Sources of Science

Discussion in 'Community Patch Project' started by supracseduch, Mar 4, 2016.

  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    See my post on the beta thread. Instead of bemoaning the change, point out specific policies and things that I need to look at.

    Remember: we're still on a beta version, everyone. Beta.

    G
     
  2. tu_79

    tu_79 Deity

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    Is it possible to leave a permanent link of 16'feb CBP for those nostalgics?

    I am liking the new system a lot. Now food is a mean to fill working slots. Too much food turns into unemployment, too few and you may lack workers. Just growing for the sake of it doesn't reward, as in ocean tiles (each new citizen is only 1 GPT worth).
     
  3. Babri

    Babri Emperor

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    Good point. I wish there was an option to upvote posts here.
    Though I haven't tried it yet (I will soon) but theoretically it sounds like population finally has some definite purpose. Previously food/population was all over the yields. From gold to culture to faith & of course science.
     
  4. Wario Mario

    Wario Mario Warlord

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    And the reason we can't just nerf these civs/policies/UBs is because...?
     
  5. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Precisely. There was a clear 'science creep' in the game, as we were trying to make science buildings/UAs useful and unique, which meant making them offer noticably more science than raw pop ever could. No, we don't need to do that anymore.

    People are absolutely going crazy over the removal of base science from citizens. It'd be amusing, it it weren't such an uninformed knee-jerk reaction.

    G
     
  6. Pusperk

    Pusperk Chieftain

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    Only for inspiration. I use in my customization CP this:
    1) TaxCity - dependent on population
    range 0-2 Gold / perPopulation setting by slider in CityView​
    size of tax influence Unhappiness 0 - 2 / perPopulation​
    2) Science - Science per population = 0
    Science same as Civilization IV % from Gold from city without trade setting by slider in CityView​
     

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  7. Revolutionist_8

    Revolutionist_8 Prince

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    Oh, my. It looks awesome! :goodjob: Any chance we can see something similiar taxation system in CBP, Gazebo? It'd give a good dynamic response to gold / happines problems.
     
  8. HG_CassiusA

    HG_CassiusA Hallowed are the Ori

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    Oh, I really like the look of that. Actually when Civ 5 first released that was one of the things I first missed from Civ 4.
     
  9. Hakan-i Cihan

    Hakan-i Cihan Emperor

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    Awesome feature. Although I know it is for inspiration, but still the idea that science would be working with slider bugs me. Wouldn't it be better to do it for Gold so that a percentage of gold (with a certain maximum and maybe a minimum limit) could be used for science.
     

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