of Elephants is officially over. While I'm still preparing to to take the last few Celtic cities, the following happens:

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Well, you really must hate the Dutch, I guess. No offense taken though. I'll just roleplay a good Catherine and stab you in the back at this most inopportune of times. I mean, I wait for Willem to ask me to do so, but I then take up the challenge enthusiastically. I take the holy city of Vienne and the southern city of Verlamion (which has furs, always nice), but when I'm healing to go north, Boudica caps to Willem (surprising, given the fact that he only took one of her cities and I took two, including her fancy holy city, including an even fancier shrine). I rebuild and finish the National Sports League quest I had gotten (Creative Colosseums make that one pretty easy) for the +1 happiness, since João sadly built the Statue of Zeus.

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That leaves me with the following situation:

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Remember when I thought there was a paucity of production cities? Well, I overcompensated. Yaroslavl' is a great HE city, I kept all the forests around Rostov up to make that one able to produce stuff, and Yekaterinburg has a lot of farms to work a couple of hills. Hell, even St. Petersburg has a surprising amount of production available. I came just a couple of turns short of being able to whip out the Great Library there and I didn't even try to get it until really late. I actually really like how the city came together, almost accidentally: it can work all the towns for massive commerce or it can work all the forests for pretty good production. In the later game I'll probably cottage up the rest as well but until then there's fun to be had there. With all of this in mind, I'm really trying to get my Celtic conquests to be commerce cities, but Vienne is simply too good as a production city and will never be good at commerce. Sad, for a holy city.

The next thoughts are about win conditions. This is where I'm pretty annoyed that I made Gilgamesh become Buddhist. Otherwise, he'd be much more of a pariah and much easier to dislodge. Then there's Wang Kon, the pariah and backwards civilization on this particular map, but he's on the other side of the world and he's protective. I've honestly never seen him in this bad a shape, but that also makes him worthless. I can't take his lands because I can't pay the maintenance costs and it would make any future war basically impossible because of the quadruple front it'd open, and I don't want him as a vassal because he just won't be useful for research. There are two paths I can take now:

-Beeline Mass Media, gift it to Wang Kon, sit back and get an extremely easy victory.
-Waaaaaaar! Kill them all, friends or not!

Usually, I'd probably go for #1 because it's pretty darn reliable, but there are a couple of reasons against that. For one, Willem just built the Sistine Chapel and will put a lot of pressure on my very recent and thus culture-poor Celtic cities. He also tends to be a tech beast and he founded the world's largest religion, which tends to be a huge advantage for the AI. He also has a relatively small army. I can take him in power, so that's going to be easy. On the other hand, he is not really pulling ahead, in no small part because he lacks the Great Prophet to build that amazing shrine. For two, with Notre Dame and Sports League Colosseums, the unhappiness that will follow from warring with fellow Buddhists or even from defying an AP resolution or high war weariness won't be too bad. It's actually the reason I went for the quest despite not having the Statue. Also, while I usually dislike warring people that are friendly with me for roleplaying purposes, we're playing Catherine now...which makes backstabbing the only right way to roleplay. Additionally, the nice thing about Willem is that you pretty much know for sure that he's going to go Free Religion at some point, which might break up his diplomacy. I'm not sure if he's going to do that in this game since he actually founded Buddhism, but it would certainly make things a lot easier. Finally, I always really kind of want to use the UU and UB of whatever civilization I'm playing as, because it just feels silly not to go for them, and if I go the diplomatic route they'll be totally worthless. Cossacks may not be as brutal as they used to be, but they can still be fun to mess around with, and I've got a bunch of War Elephants lying around already.

And, actually finally, since I restarted playing Civ IV and went back up to Monarch, I've played 5 games, winning 2 Space Race and 3 Diplos. And only one of those Diplos was a warring game. I kind of feel like something different.


Also, some thoughts on Inland Sea maps in general:

Spoiler :
I have an irrational hatred for these maps. I played a Mediterranean Tectonics map a while ago and it was one of the slowest, most annoying games I ever played. So many plains, so little food. I was, as Suleiman, completely hemmed into the northwest and had to fight war after bloody war with Boudica (nothing's changed there) to get out of it, only pulling somewhat ahead when I won Astronomy and settled a couple of islands. I may only have had one possible front, but it was annoying to be forced to attack a single opponent. With Inland Sea you don't have that problem but you're still limited to 2 possible opponents and an empire that's essentially a long line, so that wars on 2 fronts will always be across the longer axis, making that a daunting challenge. I wanted to play this game in part because of my dislike for the map (I wanted to see if that was a one-time issue or not) but, yeah, it continues. At least it doesn't have the impossible food situation that the Mediterranean maps give you, though.
 
Until 1452 AD

Spoiler :
I win the Liberalism race and take Nationalism because I don't know how far Willem is behind. As planned, Bibracte births a Great Prophet (I whipped a Confucian Temple there to get an extra Priest specialist) so that I'll be able to build the Buddhist shrine. I trade for Banking immediately when Gilgamesh gets it (I just love how it's a tech that AIs will trade away immediately) just so I can nab Economics before any of them can. I win that race and leave my GM hanging around to pop for a Golden Age later on. Because I have that extra GA in the pocket, I'm not afraid to finish the Taj Mahal and revolt to Free Market.

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Well, my invading force is starting to look like something. I will wait until I have Cossacks and Riflemen to go with my Great Prophet, but it's looking like quite the army.

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Surprisingly, Confucianism is one of the only two major religions in this game. I did see a lot of Missionaries from Boudica go my way, but it has to be said she did a great job at getting my shrine to work (also, this screen reminded me to spread Buddhism to my last 2 cities).

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That has to be the easiest quest I've ever done: I already had 8 Musketmen when I got the quest, so it only lasted a single turn. And the reward is amazing. 24 more turns of Mausoleum-fueled Golden Age. I also switch to Theocracy and Vassalage to get some extra awesome units while I'm in my Golden Age anyway.

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And then, some really good news from the Dutch side. Thanks for the shrine, Willem! With my Great Prophet suddenly not so useful anymore (I also got unlucky and got a second one from St. Petersburg), I decided to pop 2 more Golden Ages to see that counter rack up. 96 turns of Golden Age? That sounds nice. In the meantime, Wang Kon, who was miles behind in the tech race just a couple of turns ago, has suddenly gotten to tech parity with the rest of the AIs, probably because he vassalised to João for the third time. Still, I find it surprising.

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Oh, Willem, you're really the best.

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I didn't know you could rotate the unit like that.

By now, Mehmed is plotting, but really, what is he going to do to me? I have Rifles and Cossacks, he has Muskets and Knights. So, when I get a couple of Frigates in to help a secondary force take out the Celts, I declare war.

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Durnovaria, as well as Camulodunum, get burned to the ground, to be refounded later on. Mehmed, in the meantime, turned out to be plotting against Wang Kon...again. But, despite some quick inroads into Korean territory, João's army soon starts to push Mehmed back. On my side, the Celts make a heroic last stand at Gergovia, but in the end their leader Vercingetorix throws his weapons at the feet of the mighty Catherine, to signify the surrender of all of Celtia.

All of Celtia? No, because a tiny village in the north called Wonsan continues to fight against the oppressor, despite being surrounded on all sides by...well, non-aggressors. I guess Asterix doesn't work perfectly here. Also, Boudica takes peace like the cowardly dog she is (I don't really feel like capitulating her) and soon vassalises to Gilgamesh, reducing my war weariness.

Of course, the best way to reduce war weariness is to end wars. And Willem van Oranje, with his beautiful shrine, his Versailles palace and the culture-bombing Sistine Chapel, is not long for this world. Cossacks, Riflemen and new-fangled Cannons run amok in his territory until he is no more.

And, just a couple of turns later, Mehmed decides that he's going to save me the trouble of having to declare war on him.

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I don't really get this from warmongers a lot, so this makes me fairly happy. With my two stacks already massing on the Portuguese borders, this is a no-brainer and I go for it.

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Wow. Just wow. Golden Age-fueled armies really are amazing. You can also nicely see the dire situation that Mehmed got himself into, as João destroyed most of his army.

I'm really glad I decided to go the military route. Cossacks may not be that much better than Cavalry, but they'll still trample Musketmen underfoot like ragdolls.
 
@ Zindaras

I get that it's Marathon speed, but I envy that Golden Age length! :lol: Looks like an easy wrap up now. :)

One of the best reasons to play Marathon is to see that Golden Age counter rack up to ridiculous heights. It's just fun.

I actually got a bit unlucky, as Moscow popped a Great Scientist against the odds as its next great person. With a GS on the way from Physics, anything but a Scientist or a Prophet would've meant a quintuple Golden Age.

It gets addictive. >.>

Finished with an early 1900's space victory in a very ho-hum game

Spoiler about my round :
In response to smilingrouge:
Spoiler :

Will consider adding another AI to any future inland sea maps. Mehmed got up to ~16 cities peacefully while Gilgamesh got 6 in my game. I don't usually play this script, but I've seen it lauded by quite a few people as typically giving pretty equitable land distributions. It's not my favorite script just because I hate the idea of having to trek around the sea with my military, but I'll keep including it in the rotation if people like it
Spoiler about my round :


Spoiler :
I hate the script because of the military slogging aspect (and the reduced possibilities of warring) but I also think it's a good idea to play maps I hate, just to get better at them. In my game, João was the king rexer and Mehmed, though he got a fairly good amount of cities, was always backwards. I think the land distribution was fairly equitable, you just see differences between AI strategies: Boudica and Willem didn't expand much because they were too busy getting religions in my game, others may be busy building wonders (the only time Roosevelt became a power on his AI own in an Earth18 game that I've seen was when he insisted on building the Pyramids). The game tends to skew a bit towards Imperialistic AIs in general, in my opinion, especially on the higher difficulties.
 
Ended up deciding to take this one out for a spin on emperor / normal / no huts / no events.

To 25 AD.
Spoiler :
Settled 1N to keep the plains hill sheep, went worker techs and then beelined alpha (i) having met so many AI and (ii) realising I needed early monarchy to raise the happy cap. Not sure if it was the right move because it took an age for maths to become available - but I managed in the end to trade just poly and meditation for what I had left of maths....and alpha did provide good backfill. Indeed, general tech pace seems slow (famous last words :lol:) - only 2 AI have currency at 25 AD and I've had to self tech CoL. Talking of currency, beelined it after alpha (and just traded for monarchy) – then went up the literature line and nabbed Parthenon and The GL, and then music for the GA. Bulbed philo with a second GS to open up nationalism and an education bulb.

Although maths was late, I got around this by building early granaries and leveraging IMP by whipping settlers. (Indeed, also had to whip a unit or two to fend off barbs early game.) RExxed to 12 cities with room for one more small site.

Save is at an interesting point. Have just burned the music GA for a golden age and am thinking over civics & religion. The key here is that Boudica has just gone WHEOOHRN...and I have a feeling I'm the target (since my scout revealed last turn that she had a small stack in Tolosa). As a result, I'm rather tempted to convert to Confucianism to at least keep Gilgamesh happy – and then revolt into HR and pacifism for the great people bonus (to secure a GS to bulb education). Will use the golden age meanwhile to tech civil service and revolt into bureau (and possibly OR if I can trade for mono) at the end of the age. Will also need to start building / whipping in some units...just in case.
 

Attachments

The easy wrap-up, 1526 AD Domination Win, 219k points:

Spoiler :
My troops ravage the Portuguese countryside, taking city after city with little resistance. I actually split off a significant number of Cossacks to combine with Frigates (and later, Airships) and take cities even faster. In 1464 AD, however, we get some bad news.

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Farewell, my Golden Age. It was nice while it lasted. Still, my armies are rampant and there's no way I'm going to lose this. In 1498, João and Wang Kon both kiss the boot, and we can take a look at the new Portuguese empire, which consists only of Korean cities (to be honest, the main reason I let them kiss the boot in the first place was that I found this idea amusing) João took back from Mehmed.

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The barbarians, in the meantime, use the lapse in culture to establish themselves along the edge of the map.

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That's just weird.

Still, as my troops slowly trog to the other side of the map to get in position to attack Gilgamesh, I know it's just a matter of time until Domination kicks in, as I'll get it when all my new cities border pop. And, well enough, in 1526 AD (just a couple of turns into my new Golden Age), it happens and the game is over.

Some overall statistics:

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Well, that's when you get when almost everybody else's capital gets captured at some point (only Mehmed and Gilgamesh escaped fairly unscathed).

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Well, I surely get credit for showcasing the Russian UU.

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The Colosseum quest probably helped me win this.

And then, onto some fairly lopsided demographics.

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With 219k points, this is one of my best Monarch results. It was also a very easy game. I didn't get a single DoW on me. Early expansion was easy as there was loads of space to settle while Boudica was focused westwards. I was very happy that Boudica declared on Willem in the first war, allowing me to go all Catherine on her and stab her in the back, taking 2 easy cities off her with my then-small army before establishing military dominance and taking the rest later on. After that, it was just a wrap-up.


Some more thoughts on the map:

Spoiler :
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Looking at that picture, it definitely seems the map did favour Mehmed/Wang Kon/Boudica/us. I understand that the Inland Sea is wider at that point, but it seems we had a lot more space to expand into than all the others.

I also think controlling the sea should be a higher priority than I put it. I built a nice fleet of Frigates to help with bombardments and sea control, but since fleets are such a low priority for everyone (AI included), building a small fleet of Galleons to help with logistics really helps (I did this near the end, but I should've done it a little bit earlier), since Galleons can travel far more efficiently than normal troops on this map, especially from south-east to north-west.

All in all though, this was a fun game.
 
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