Soooo... war all the time? Why choose any other victory path?

Well, pick a country, any counry in this world that shares a border with another country and tell me if they never fought a war against each other.

firstly - Sri Lanka & India. (I'm from Sri Lanka), Nepal & India. Bhutan & India. Australia & New Zealand

More importanlty - who cares about what happened or didnt happen in the real world. right now my games are getting real one dimensional because of this and to make it worst the AI sucks at war.

I need to make a real concentrated effort to play a peaceful game. I would still need to wage defensive wars.
 
It's hard to pursue a cultural victory if you've got that warmonger Gandhi in your game. Every time I've played a game with Ganshi in it, he's always attacked me first. Usually more than once - "Time to take advantage of a weaker opponent..."

But yeah... out of all my victories (on Warlord), only two weren't Domination victories. I think the last time I got a Domination victory before Civ 5 was... Civ III. Yes, I suck. Civ 4 it was far easier to just go for a space race victory.
 
France and England were never at war;

It was merely showing our eternal love for each other through physical contacts.
 
Hidden AI tendencies is not helpful. I argued against them as much as I could but was ignored. People will figure them out eventually. Right now the only straightforward non-war way to win is to finish off a game via space or diplo because you don't want to slog through that AI on the other continent with 40958347095783409857 units. The AI is awful at bidding for city states; that is a low-effort out to the point that it's essentially comparable to "cornering the energy market" in SMAC - you have enough money, you win ^_^. AI aggression toward city states can be blocked physically by units, and it seems to interfere with their other war plans, too.
 
Hidden AI tendencies is not helpful. I argued against them as much as I could but was ignored. People will figure them out eventually. Right now the only straightforward non-war way to win is to finish off a game via space or diplo because you don't want to slog through that AI on the other continent with 40958347095783409857 units. The AI is awful at bidding for city states; that is a low-effort out to the point that it's essentially comparable to "cornering the energy market" in SMAC - you have enough money, you win ^_^. AI aggression toward city states can be blocked physically by units, and it seems to interfere with their other war plans, too.
It's good to see you again Phil. Where have you been ? We missed your acid comments ...

;)

Ok, nothing to add. You have 100 % reason on this: hiding stuff doesn't make a thing to improve gameplay most of the times and it only increases the rift between the l33t and the casual player.

And OFC the ultra beligerent AI attitute ( that or the fact there is no discernible way of keeping them quiet ) makes that there is little option besides cleaning up everything that has no water between you and them, even if for safety issues.
 
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