Sources of Science

I am liking the new system a lot. Now food is a mean to fill working slots. Too much food turns into unemployment, too few and you may lack workers. Just growing for the sake of it doesn't reward, as in ocean tiles (each new citizen is only 1 GPT worth).
Good point. I wish there was an option to upvote posts here.
Though I haven't tried it yet (I will soon) but theoretically it sounds like population finally has some definite purpose. Previously food/population was all over the yields. From gold to culture to faith & of course science.
 
I really dislike the changes and hope for a CoreDefines/CommunityOptions way to go back to Pre-beta pre-council system.

Science focused UAs are now overpowered and can easily double or more your science output because of how scarce science is, your starting location is overly important (starting next to Whales = 1/3rd of science more for a long period of time, getting Amber + Science monopoly grants you half of your science just for being lucky), city growth is almost unimportant.

Policies granting Science are too important now, buildings providing science must be built asap (there's no longer any freedom of technological choice - you need Council/Granary asap, can't delay it like you easily could have the Library with some decent growth pre-patch. And even if you wanted to rush Library there was less buildings to try and rush - now you need the Council first and since it's all based on time, you need Writing too - so you must get those techs fast or you fall behind), civs with +Science UI/UA/early UB like Maya, Arabia, Babylon etc are stronger than they were and it's not like any of them needed any buffs.

And the reason we can't just nerf these civs/policies/UBs is because...?
 
And the reason we can't just nerf these civs/policies/UBs is because...?

Precisely. There was a clear 'science creep' in the game, as we were trying to make science buildings/UAs useful and unique, which meant making them offer noticably more science than raw pop ever could. No, we don't need to do that anymore.

People are absolutely going crazy over the removal of base science from citizens. It'd be amusing, it it weren't such an uninformed knee-jerk reaction.

G
 
Only for inspiration. I use in my customization CP this:
1) TaxCity - dependent on population
range 0-2 Gold / perPopulation setting by slider in CityView​
size of tax influence Unhappiness 0 - 2 / perPopulation​
2) Science - Science per population = 0
Science same as Civilization IV % from Gold from city without trade setting by slider in CityView​
 

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Only for inspiration. I use in my customization CP this:
1) TaxCity - dependent on population
range 0-2 Gold / perPopulation setting by slider in CityView​
size of tax influence Unhappiness 0 - 2 / perPopulation​
2) Science - Science per population = 0
Science same as Civilization IV % from Gold from city without trade setting by slider in CityView​

Oh, my. It looks awesome! :goodjob: Any chance we can see something similiar taxation system in CBP, Gazebo? It'd give a good dynamic response to gold / happines problems.
 
Only for inspiration. I use in my customization CP this:
1) TaxCity - dependent on population
range 0-2 Gold / perPopulation setting by slider in CityView​
size of tax influence Unhappiness 0 - 2 / perPopulation​
2) Science - Science per population = 0
Science same as Civilization IV % from Gold from city without trade setting by slider in CityView​

Oh, I really like the look of that. Actually when Civ 5 first released that was one of the things I first missed from Civ 4.
 
Only for inspiration. I use in my customization CP this:
1) TaxCity - dependent on population
range 0-2 Gold / perPopulation setting by slider in CityView​
size of tax influence Unhappiness 0 - 2 / perPopulation​
2) Science - Science per population = 0
Science same as Civilization IV % from Gold from city without trade setting by slider in CityView​

Awesome feature. Although I know it is for inspiration, but still the idea that science would be working with slider bugs me. Wouldn't it be better to do it for Gold so that a percentage of gold (with a certain maximum and maybe a minimum limit) could be used for science.
 
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