(0) 1355 AD - How are there still 5 other civs out there? Mapstat shows us 802 tiles of 1165 needed for domination.
I drop science to 50% and stil get magnetism in 3. Cash for rushes / upgrades is always a good thing.
Plus we have NOT built Wall Street, so I need to get above $1000 in cash quickly. Giza switches to wall street as we can really use the boast in income.
We are grossly over irragated in many cities, especially with rails coming soon. I cancel some worker actions to irragate cities with to much food before rails. Start recalling worker force by the 1/1 cities toward the core cities.
Complete city review and fire entertainers where possible. We need more growth now. Our continent is close to domination, so switch a few cities temple to get more squares under control - I count 75+ tiles to Sparta and west not claimed.
(1) 1360 AD - You want it, you got it - WAR with Germany. The restrictions in the game are a pain, so I can't even get a map

We really need espionage this game to steal a map.
I can further reduce science and get magnetism in 2 - with wall street due in 5 turns.
(2) 1365 AD -
(I) ToG in 6 turns with minor cash gain.
(5) 1380 AD - You should be careful what you ask for! War with Russia
AND England - who never met us, but are both already furious.
(I) Wall Street is on line
(6) 1385 AD - My first war action, I lose 2 knights killing a demonic China cavalry.
We are definitely behind the times, as I see English and German rifleman.
(I) We lose the ship exploring by the English Island

I begin RAILS research before Military Tradition. We really need that mobility and production boast.
(7) 1390 AD -

I see a China ironclad.
(12) 1415 AD -
![Party [party] [party]](/images/smilies/partytime.gif)
We break $1000, and wall street is running at max. I will save the cash to upgrade to cavalry.
I decide to use up the settler and form Giza by the Sea.
(I) France was NOT on the Diplomacy screen, though I saw there borders.
However, England and France already ally vs. us???????
(13) 1420 AD - Kill a lone China cavalry.
(I) MT in 4 turns at 50%
[dance] We can build Ironclads - we have 4 coal [dance]
(14) 1425 AD - I begin working on a military rail-net, avoiding the coast which is getting pummelled.
(16) 1435 AD - Lower science and still get mt in 2 more turns. I upgrade some pikeman / spearman to musketman keeping cash above $1000.
(17) 1440 AD - I kill a stray English Knight.
(I) Begin research on factories - I am going to skip Nationalism, as we are suffering NO serious invasions.
I want to get to ToE before the AI does, not to mention replaceable parts.
(18) 1445 AD - I upgrade as many knights to cavalry as I can and keep cash above $1000.
(I) Our lone frigate sinks an attacking Ironclad.
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Summary - NO other Civ has started Suffrage! We may be catching up.
Our military rail-net covers the eastern half of our nation.
I have been upgrading units as we can keep cash above $1000. We are in no danger at the moment, and Wall Street interest really helps.
Don't bother with Nationalism - let's get toward ToE ASAP, and snag hoover.
LKendter
T-Hawk (Playing)
OPEN SLOT (Up next)
Meldor
Lt. 'Killer' M.
http://www.civfanatics.net/uploads2/SP1-1455AD.zip