Sorry to be a broken record

I'm going to side with TowerWizard on this one. It really is quite annoying. It might not annoy YOU, dusckr87, but it clearly annoys some of us. To say that our opinions on the matter aren't justified is basically just saying for us all to shut up, tell the modders how godlike they are, and that we'll just smile while volcanoes burn away our immersion in the game.

Please. We all appreciate what these guys do, but the game will only get better if people speak up and say what they want and what they like. What they don't like is pretty important too.

Learn to pick your fights carefully my friend. Otherwise you could end up like me. ;)

As once a modder said, all JosEPh does is say No, No, No. :rolleyes: But the Wall lives here too (" you can't have your pudding if you don't eat your meat"). ;) :lol:

JosEPh:)
 
LOL! I am sure it probably is incredibly difficult to do all this. I just want to make sure that it's understood that it is annoying some people. To some it's not a big deal. To others it is. It's sort of middle of the road for me, except for the map jumping and the fog of war thing. What would be cool would be a switch on BUG with volcanoes/no volcanoes like storms have. I love storms. Volcanoes.... not so much.
 
LOL! I am sure it probably is incredibly difficult to do all this. I just want to make sure that it's understood that it is annoying some people. To some it's not a big deal. To others it is. It's sort of middle of the road for me, except for the map jumping and the fog of war thing. What would be cool would be a switch on BUG with volcanoes/no volcanoes like storms have. I love storms. Volcanoes.... not so much.

It's annoying to everyone. It is supposed to be (the event anyway, not the jumping around---the event used to be a lot worse). The jumping around is being worked on, but most people would probably agree that it isn't game-breaking and other things are probably a bit more important.

As far as the fog of war goes, since you are only seeing events you caused and not those caused by other civs, that shouldn't be a problem as the map isn't necessarily jumping to an undiscovered civ.
 
I'm not seeing events I caused. I'm seeing volcanoes destroy infrastructure that I shouldn't know exists. The map is jumping in the direction of the event. Therefore, without any reason to know, I already know the direction of an unmet civilization, and at least their minimum tech level if I am being told which improvements are being destroyed.

Seriously, I really can't make it any more plain that the map IS jumping toward undiscovered civs.
 
I have to reiterate that the same volcano blowing up 10+ times in 150 turns is just too damn much.
 
What game speed are you all using?

I use Epic or Normal now and only have a handfull at most of volcano events. In fact I have not had one in my empire since version 25. I still do have some in the game and as Crusis said the game will "jump" you to the event. So it does give you clues as to others whereabouts.

I bet you all are using Snail or slower. The longer playing time on those slower game speeds Will give you more chances to have the event. Have you considered that?

JosEPh ;)
 
I'm not seeing events I caused. I'm seeing volcanoes destroy infrastructure that I shouldn't know exists. The map is jumping in the direction of the event. Therefore, without any reason to know, I already know the direction of an unmet civilization, and at least their minimum tech level if I am being told which improvements are being destroyed.

Seriously, I really can't make it any more plain that the map IS jumping toward undiscovered civs.

It shouldn't be. The other volcanoes that spawn in your territory without messages are being caused by other civs, and the "jumping" to an unexplored area is giving you the message because you caused it. I've never seen a single case of "jumping" that was not caused by my civ (and I've played at least a dozen different maps at least a 1000 turns each since the event was changed about 2 months ago, almost always on Eternity speed). Both cases need to be corrected (especially the ones in your territory without messages), but if you are seeing a jump caused by another civ it is a rare bug.
 
Soooo, exactly how am I causing a volcano event to jump my map to the edge of the screen and tell me about improvements being destroyed that should be under fog of war for me again? How am I causing ANYTHING regarding the volcano event? Because if I knew how to turn these things off, I most certainly would. The jumps aren't caused by any civs, they're caused by the VOLCANOES.

Joseph, I am playing the 14,500 turn game. Eternity, I think. I'm playing on a fairly large map, nine continents. There have been over a dozen volcanoes on my continent, and a huge number worldwide. Any more I just immediately go into the world builder and erase the volcano, repair the damage, and pretend it didn't happen. That sucks, but it's better than being plastered in a Hadean landscape.

If I knew how to delete this event entirely, I would. But I don't. I've been in the .XML files looking for 'volcano' events, but even setting every event iweight to 0 and igamepercentage to 0 I am still getting them. I think this particular event type is more complex in the program than just another dust bowl.
 
@Crusis,

Eternity is extremely bad on early events repeating them selves ad nausem.

Suggestion, try a game on Epic and early game take notice of the difference for event occurrences.

JosEPh
 
I'm of the opinion we just need to wait for DH to return and address this as this is an advanced python matter to resolve and he's been working on it already so has a good idea of what needs to be done.

Additionally, as more events are designed for the eras where these volcanoes are deemed 'too frequent' we'll see them happen less to make room for those new events. So if you'd like, feel free to start envisioning some new events for design and you might also want to pitch in and learn how to make them so you can help us put those new events into the game. Ori, our events guy, is pretty busy and could use some help in that dept. Furthermore, events are one of the easier things to learn how to do as there are some good tutorials on the subject on CivFanatics forums.

However, just to clarify, you ARE seeing volcanic events YOU are causing. This only means that every player is checked for a possible event every round, then runs through the events that CAN happen thanks to all the filter qualifications on those events, and its YOU this time that triggered a volcano event (largely because there's no cause for volcanic events to be unable to come up in your selection list, no filters you may have to keep it from happening while most other available events you may not be qualifying for leaving only the volcanic event options available). '

Since a volcanic event can happen anywhere in the world once triggered by ANY player, you'll be notified, inappropriately, of a Volcanic event taking place even where you can't see it, and denied notification of some Volcanic events taking place where you can (triggered by other Civs on their turns). This messaging problem is exactly what DH is trying to fix but was interrupted by RL for a bit.
 
Additionally, as more events are designed for the eras where these volcanoes are deemed 'too frequent' we'll see them happen less to make room for those new events.

You make me think about i : in V20 and 21, during these era, I was floo with locust. Since the volcanoes event, I never see again these events...
But locus swarm units are still here, maybe it s not just this problem
 
I think there's still some kind of likelihood chance between valid options and perhaps the volcanic events are set a bit high but since I don't concern myself with the event side of the game much if ever I'm not really going to be able to take a look without some self education, no more than any others among us would need to do.
 
AAAAH, so it's a volcanic event my TURN is causing. Not me. I took that as I was building something or taking some action that was causing the map to shift. I was most certainly not doing that.

So with random seed on reload I could just reload the last autosave and the volcano might not even happen then. I wonder if I like that better that worldbuilder editing. I'll have to think about it.

I'd still prefer a switch, like storms have in BUG, just to turn them off. They don't do much for me.
 
I'm not sure how easy it would be to set up a bug option that would switch a certain set of events on or off but it sounds fairly doable and I can understand why some would want that for volcanic events along the same line as why one might want to disable storms. I could set up the option but how to make it turn off specific events? Probably something to do with the filters or perhaps some python coding to turn the event potential on or off based on the current value of the option.
 
Volcanoes can be turned off completely with just a bit of XML. This was documented in the volcano thread. Of course you have to redo it every update until we get it fixed.

It should be possible to make volcanoes optional but don't cry when you don't get sulphur or obsidian. ;)
 
As have been stated, it is not the volcanoes themselves that is the main cause of complaint, but the implementation. I volcanoes would just mind their own business and don't shout "look at me!" all the time, and reserve that for the times they actually matter to the player (meaning, show the pop-up only if the volcano is within cultural borders, or is visible by units/cities). I mean, the only times a volcano matters at other times if if they have a massive eruption, like Krakatoa had.

Oh, and not erupt every 5-10 turns on the same plot. Simply add a check along the lines of "when a volcano wants to do its thing, if no activity within x turns, go ahead, else, don't."

Edit:
Sorry, broke my promise. :cry:
But no one saw that but me. :shifty:
Act as if it rains. :popcorn:
I always eat popcorn in the rain. :yumyum:
 
Oh, and not erupt every 5-10 turns on the same plot. Simply add a check along the lines of "when a volcano wants to do its thing, if no activity within x turns, go ahead, else, don't."

That would be nice if they were implemented in code but they are not they are events.

Turn them off. I wont be able to fix the problem for a couple of weeks or more.
 
@DH,
So far as I can tell the majority of players having problems with Volcano Events are the players using the slower gamespeeds. I've moved up to Normal now and the cycling of events is not disruptive nor excessive. In fact I've not had a Volcano Event in my Empire for several games now. The volcano events I do get are elsewhere (out in the black). Of course players have complained this gives away AI positions. So maybe think about removing that bit of info from the event. Other wise works for me.

JosEPh :)
 
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