SP6 - Deity Training

@ Matt - I find the resources dissappearing less and less in my games. In the original vanila civ 3 it seemed to happen a lot. My very first game I lost ALL 3 of my irons. I can't tell you the last time I had any resourse blip out though. I'm thinking its been 6+ games since that has happened to me.

@ Sirp - I never used to build any wonder before ToE on Deity, but I now find myself building Smiths practically every game because the cascade seems to be so co-operative for that these days, at least for me. If you don't plan on doing any self research, Smith's can be almost as much of a game breaker as The Pyramids, The Great Library, or a pangea Sun Tsu's / pelago Great Lighthouse in a PTW game with all those stock exchanges and commercial docks.

@ Borealis - Buying Democracy is generally BAD because it is a government tech and the AI will overcharge you through the nose for it like they try to do with Nationalisim. If that is something that you decide is worthwhile to have, it's nearly allways better to turn science on long enough to get it, or trade back to somone whos pretty far behind in tech (doesn't sound like there is anyone in this game). Since you are allready industrious, having it before rails isn't probably any concern, though I admit, I don't knoiw the extent of your tile development in this game.

Edit - I had forgotten this was conquest/domination only. That means you probably don't want Democracy at all.
 
Originally posted by ToddMarshall
@ Matt - I find the resources dissappearing less and less in my games. In the original vanila civ 3 it seemed to happen a lot. My very first game I lost ALL 3 of my irons. I can't tell you the last time I had any resourse blip out though. I'm thinking its been 6+ games since that has happened to me.

Thanks for the info. Now that I think about it has been a long time since I've seen that.
I had the same thing happen to me in my second game. Had 3 irons and lost all 3 of them in the space of 15 turns or so. Hence the paranoia. :lol:

Edit - I had forgotten this was conquest/domination only. That means you probably don't want Democracy at all.

Amen brother.
 
Will keep my fingers crossed on the cascade going our way. I didn't anticipate Paris having quite so many spt - I must have miscounted the number of bonus grasslands available. Konigsberg was the city I figured would beat us to 600 shields ... I would *love* if the next player could check that out for me (hint hint) :p ). If the cascade doesn't break right, and the Germany/France do get economics in the next 12 turns, or if one of the not-yet-investigated AI wonder cities is pulling more shields than I thought as well, we could wind up with a rather expensive cathedral. I'll keep my fingers crossed. :)

Glad to see the tech pace is still hopping along :rolleyes: - four new techs on my turn, I think, and was it five on Borealis'? Yowza. I agree with the others and say definitely not to bother buying democracy - we could probably buy Physics plus metallurgy for the same price.

@ Everybody: when to start the wars? (Assuming the AIs don't do it for us.) At the current tech pace it shouldn't be more than 30-40 turns until someone has replaceable parts -- even Sipahi won't make much of a dent versus infantry, and we'll certainly make better use of our artillery than the AIs will -- would that be a good time? Sooner? Later? Buehler?

Renata
 
If nothing else, you could allways try to buy up and get Newtons perhaps. It's not a great consolation prize, but its better than an outrageous Cathedral.

Edit - Actually, maybe it wouldn't be since you aren't researching for ages if ever. The 6cpt is nice though.
 
Matt: eek, I can see why you're so paranoid about resources disappearing now. They've never disappeared for me that much. The only time I had a real problem with it that I can remember is on one of my earliest games. I was the Chinese, on Regent, and got out-expanded early on. I planned to make a comeback once my Rider's turned up, running over everyone else. But, just before I discovered Chivalry, my iron was exhausted. That was a long time ago though. I don't think there's much reason to be so scared of resource exhaustion anymore.

Certainly, Borealis showed us on her turn how powerful being able to sell iron is. Getting a tech at the cost of just the iron is great. I'd also say that our trade routes being cut off due to a war breaking out is more of a risk to our reputation than resource exhaustion is.

Good turn Borealis. Getting Smith's would be a prize indeed. It looks like we're well set up to get it.

It really is amazing that there haven't been ANY wars that we know of. We haven't been establishing embassies until now though, so there could have been ones we didn't know about, but certainly nothing big enough for cities to change hands.

We do NOT want democracy under any circumstances. Personally I don't think Democracy is useful at all, unless you're a religious civ, and even then I wouldn't spend much effort on getting it. It affects your output very very marginally; the biggest impact it has is making workers work faster. The reduced corruption is barely noticeable, and it places you in a very vulnerable position wrt wars. Considering this is a 'bloodlust' (i.e. conquest/domination only) game, we definitely don't want it at all.

Despotism, anarchy, and republic are the only governments I touch in almost all games that don't have any kind of variant restrictions.

When do we want to go to war? We can more or less do it at our lesiure; when we feel ready for it. In RBE1, we waited until we had modern armors, IIRC. That's an option, although I wouldn't mind hitting the Ottomans with cavalry. It depends though, on how quickly we can get MT, and how many cavalry we can muster, as well as if we decide our defenses are going to stand against their counter-attack. Attacking them would certainly give them a golden age, and so it would have to be carefully considered. With nationalism and MPPs, we could have the chance of guaranteeing Germany and Japan entering the war on our side. We could even wait until the MPP has partially expired before going to war, to guarantee that we're not locked in it for too long.

Anyhow, we'll have to see how things go.

Stormrider is up. Good luck!

-Sirp.
 
@Sirp I follow the game
and found mayself amazed
about the high quality of the
individual turns and the overall
progress of some of the players
compared to the previous Monarch training game. Great teaching qualities,
seemed to get veeery interesting.
It took me quite a while to beat deity,
so i'm corious if you can win this one
with 4 unexperienced players,
even if it looks very good...
 
Ooops, I forgot about the 'bloodlust' option. In that case, I'd check the cities to see how many rax we have right now- we're low on good defenders, but if we have enough rax we could go for a horse/knight to cav upgrade and roll over Osman or Tokugawa. I forget exactly where the Palace and FP are right now, but we should probably pick the most potentially productive area. I'd like to attack Germany before they get Panzers, but if we can't, we can't. Also- if we hit Osman early enough, he shouldn't have too many Sipahi, as they cost as much as a Tank to build, and IIRC he is or will be low on cash to upgrade his knights.
 
We only had four barracks at the end of my turn: New York, Philly, Washington and Denver?Detroit? (the size 7+ town at the west end of the lake). Those are just about our four most productive towns, so at least they're in the right place. :)

Osman has seemed to be a little short on cash, since he's been lagging half a tech behind, but it could just be a temporary thing.

The FP is in Philadelphia, which would make Japan's lands better for us than Osman's but taking out Samurai on the counterattack is harder than cavs or Sipahi (assuming we'll be dealing with the partially upgraded everything that I'm used to on lower levels), plus Japan seems more powerful.

Not my decision, though, at least not for a few turns. :p

Renata
 
Borealis, we don't have to have such a sense of urgency about things. I have little doubt that we *won't* hit Germany before Panzers. Not unless things go very, very well anyhow.

We will hit them *after* Panzers. In the age of modern armor. We're the humans, the longer the game goes on, the bigger advantage we have. When was the last time you lost a modern age war? I've never lost one in Civ3.

We don't *need* to go to war yet, so we should only go to war if we feel mighty confident about winning, or if we're just feeling like spicing the game up a bit :)

The way to maximize our chance of winning though, is to leave the fighting until the modern age. It'll be arduous at that time, but we'll win it, and convincingly. I say this after just having wiped out the Romans, the biggest empire on the planet, in *2 turns* in SP6 with modern armors :)

There is only one thing we want to win the game before, and that's nukes. That's mainly because I've never been in a nuclear war, and I don't like the idea of it. But, if it came to that, I'd back us to win.

EDIT: Oh, and uhh...where is Stormrider? It's night where I am, and I don't have time to play right now, but if he hasn't shown up by the morning, I'll take it and play.

Renata, do you still want to be skipped?

-Sirp.
 
I got it.
 
Yeah I'll definitely need skippage this time around. I hate my professor. :(

Renata
 
Sirp

I am not going to be able to play until tomorrow (Sunday) at the earliest. To keep the game moving, I do not mind if you skip me and play yourself. If you are ok with waiting 24 hours from now from now, I will play.

I will check this board tomorrow to see if you have posted a 'got it' before I attempt to play
 
Preturn:
* Checked Konigsberg for Renata: 13 spt after corruption // JS Bachs in 17. Growth to size 10 in 7 turns

IT)
France offers Physics for 1440: Not gonna do it
Detroit Mktpl -> Horse
NO Mktpl -> Rax
Boston Worker -> Mktpl
NY Musket -> Musket
Buffalo temple -> Mktpl

1) 310 AD
* Rushed temple in Houston for 40 beans
* Workers...

IT)
* Houston temple -> Rax

2) 320 AD
* Workers,,,
* Most folks have physics and metallurgy -> want big bucks for it. Will hold off a little while.

IT
* Chicago Courthouse -> Bank
* Cinci Mktpl -> Rax
* Wash musket -> Bank

3) 330 AD
* No one has Econ - switch to 2.8.0 at ¡V11g for econ in 10

IT)
* Hammi wanted to end spice for ivory deal. I renewed it for an additional 135g + WM
* Ivory to Iroqois for +14 per turn
* Denver temple => mkplc
* French and Ottomans start Newtons

4) 340 AD
* workers¡K
* Joan and Ottomans have Democracy
* Gpt at ¡V21

5) 350 AD
* Atl musket -> Bank
* NY Musket -> Musket

IT)
* Bunch of others start Newtons

6) 360AD
* Everyone had Physics / Metallurgy, and Democracy. I am glad I took Borealis¡¦ advise and started self-researching Econ ( -10 gpt due in 7 ¡V Palace prebuild due in 7)
* Detroit horse -> horse

IT)
* Cinci Rax -> Horse

7) 370 AD
* Workers¡K
* St. Louis jungle chopping revealed BG which is promptly mined and roaded

8) 380 AD
* Not much

IT)
* NO Rax -> Horse

9) 390AD
* NY Musket -> Bank

IT)
* Osaka builds JS Bachs
* French Build Newton¡¦s ¡V Only Magellan¡¦s left

10) 400 AD
* Cinci horse -> Horse
* Detroit horse -> horse

Summary
I did not so too much other than build and work
I traded no resources, figuring that we could use them plus Econ to bring us back to tech parity
Econ in 3 at ¡V22gpt. Palace prebuild in 3 (I am never sure how this works, but I think we build the palace before we discover the tech? If so, this beats watching to up the research for at least one turn)

Good luck Sirp ¡V BTW It may not mean anything, but I saw some Japanese troop movement at our Southwest border -> nothing serious, but it may bear watching as well

save
 
lurker's comment: you research the tech *before* you build any improvements. thus, you can research economics and then go to the domestic advisor and switch to smith's [lurk]
 
Originally posted by Stormrider
Preturn:
* Checked Konigsberg for Renata: 13 spt after corruption // JS Bachs in 17. Growth to size 10 in 7 turns

Coooool, the corruption was more than I thought. (I was figuring them for 15 spt.) I don't think any of the other wonder-building towns can beat Philadelphia, so we should be fine for Smith's now even if econ turns up amongst the AI. (Of course I was wrong on nearly every spt estimate, so take that with a grain of salt. :p )

Renata
 
Ok, just a partial turn report at this stage, we're at a critical juncture now...

(IT) 400AD: We can indeed use the "Big Picture" screen to go to the domestic advisor and change the city's production on the turn the invention is discovered, but...by turning science to 100% we can get the tech in 2 turns instead of 3. Since it will give us a substantial advantage if we can get a monopoly on the tech, that's what I do.

Stormrider: Switching Boston from a worker -> Marketplace was a bad move. That city was set up to keep on building us workers, with excess workers being merged into our other cities. Chicago is stuck at size 9, due to grow in 14 turns. Atlanta 8 & 13 turns. Cincinnati 7 & 12 turns. Ditto for many of our other cities. We need lots more workers still, and Boston is the best place to build them. I'll switch it back to a worker once our marketplace is done.

Banks should be taking priority right now. I switch Cincinnati & Destroy to banks instead of horsemen.

I don't know why Baltimore is building a courthouse - it's just across the lake from our Forbidden Palace. Switched to a market and changed configuration around to grow faster.

Houston is changed from a barracks to a courthouse.

Meanwhile, Seattle is building a marketplace and one turn away from completing it, when it's stuck on size 6 without an aqueduct.

Now, we should do some more trading: I send Incense to the Ottomans for 18gpt. Ivory and Silks go to Germany for 20gpt.

I notice that Germany, France, the Iroquois, and the Ottomans have reached the Industrial Age. Don't worry, we'll get there soon.

Other than all that, our empire looks in pretty good shape :)

(1) 410AD:

Washington Bank -> Worker. It's at 12 and full food box, so we'll peel one off.
Seattle Aqueduct -> Marketplace.

The Iroquois complete Magellan's.

Our Incense deal with Babylon for 11gpt expired. I get a much better 18gpt from the Iroquois.

Workers merged into Detroit to get it to size 12. I have some workers prepare to merge into Miami and St Louis just as soon as they build marketplaces, which is next turn.

(2) 420AD: We get Economics. The best price for it is from France, of course, Physics and Metallurgy for it.

Everyone is up Theory of Gravity and Magnetism...except for Hammurabi, who doesn't have Magnetism.

We send Saltpeter and Economics to Bismark for Magnetism.

Then we send Economics and Magnetism to Hammurabi for Theory of Gravity, and we are into the Industrial Age!

Now hmm...some have steam power, some have medicine. Babylon has steam power but no medicine, hiawatha has medicine but no steam power.

Let's see, I trade Economics + 1300 gold to Hiawatha for Medicine.

Then I do something a little bit unusual....I go and trade backward Japan Economics and Medicine for Iron. Why? Our deal selling our only iron to France is about to expire in 2 turns. I figure that with Steam Power, the price of Iron will skyrocket. I bought it off Japan *before* we got it, and then I'll be able to essentially resell it to Japan at a higher price. Yes it's mildly risky, and yes it means there'll be a 2 turn window in 20 turns time during which we won't have iron, but that's offset by getting iron right now. Hopefully we have coal too :)

Then we go and get Steam Power from the Babylonians for Saltpeter + Medicine + 600 gold.

Hmm...we don't seem to have any coal, and no-one else has any to spare!

Now we make some money back by selling Steam Power to Hiawatha for 1300 gold + 10gpt. Economics goes to Osman for 18 gold + 20gpt. Then I decide to trade Japan Steam Power for Democracy, mainly to improve relations.

Washington Worker -> Knight.
Boston Market -> Worker.
Miami Market -> Bank.
St Louis Market -> Bank.

Every man and his dog starts building Smith's, but we have it due in 1 turn :p

I survey the map for coal. None in our territory. The Ottomans have one source: two cities in from the border. They have already started building rails. Tempting, very tempting. Our military advisor says that compared to them we have an 'average' military.

The Japanese have some hooked up, and some more in their territory, in northern jungles. Maybe we'll have to sign a RoP with them, go and hook it up for them, and then buy it off them. But gee, the Japanese road network is just appalling.

I investigate Salonika, the first city we would have to go through. It is garrisoned by...two regular spears. A source of coal would be a powerful asset in this game.

We have to strike now! A few turns, and Nationalism will be upon us. We have nine knights and three horsemen. Switching some banks, I can get another two knights next turn.

Compared to us the Japanese military is strong. The biggest danger in this war will be Japan coming into the war against us.

We have a gpt for incense deal with Osman, and a deal for which he is giving us gpt. Breaking the deals and attacking him is dastardly, and will give us a reputation hit, but it's definitely not exploitive. I think we're going to have to live with the reputation hit.

I start upgrading troops, ready to both attack and defend. I don't think we're even going to have enough troops to try to take Mugla, the Ottoman desert city: We're going straight for the coal, and that's it.

(3) 430AD: We get Smith's. Great work Borealis and others in setting this up! :)

Philadelphia: Smith's -> Knight.

Wines and furs deal expire. Houston is the only city that can't handle it, and riots.

Some other civs just got Military Tradition, including the Ottomans. Cavalry it is then, if we still want to attack. With cavalry, we can take the cities we want on the first turn of war. Then it'll be a matter of suing for peace. Japan does NOT have MT as of yet.

It appears that the Iroquois have 2 sources of coal, but are trading one source to the stupid French who have two sources, but neither hooked up. Once Nationalism comes in, we could sign an MPP with the Iroquois, attack France, and force Iroquois into a war with them, allowing us to buy the Iroquois coal.

Ok, this turn has gone on WAY longer than I expected, and I'm going to have to finish it tomorrow. I've posted this partial turn report so that we can have a discussion on what we should do.

SP6-coal.jpg


Main options are:

- attack Ottomans
- help the incompetent Japanese road up the coal and buy it from them
- instigate a war between France and the Iroquois and then buy coal from the Iroquois
- sit tight and hope we get coal at some point

Option 1 is looking the most appealing to me at the moment. It's risky though, risky indeed.

We can buy MT off France for around 1400 gold, leaving us with around 800. We could have 14 cavalry ready to attack within 3 turns. We have an 'average' military compared to the Germans and Ottomans, but 'weak' compared to the Japanese.

We're currently making 459gpt, of which 100gpt is from other civs.

Shillen was sure right about there being less strategic resources! What to do, what to do? I know I'm meant to be the most experienced player here, but I'm not sure! :)

-Sirp.
 
Ok first the rah-rah stuff. We got Smiths! Yay! :D I was pondering the arrival of economics the same turn as the palace pre-build last night and was sort of hoping the next player would chance slowing down the prebuild in order to have the brokering opportunity before economics devalued, but obviously speeding up the tech aquisition is even better.

And now the other stuff. No coal? Ack! You'd think with all that jungle we chopped the resource gods would've been kind to us, but noooo.

14 cavs seems like plenty to me to take 2 cities, even if the second has three or four muskets. Unless the RNG really doesn't like us, that is. The sticky point is, of course, that it could well leave us with very little healthy enough to repel a counterattack. Is there any chance of buying Germany into an alliance? It would reduce the chance of a dogpile on us, and would quite likely wind up crippling the Ottomans permanently to be in a 2-sided war with their coal gone.

I don't much like the idea of killing our reputation at this point, but our economy is reasonably strong - I'm guessing we could *probably* get by without lux/resource sales from now on, but it's not going to make it any easier.

We'd have to make certain to re-sell the iron to Joanie before declaring war, of course. And watch out for Mugla, even if we can't take it - I saw at least three or four minor offensive units go trotting in there during my turns and there may be more I didn't see. So be ready for anything from warriors to medieval infantry to come trotting back out.

I'll think more on the peaceful options; have to run now though.

Renata (eventful turn by the way! Very very cool on the trading, too.)
 
With the kind of income you are generating, and considering your plan was to wait till tanks/infantry to go on the offensive, I think I'd go with the help the incompetent Japaneese if it were up to me unless you have somone that matters to back trade techs to for an MA and are prepared to be at war for 20. You would ceartianlly have the offense to take those 2 cities with 14 cavs, but why risk either ruining your rep or risk a dogpile? And why risk facing that juggernaut UU the Ottos have right now before you have infantry or at least a sizable force of Rifles (even rifles can have a tough time with it though) to fend it off?

The Iro MMP is only appealing if they would pay you for it in my estimation. If they would, it might be better than helping the Japaneese.
 
No freakin coal!! :aargh:
Some questions.

1. How long would it take to help those incompetent Japanese road their coal?

2. How many turns till Nationalism comes in do you figure, and will we be able to afford it?

3. It is hard to see in the screen shot. Is the coal by Bolu?
The hill due north of the city I presume.

I don't know people. I want Mugla....bad. If we can't take it, then I am leaning towards giving Otto a pass and implementing plan #2 or #3.

@ Renata, Bringing in Bizzy..........Hmmmm. I wonder how his military stacks up against Osman's. He might roll over him and Bizzy becoming that big is a scary thought.

Another thing to consider is how much cash does Osman have? If he has enough cash to upgrade some units to Sipahi the counter attack could be devastating. If he could muster a half dozen or so Sipahi we might not even hold the city with the coal and it would all be for naught.

If we could road up the Japanese coal fairly soon I would vote for that option. Keep playing nice with everyone......get rails built......get to Industrialization and get our factorys online......just bide our time till tanks........ and then open a can of whoop ass on the whole damn world. :hammer: :mwaha:
I hate to make an enemy out of Joanie yet also. She has been our best trading partner and will continue to be so if we don't go down that road.

Sirp, like you said, it's a risk. But is it a risk we need to take right now? If we can get coal from Toku by building some roads for him for a few turns, I would vote for that option. Then hit Osman when we can handle anything he throws at us. Right now that's not a sure thing. He could possibly hit us with a counter attack that could hurt us badly. But given some time to get rails, factories, etc., then there is nothing on God's green earth that could stop us.

Sirp, if you see this before you go to work could you post a save file so I can take a peek?

Edit: I see I cross posted with Todd. Yeah, trying to defend against Sipahi with rifles is not my idea of a good time, and in fact can be very detrimental to the health of your Civ. :lol:
Sipahi freakin ROCK!
 
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